Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Cadzbah
Jormungandr
Level 127
God Stats
6W - 8L
1,595 SR
Queue Stats
182W - 218L
1,272 Elo+
Solo
Sun Wukong
Sun Wukong
MellamoDrew
Sun Wukong
Level 101
God Stats
5W - 2L
1,810 SR
Queue Stats
23W - 22L
1,535 Elo+
Solo
Ah Puch
Ah Puch
TheCordodj
Ah Puch
Level 255
God Stats
0W - 3L
1,922 SR
Queue Stats
22W - 38L
1,400 Elo+
Solo
Serqet
Serqet
yuujyu
Serqet
Level 143
God Stats
12W - 12L
1,592 SR
Queue Stats
326W - 325L
1,474 Elo+
Solo
Team Averages
Level 150
1,684 SR
1,436 Elo+

VS

Team Averages
Level 129
1,567 SR
1,497 Elo+
Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Chett
Loki
Level 150
God Stats
5W - 1L
1,535 SR
Queue Stats
120W - 136L
1,471 Elo+
Party 1
Hou Yi
Hou Yi
RagingPenguin02
Hou Yi
Level 62
God Stats
2W - 0L
1,769 SR
Queue Stats
107W - 123L
1,471 Elo+
Party 1
Poseidon
Poseidon
Tanneke
Poseidon
Level 145
God Stats
70W - 79L
1,533 SR
Queue Stats
370W - 343L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
3 / 1 / 2
6,648
604
4,810
8,145
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
Cadzbah
Jormungandr
1
0 / 1 / 0
3,635
330
63
819
291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
MellamoDrew
Sun Wukong
11
2 / 3 / 0
6,774
616
4,006
8,454
6,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
TheCordodj
Ah Puch
12
3 / 0 / 0
6,463
588
7,202
8,667
3,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
yuujyu
Serqet
11
4 / 1 / 2
6,118
556
6,170
10,022
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 1 / 0
5,431
494
3,787
6,453
4,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
 
Bellona
9
0 / 4 / 2
5,040
458
3,217
10,930
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Chett
Loki
12
3 / 3 / 2
6,824
620
5,317
10,127
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
5,173
470
1,788
7,127
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Poseidon
Tanneke
Poseidon
11
1 / 3 / 1
6,237
567
5,505
5,744
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
12
Kills
6
6
Deaths
13
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
1
2
4
W
Ymir
 
Ymir
2
1
0
2
W
Bellona
 
Bellona
0
4
2
0.25
L
Jormungandr
Cadzbah
Jormungandr
0
1
0
0
W
Loki
Chett
Loki
3
3
2
1.33
L
Sun Wukong
MellamoDrew
Sun Wukong
2
3
0
0.67
W
0
2
0
0
W
Poseidon
Tanneke
Poseidon
1
3
1
0.5
L
Ah Puch
TheCordodj
Ah Puch
3
0
0
3
L
Serqet
yuujyu
Serqet
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,251
Damage
19,614
36,107
Taken
40,381
17,328
Mitigated
17,683
17,132
Healing
10,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,810
419
1,184
5,620
8,145
3,012
0
4,044
4,101
45,393
890
W
Ymir
 
Ymir
3,787
1,276
0
2,437
6,453
4,142
0
2,286
3,591
23,392
1,320
W
Bellona
 
Bellona
3,217
745
0
2,419
10,930
5,320
0
2,998
7,604
0
34,208
L
Jormungandr
Cadzbah
Jormungandr
63
0
0
2
819
291
0
227
592
1,030
0
W
Loki
Chett
Loki
5,317
1,199
0
2,144
10,127
4,653
0
79
9,571
524
39,093
L
Sun Wukong
MellamoDrew
Sun Wukong
4,006
1,751
0
3,598
8,454
6,690
0
290
8,164
0
41,821
W
1,788
500
0
2,537
7,127
1,953
0
3,485
3,143
0
30,560
W
Poseidon
Tanneke
Poseidon
5,505
366
0
1,163
5,744
1,615
0
2,190
3,374
40,064
0
L
Ah Puch
TheCordodj
Ah Puch
7,202
364
0
6,005
8,667
3,592
0
454
8,213
46,500
0
L
Serqet
yuujyu
Serqet
6,170
1,267
0
723
10,022
3,743
0
4,307
5,715
0
32,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,638
Gold Earned
28,705
308
Minions Killed
319
0
Camps Cleared
0
945,185
Distance Traveled
1,096,297
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,648
604
90
8
0
221,337
0
W
Ymir
5,431
494
49
4
0
206,865
3
W
Bellona
5,040
458
50
5
0
241,229
7
L
Jormungandr
3,635
330
1
0
0
21,368
0
W
Loki
6,824
620
67
6
0
232,577
0
L
Sun Wukong
6,774
616
86
8
0
225,493
1
W
Hou Yi
5,173
470
77
7
0
197,067
0
W
Poseidon
6,237
567
76
7
0
218,559
0
L
Ah Puch
6,463
588
72
7
0
219,063
0
L
Serqet
6,118
556
59
5
0
257,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role