Player Matchup

He Bo
He Bo
 
He Bo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
F3AREDWARR10R
Ullr
Level 146
God Stats
1W - 3L
1,451 SR
Queue Stats
93W - 89L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
Tunedah
Kumbhakarna
Level 152
God Stats
4W - 8L
1,556 SR
Queue Stats
310W - 282L
1,614 Elo+
Party 2
Pele
Pele
kernoin
Pele
Level 174
God Stats
7W - 5L
1,676 SR
Queue Stats
233W - 180L
1,639 Elo+
Party 2
Team Averages
Level 130
1,537 SR
1,550 Elo+

VS

Team Averages
Level 157
1,602 SR
1,568 Elo+
Charon
Charon
AjaxOutlaw
Charon
Level 139
God Stats
4W - 4L
1,565 SR
Queue Stats
106W - 83L
1,558 Elo+
Solo
Susano
Susano
Anwizzzle
Susano
Level 148
God Stats
34W - 37L
1,542 SR
Queue Stats
404W - 332L
1,568 Elo+
Solo
Anubis
Anubis
HempCloud420
Anubis
Level 211
God Stats
17W - 9L
1,680 SR
Queue Stats
894W - 848L
1,596 Elo+
Solo
Erlang Shen
Erlang Shen
Sjoix
Erlang Shen
Level 159
God Stats
51W - 41L
1,607 SR
Queue Stats
213W - 235L
1,551 Elo+
Party 1
Xbalanque
Xbalanque
WINĐ
Xbalanque
Level 127
God Stats
4W - 3L
1,615 SR
Queue Stats
163W - 160L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 3 / 0
5,273
527
2,861
6,686
1,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
9
0 / 2 / 1
4,986
499
2,820
5,742
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,462
546
2,583
5,339
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Tunedah
Kumbhakarna
8
0 / 2 / 1
5,095
510
1,157
10,480
5,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Pele
kernoin
Pele
10
0 / 2 / 0
5,530
553
5,367
9,589
5,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AjaxOutlaw
Charon
11
0 / 0 / 5
5,990
599
4,236
6,037
3,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Susano
Anwizzzle
Susano
12
7 / 0 / 1
6,842
684
4,095
5,554
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
12
3 / 0 / 3
6,799
680
5,518
5,605
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Erlang Shen
Sjoix
Erlang Shen
11
0 / 0 / 2
6,582
658
5,767
7,219
5,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
WINĐ
Xbalanque
12
1 / 1 / 1
6,394
639
5,635
5,674
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
11
11
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
0
0.33
L
Medusa
 
Medusa
0
2
1
0.25
W
Charon
AjaxOutlaw
Charon
0
0
5
2.5
W
Susano
Anwizzzle
Susano
7
0
1
7.5
L
0
2
0
0
W
Anubis
3
0
3
4.5
W
Erlang Shen
Sjoix
Erlang Shen
0
0
2
1
L
Kumbhakarna
Tunedah
Kumbhakarna
0
2
1
0.25
W
Xbalanque
WINĐ
Xbalanque
1
1
1
1.5
L
Pele
kernoin
Pele
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,788
Damage
25,251
37,836
Taken
30,089
14,670
Mitigated
14,992
9,480
Healing
14,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,861
238
0
2,164
6,686
1,232
0
2,351
4,135
35,720
674
L
Medusa
 
Medusa
2,820
947
0
1,508
5,742
1,455
0
340
5,402
0
30,654
W
Charon
AjaxOutlaw
Charon
4,236
956
1,867
2,192
6,037
3,187
0
755
5,245
19,132
586
W
Susano
Anwizzzle
Susano
4,095
1,102
0
3,150
5,554
1,701
0
605
4,917
0
38,074
L
2,583
845
0
340
5,339
993
0
2,727
2,350
0
37,846
W
Anubis
5,518
0
0
1,415
5,605
2,899
0
1,278
4,290
48,767
1,590
W
Erlang Shen
Sjoix
Erlang Shen
5,767
2,950
0
3,105
7,219
5,185
0
457
6,517
0
45,067
L
Kumbhakarna
Tunedah
Kumbhakarna
1,157
200
0
1,727
10,480
5,050
0
2,911
7,401
21,186
0
W
Xbalanque
WINĐ
Xbalanque
5,635
2,134
0
2,716
5,674
2,020
0
1,128
4,546
0
57,905
L
Pele
kernoin
Pele
5,367
1,281
0
3,741
9,589
5,940
0
747
8,234
347
34,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,346
Gold Earned
32,607
297
Minions Killed
382
0
Camps Cleared
0
1,119,391
Distance Traveled
1,101,075
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,273
527
70
7
0
243,568
0
L
Medusa
4,986
499
61
6
0
232,930
4
W
Charon
5,990
599
22
2
0
203,083
3
W
Susano
6,842
684
76
8
0
283,105
0
L
Ullr
5,462
546
67
7
0
216,704
1
W
Anubis
6,799
680
103
10
0
207,688
3
W
Erlang Shen
6,582
658
87
9
0
215,993
0
L
Kumbhakarna
5,095
510
27
3
0
214,892
2
W
Xbalanque
6,394
639
94
9
0
191,206
2
L
Pele
5,530
553
72
7
0
211,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role