Player Matchup

Ne Zha
Ne Zha
Platinum IV
 
Ne Zha
Platinum IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
DragonFire44
Charybdis
Gold IV
Level 101
God Stats
6W - 4L
1,697 SR
Queue Stats
21W - 17L
1,543 MMR
Solo
Janus
Janus
Platinum IV
Golden Lrod10
Janus
Platinum IV
Level 156
God Stats
36W - 49L
1,481 SR
Queue Stats
684W - 693L
1,866 MMR
Solo
Horus
Horus
Gold I
Oceanus
Horus
Gold I
Level 143
God Stats
5W - 0L
1,752 SR
Queue Stats
114W - 106L
1,510 MMR
Solo
Amaterasu
Amaterasu
Gold III
OmgTenshi-_-
Amaterasu
Gold III
Level 129
God Stats
21W - 13L
1,500 SR
Queue Stats
134W - 138L
1,439 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,586 SR
1,572 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,563 SR
1,588 MMR
Poseidon
Poseidon
Diamond III
Rubesthedubes
Poseidon
Diamond III
Level 145
God Stats
5W - 5L
1,730 SR
Queue Stats
68W - 48L
2,033 MMR
Party 2
Mulan
Mulan
Silver II
TX Endwood
Mulan
Silver II
Level 182
God Stats
15W - 10L
1,500 SR
Queue Stats
477W - 519L
997 MMR
Solo
Da Ji
Da Ji
Silver IV
TripppleDash
Da Ji
Silver IV
Level 85
God Stats
2W - 5L
1,258 SR
Queue Stats
14W - 29L
1,354 MMR
Party 1
Cupid
Cupid
Silver IV
Zesty01
Cupid
Silver IV
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 29L
1,354 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
mac11o
Cthulhu
Diamond II
Level 187
God Stats
11W - 5L
1,828 SR
Queue Stats
77W - 50L
2,201 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
1 / 0 / 2
3,678
736
1,255
2,580
759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
DragonFire44
Charybdis
8
0 / 0 / 2
4,193
839
834
1,645
418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 0
3,750
750
867
676
135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
Oceanus
Horus
5
3 / 1 / 0
4,234
847
1,019
2,632
1,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
OmgTenshi-_-
Amaterasu
7
2 / 0 / 1
4,304
861
2,232
3,598
1,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
BakasuraChang'eAwilixJormungandr

VS

Bans
MercuryChaacNutAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Rubesthedubes
Poseidon
1
0 / 0 / 0
2,409
482
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
5
0 / 0 / 0
3,036
607
211
2,897
1,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 2 / 0
2,860
572
1,444
2,869
750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Zesty01
Cupid
4
0 / 4 / 1
2,772
554
600
3,470
593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
mac11o
Cthulhu
1
0 / 0 / 0
2,409
482
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
6
Kills
0
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
2
2
W
Charybdis
DragonFire44
Charybdis
0
0
2
1
W
0
0
0
0
W
Horus
Oceanus
Horus
3
1
0
3
W
Amaterasu
OmgTenshi-_-
Amaterasu
2
0
1
2.5
L
Poseidon
Rubesthedubes
Poseidon
0
0
0
0
L
Mulan
0
0
0
0
L
0
2
0
0
L
Cupid
Zesty01
Cupid
0
4
1
0.13
L
Cthulhu
mac11o
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,207
Damage
2,255
11,131
Taken
9,236
4,278
Mitigated
2,415
4,776
Healing
2,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,255
203
0
556
2,580
759
0
0
2,580
0
16,503
W
Charybdis
DragonFire44
Charybdis
834
578
0
986
1,645
418
386
0
1,645
0
25,869
W
867
74
0
109
676
135
0
0
676
19,886
520
W
Horus
Oceanus
Horus
1,019
263
160
999
2,632
1,348
0
0
2,632
0
7,772
W
Amaterasu
OmgTenshi-_-
Amaterasu
2,232
751
0
1,966
3,598
1,618
0
0
3,598
0
21,780
L
Poseidon
Rubesthedubes
Poseidon
0
0
0
0
0
0
0
0
0
0
0
L
Mulan
211
0
0
1,618
2,897
1,072
0
755
2,042
0
6,047
L
1,444
306
0
600
2,869
750
0
0
2,718
0
7,403
L
Cupid
Zesty01
Cupid
600
506
0
452
3,470
593
0
0
3,437
0
6,732
L
Cthulhu
mac11o
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,159
Gold Earned
13,486
181
Minions Killed
29
0
Camps Cleared
0
509,933
Distance Traveled
342,526
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,678
736
32
6
0
126,278
0
W
Charybdis
4,193
839
60
12
0
78,998
3
W
Janus
3,750
750
40
8
0
98,923
0
W
Horus
4,234
847
9
2
0
100,730
0
W
Amaterasu
4,304
861
40
8
0
105,004
0
L
Poseidon
2,409
482
0
0
0
11,030
0
L
Mulan
3,036
607
6
1
0
122,006
2
L
Da Ji
2,860
572
13
3
0
107,434
0
L
Cupid
2,772
554
10
2
0
102,056
0
L
Cthulhu
2,409
482
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role