Player Matchup

Achilles
Achilles
CrimsonGuardian3
Achilles
Level 117
God Stats
44W - 48L
1,502 SR
Queue Stats
908W - 849L
1,526 Elo+
Solo
Hades
Hades
Dics4Hands
Hades
Level 53
God Stats
5W - 0L
1,929 SR
Queue Stats
39W - 20L
1,809 Elo+
Solo
Aphrodite
Aphrodite
MagicBussy
Aphrodite
Level 158
God Stats
12W - 9L
1,574 SR
Queue Stats
88W - 91L
1,504 Elo+
Party 1
Medusa
Medusa
gman0128
Medusa
Level 153
God Stats
1W - 1L
1,210 SR
Queue Stats
480W - 421L
1,510 Elo+
Solo
Serqet
Serqet
ĞödskinMàtriàrch
Serqet
Level 26
God Stats
2W - 0L
1,716 SR
Queue Stats
77W - 82L
1,496 Elo+
Party 1
Team Averages
Level 101
1,586 SR
1,569 Elo+

VS

Team Averages
Level 112
1,581 SR
1,555 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BuTheCreator
Guan Yu
Level 129
God Stats
3W - 3L
1,523 SR
Queue Stats
289W - 276L
1,487 Elo+
Solo
Medusa
Medusa
NotaGmSmurf
Medusa
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 96L
1,633 Elo+
Solo
Cthulhu
Cthulhu
Sammywhammy210
Cthulhu
Level 185
God Stats
72W - 48L
1,680 SR
Queue Stats
686W - 661L
1,582 Elo+
Solo
Pele
Pele
ViZZY2K
Pele
Level 41
God Stats
11W - 6L
1,704 SR
Queue Stats
45W - 42L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 5
5,172
647
4,854
8,691
4,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
9
0 / 2 / 1
5,360
670
4,598
8,338
4,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Aphrodite
MagicBussy
Aphrodite
10
0 / 0 / 4
4,964
621
2,506
4,088
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
gman0128
Medusa
10
2 / 1 / 0
5,752
719
4,200
4,899
1,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
5 / 1 / 0
5,174
647
2,962
6,006
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 1 / 0
5,654
707
3,025
7,171
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Guan Yu
BuTheCreator
Guan Yu
7
0 / 4 / 1
4,072
509
1,706
5,961
3,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
11
3 / 0 / 0
5,328
666
8,289
3,937
1,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 1 / 1
5,371
671
5,397
7,850
3,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Pele
ViZZY2K
Pele
7
1 / 2 / 2
4,410
551
1,418
5,314
1,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
8
Kills
6
6
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
0
1
L
Guan Yu
BuTheCreator
Guan Yu
0
4
1
0.13
W
1
2
5
1.75
W
Hades
0
2
1
0.25
W
Aphrodite
MagicBussy
Aphrodite
0
0
4
2
L
Medusa
3
0
0
3
L
1
1
1
1.5
L
Pele
ViZZY2K
Pele
1
2
2
1
W
Medusa
gman0128
Medusa
2
1
0
2
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,120
Damage
19,835
32,022
Taken
30,233
13,606
Mitigated
12,182
16,259
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,025
716
0
3,180
7,171
2,771
0
0
7,171
41,518
1,961
L
Guan Yu
BuTheCreator
Guan Yu
1,706
169
273
1,743
5,961
3,064
0
1,210
4,524
0
11,375
W
4,854
866
0
2,201
8,691
4,770
0
175
8,329
0
14,304
W
Hades
4,598
1,203
117
5,376
8,338
4,411
0
5,285
3,053
33,294
1,753
W
Aphrodite
MagicBussy
Aphrodite
2,506
120
1,450
2,983
4,088
1,239
22
0
4,088
26,557
757
L
Medusa
8,289
2,678
0
1,469
3,937
1,196
0
502
3,365
0
43,799
L
5,397
835
0
2,613
7,850
3,554
0
4,106
3,744
34,058
1,115
L
Pele
ViZZY2K
Pele
1,418
323
0
1,174
5,314
1,597
0
467
4,730
0
17,390
W
Medusa
gman0128
Medusa
4,200
1,739
0
886
4,899
1,503
57
2,887
1,987
0
38,916
W
2,962
549
0
3,246
6,006
1,683
0
0
5,910
0
27,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,422
Gold Earned
24,835
277
Minions Killed
282
0
Camps Cleared
0
896,469
Distance Traveled
884,416
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,654
707
89
11
0
182,549
0
L
Guan Yu
4,072
509
31
4
0
168,335
4
W
Achilles
5,172
647
12
2
0
189,694
5
W
Hades
5,360
670
76
10
0
154,323
0
W
Aphrodite
4,964
621
71
9
0
173,550
0
L
Medusa
5,328
666
49
6
0
187,784
0
L
Cthulhu
5,371
671
70
9
0
164,953
2
L
Pele
4,410
551
43
5
0
180,795
0
W
Medusa
5,752
719
68
9
0
175,443
0
W
Serqet
5,174
647
50
6
0
203,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role