Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
LordUltimus2
Erlang Shen
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
377W - 366L
1,526 Elo+
Party 1
Anubis
Anubis
Tanjiro_cp3
Anubis
Level 79
God Stats
10W - 13L
1,516 SR
Queue Stats
383W - 354L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
cuIebra-en-panga
Cthulhu
Level 28
God Stats
2W - 2L
1,680 SR
Queue Stats
116W - 130L
1,337 Elo+
Party 2
Merlin
Merlin
xXPiniCRXx
Merlin
Level 80
God Stats
6W - 6L
1,494 SR
Queue Stats
186W - 194L
1,365 Elo+
Party 2
Team Averages
Level 84
1,538 SR
1,436 Elo+

VS

Team Averages
Level 102
1,396 SR
1,400 Elo+
Apollo
Apollo
 
Apollo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
LordAceShadow
Poseidon
Level 96
God Stats
0W - 3L
1,214 SR
Queue Stats
21W - 33L
1,382 Elo+
Solo
Aphrodite
Aphrodite
Marzoxo
Aphrodite
Level 97
God Stats
1W - 2L
1,215 SR
Queue Stats
3W - 3L
1,246 Elo+
Solo
Gilgamesh
Gilgamesh
maritime-living2
Gilgamesh
Level 81
God Stats
22W - 23L
1,465 SR
Queue Stats
201W - 234L
1,391 Elo+
Solo
Scylla
Scylla
xXeCkOXx Al3XB
Scylla
Level 110
God Stats
7W - 10L
1,586 SR
Queue Stats
507W - 493L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 2 / 2
6,532
502
3,594
9,920
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
LordUltimus2
Erlang Shen
11
3 / 0 / 0
6,860
528
8,254
10,357
9,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
11
1 / 2 / 4
6,787
522
9,985
8,628
3,391
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 0 / 2
7,181
552
4,915
8,241
5,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
xXPiniCRXx
Merlin
12
3 / 5 / 2
7,433
572
4,917
10,128
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 0
5,746
442
7,897
11,761
3,702
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Poseidon
LordAceShadow
Poseidon
3
0 / 1 / 1
4,355
335
360
1,131
117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Marzoxo
Aphrodite
10
0 / 2 / 1
5,945
457
2,172
9,884
6,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
9
0 / 3 / 0
5,495
423
5,865
12,048
10,216
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
6 / 3 / 0
8,172
629
10,399
8,254
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
8
9
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
2
1
L
Apollo
 
Apollo
2
1
0
2
L
Poseidon
LordAceShadow
Poseidon
0
1
1
0.5
W
Erlang Shen
LordUltimus2
Erlang Shen
3
0
0
3
L
Aphrodite
Marzoxo
Aphrodite
0
2
1
0.25
W
Anubis
1
2
4
1.5
W
2
0
2
3
L
Gilgamesh
0
3
0
0
W
Merlin
xXPiniCRXx
Merlin
3
5
2
0.8
L
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
26,693
47,274
Taken
43,078
23,120
Mitigated
22,501
17,763
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,594
363
0
3,254
9,920
3,385
18
2,451
7,363
0
44,573
L
Apollo
 
Apollo
7,897
5,282
0
4,642
11,761
3,702
0
8,097
3,664
0
43,678
L
Poseidon
LordAceShadow
Poseidon
360
68
0
496
1,131
117
0
578
553
2,632
0
W
Erlang Shen
LordUltimus2
Erlang Shen
8,254
5,941
0
4,736
10,357
9,078
0
0
10,357
0
33,609
L
Aphrodite
Marzoxo
Aphrodite
2,172
313
2,574
4,717
9,884
6,194
0
6,624
3,260
18,963
0
W
Anubis
9,985
250
125
3,247
8,628
3,391
0
2,115
6,425
40,377
0
W
4,915
184
1,477
1,850
8,241
5,122
326
1,389
6,852
23,429
3,046
L
Gilgamesh
5,865
2,624
0
723
12,048
10,216
0
0
12,048
0
23,871
W
Merlin
xXPiniCRXx
Merlin
4,917
430
0
3,074
10,128
2,144
0
6,294
3,350
34,610
0
L
10,399
651
0
1,000
8,254
2,272
352
4,253
4,001
56,105
62

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,793
Gold Earned
29,713
259
Minions Killed
251
0
Camps Cleared
0
1,161,222
Distance Traveled
989,470
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,532
502
76
6
0
256,222
0
L
Apollo
5,746
442
74
6
0
248,410
0
L
Poseidon
4,355
335
4
0
0
42,280
0
W
Erlang Shen
6,860
528
42
3
0
208,288
0
L
Aphrodite
5,945
457
30
2
0
228,298
0
W
Anubis
6,787
522
51
4
0
228,779
2
W
Cthulhu
7,181
552
43
3
0
243,193
0
L
Gilgamesh
5,495
423
36
3
0
241,039
0
W
Merlin
7,433
572
47
4
0
224,740
0
L
Scylla
8,172
629
107
8
0
229,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role