Player Matchup

Kumbhakarna
Kumbhakarna
Enfermedad
Kumbhakarna
Level 142
God Stats
14W - 9L
1,681 SR
Queue Stats
126W - 98L
1,656 Elo+
Solo
Neith
Neith
MadamaCereza
Neith
Level 169
God Stats
3W - 5L
1,474 SR
Queue Stats
90W - 96L
1,483 Elo+
Party 2
Scylla
Scylla
PeachyEmpress
Scylla
Level 148
God Stats
10W - 7L
1,614 SR
Queue Stats
73W - 70L
1,516 Elo+
Party 2
Team Averages
Level 153
1,589 SR
1,552 Elo+

VS

Team Averages
Level 152
1,474 SR
1,625 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
S21Babyy
Terra
Level 157
God Stats
79W - 25L
1,621 SR
Queue Stats
387W - 159L
1,694 Elo+
Party 1
Ganesha
Ganesha
TheBussyBandit
Ganesha
Level 155
God Stats
1W - 0L
1,301 SR
Queue Stats
234W - 120L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Enfermedad
Kumbhakarna
13
0 / 1 / 1
7,941
722
6,502
14,079
11,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 0
8,583
780
9,970
9,243
3,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 3 / 0
8,178
743
5,606
8,169
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
6 / 0 / 2
10,011
910
9,969
10,033
5,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
S21Babyy
Terra
15
2 / 1 / 2
9,061
824
8,485
13,190
12,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
0 / 0 / 8
8,737
794
9,482
9,120
8,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
2
7
L
Kumbhakarna
Enfermedad
Kumbhakarna
0
1
1
0.5
L
1
4
0
0.25
L
0
3
0
0
W
Terra
S21Babyy
Terra
2
1
2
3
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,078
Damage
27,936
31,491
Taken
32,343
17,583
Mitigated
25,409
3,353
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,969
956
0
3,440
10,033
5,128
1,377
3,141
6,771
0
47,135
L
Kumbhakarna
Enfermedad
Kumbhakarna
6,502
904
0
410
14,079
11,903
0
7,876
5,437
23,578
0
L
9,970
3,208
0
2,093
9,243
3,437
0
4,536
4,519
0
33,605
L
5,606
957
0
850
8,169
2,243
0
3,670
4,334
26,303
612
W
Terra
S21Babyy
Terra
8,485
780
3,161
4,999
13,190
12,185
305
5,122
7,793
21,912
1,309
W
9,482
984
0
1,161
9,120
8,096
0
3,110
5,728
23,492
974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,702
Gold Earned
27,809
146
Minions Killed
159
0
Camps Cleared
0
668,654
Distance Traveled
655,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,011
910
86
8
0
233,244
0
L
Kumbhakarna
7,941
722
21
2
0
243,513
0
L
Neith
8,583
780
54
5
0
209,732
0
L
Scylla
8,178
743
71
6
0
215,409
0
W
Terra
9,061
824
73
7
0
211,409
0
W
Ganesha
8,737
794
0
0
0
210,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role