Player Matchup

Artio
Artio
AdmiralDash
Artio
Level 103
God Stats
2W - 7L
1,288 SR
Queue Stats
187W - 173L
1,478 Elo+
Party 3
Da Ji
Da Ji
GamerClub666
Da Ji
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,456 Elo+
Party 1
Apollo
Apollo
TotallyNotRob
Apollo
Level 77
God Stats
2W - 2L
1,718 SR
Queue Stats
20W - 28L
1,442 Elo+
Party 3
Nox
Nox
W1ckedW1tch 979
Nox
Level 62
God Stats
0W - 1L
1,397 SR
Queue Stats
0W - 7L
1,089 Elo+
Solo
Zhong Kui
Zhong Kui
honestspider332
Zhong Kui
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,435 Elo+
Party 1
Team Averages
Level 91
1,481 SR
1,380 Elo+

VS

Team Averages
Level 116
1,602 SR
1,487 Elo+
Horus
Horus
DKDaHitman
Horus
Level 127
God Stats
2W - 1L
1,523 SR
Queue Stats
219W - 210L
1,509 Elo+
Solo
Skadi
Skadi
SirStuffy
Skadi
Level 125
God Stats
3W - 0L
1,694 SR
Queue Stats
75W - 74L
1,456 Elo+
Party 2
Kuzenbo
Kuzenbo
WarmedContainer
Kuzenbo
Level 69
God Stats
10W - 3L
1,703 SR
Queue Stats
51W - 50L
1,457 Elo+
Party 2
Poseidon
Poseidon
XfBlu3
Poseidon
Level 153
God Stats
27W - 26L
1,558 SR
Queue Stats
380W - 384L
1,458 Elo+
Solo
Da Ji
Da Ji
tpetsrule
Da Ji
Level 104
God Stats
19W - 13L
1,533 SR
Queue Stats
30W - 19L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,895
575
3,889
8,791
6,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 4 / 1
6,434
536
7,335
10,957
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

7
0 / 5 / 0
4,671
389
2,128
7,245
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

1
0 / 0 / 0
3,795
316
0
0
0
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
honestspider332
Zhong Kui
11
2 / 4 / 1
6,338
528
3,758
9,563
5,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
3 / 1 / 1
7,019
585
1,991
5,928
5,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
SirStuffy
Skadi
11
4 / 3 / 1
6,514
543
6,982
7,284
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 0 / 7
6,676
556
3,798
6,993
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
XfBlu3
Poseidon
12
0 / 2 / 5
7,140
595
5,477
4,227
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
tpetsrule
Da Ji
14
6 / 1 / 3
7,740
645
4,787
8,720
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
13
13
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Horus
3
1
1
3.5
L
4
4
1
1.13
W
Skadi
SirStuffy
Skadi
4
3
1
1.5
L
0
5
0
0
L
0
0
0
0
W
0
0
7
3.5
W
Poseidon
XfBlu3
Poseidon
0
2
5
1.25
L
Zhong Kui
honestspider332
Zhong Kui
2
4
1
0.63
W
Da Ji
tpetsrule
Da Ji
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
23,035
36,556
Taken
33,152
16,287
Mitigated
18,050
10,155
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,889
977
160
4,570
8,791
6,149
0
1,322
7,469
37,422
0
W
Horus
1,991
668
280
1,545
5,928
5,554
41
256
5,672
250
28,119
L
7,335
1,095
0
3,523
10,957
3,164
0
2,156
8,631
0
36,887
W
Skadi
SirStuffy
Skadi
6,982
1,754
0
656
7,284
2,221
616
2,643
4,641
0
44,908
L
2,128
1,540
0
1,245
7,245
1,678
0
906
6,339
0
20,341
L
0
0
0
0
0
0
0
0
0
0
0
W
3,798
1,327
0
2,697
6,993
6,069
193
2,940
4,053
15,941
682
W
Poseidon
XfBlu3
Poseidon
5,477
957
0
250
4,227
1,201
0
1,398
2,829
47,283
813
L
Zhong Kui
honestspider332
Zhong Kui
3,758
214
0
657
9,563
5,296
0
4,461
4,752
35,520
963
W
Da Ji
tpetsrule
Da Ji
4,787
1,151
0
4,187
8,720
3,005
0
961
7,759
0
54,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,133
Gold Earned
35,089
230
Minions Killed
313
0
Camps Cleared
0
870,004
Distance Traveled
1,257,010
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,895
575
63
5
0
224,760
0
W
Horus
7,019
585
38
3
0
222,075
0
L
Da Ji
6,434
536
62
5
0
242,979
0
W
Skadi
6,514
543
61
5
0
225,030
0
L
Apollo
4,671
389
40
3
0
174,857
0
L
Nox
3,795
316
0
0
0
0
0
W
Kuzenbo
6,676
556
25
2
0
255,894
1
W
Poseidon
7,140
595
104
9
0
247,145
1
L
Zhong Kui
6,338
528
65
5
0
227,408
0
W
Da Ji
7,740
645
85
7
0
306,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role