Player Matchup

Merlin
Merlin
 
Merlin
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CorporateCute
Yemoja
Level 42
God Stats
8W - 9L
1,502 SR
Queue Stats
17W - 22L
1,443 Elo+
Party 1
Khepri
Khepri
Spider-Nightpool
Khepri
Level 71
God Stats
6W - 4L
1,550 SR
Queue Stats
13W - 12L
1,507 Elo+
Party 1
Shiva
Shiva
TaylorMFSwift5
Shiva
Level 13
God Stats
7W - 5L
1,498 SR
Queue Stats
12W - 14L
1,454 Elo+
Party 1
Ishtar
Ishtar
warrior1155
Ishtar
Level 148
God Stats
1W - 2L
1,254 SR
Queue Stats
41W - 53L
1,383 Elo+
Solo
Team Averages
Level 70
1,461 SR
1,457 Elo+

VS

Team Averages
Level 107
1,534 SR
1,474 Elo+
Loki
Loki
AuroraSlender
Loki
Level 145
God Stats
27W - 21L
1,521 SR
Queue Stats
152W - 168L
1,504 Elo+
Solo
Izanami
Izanami
HAMbot805
Izanami
Level 27
God Stats
19W - 19L
1,516 SR
Queue Stats
67W - 66L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
Jiorges
Danzaburou
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 16L
1,430 Elo+
Solo
The Morrigan
The Morrigan
TheTimingTho
The Morrigan
Level 127
God Stats
1W - 3L
1,558 SR
Queue Stats
54W - 65L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
Zvsty
Cthulhu
Level 77
God Stats
50W - 41L
1,576 SR
Queue Stats
62W - 76L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 0 / 2
6,019
1,204
2,621
2,102
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 3
6,183
1,237
1,932
1,935
866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 0 / 4
5,554
1,111
780
3,058
1,488
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 2
6,500
1,300
4,863
3,495
3,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
10
0 / 0 / 3
5,453
1,091
2,465
1,671
686
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

407

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,233
1,047
2,638
3,597
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
HAMbot805
Izanami
11
0 / 0 / 0
5,645
1,129
1,468
1,613
550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Jiorges
Danzaburou
9
0 / 0 / 0
4,954
991
0
0
0
The Morrigan
TheTimingTho
The Morrigan
10
0 / 2 / 0
5,422
1,084
2,134
3,866
1,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Zvsty
Cthulhu
9
0 / 2 / 0
5,280
1,056
3,905
4,925
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
5
Kills
0
0
Deaths
5
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
L
0
1
0
0
W
0
0
3
1.5
L
Izanami
HAMbot805
Izanami
0
0
0
0
L
Danzaburou
Jiorges
Danzaburou
0
0
0
0
W
0
0
4
2
W
3
0
2
4
L
The Morrigan
TheTimingTho
The Morrigan
0
2
0
0
L
Cthulhu
Zvsty
Cthulhu
0
2
0
0
W
Ishtar
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,661
Damage
10,145
12,261
Taken
14,001
6,945
Mitigated
6,971
5,733
Healing
604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,621
80
0
120
2,102
728
0
1,282
820
11,740
0
L
2,638
364
0
125
3,597
1,092
0
909
2,540
0
5,217
W
1,932
478
3,700
958
1,935
866
0
628
1,273
7,263
0
L
Izanami
HAMbot805
Izanami
1,468
1,128
0
182
1,613
550
0
784
829
0
11,578
L
Danzaburou
Jiorges
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
780
68
0
0
3,058
1,488
0
2,104
813
2,704
890
W
4,863
842
275
642
3,495
3,177
0
995
2,373
0
16,478
L
The Morrigan
TheTimingTho
The Morrigan
2,134
214
0
0
3,866
1,287
0
2,035
1,795
12,966
0
L
Cthulhu
Zvsty
Cthulhu
3,905
107
90
207
4,925
4,042
0
1,433
3,268
10,419
0
W
Ishtar
2,465
631
0
38
1,671
686
0
728
943
0
13,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,709
Gold Earned
26,534
84
Minions Killed
72
5
Camps Cleared
2
508,948
Distance Traveled
313,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,019
1,204
17
3
1
96,153
0
L
Loki
5,233
1,047
3
1
0
85,284
0
W
Yemoja
6,183
1,237
12
2
1
88,455
0
L
Izanami
5,645
1,129
26
5
1
84,532
0
L
Danzaburou
4,954
991
0
0
0
0
0
W
Khepri
5,554
1,111
7
1
3
113,727
0
W
Shiva
6,500
1,300
27
5
0
118,443
0
L
The Morrigan
5,422
1,084
25
5
1
73,863
0
L
Cthulhu
5,280
1,056
18
4
0
70,206
0
W
Ishtar
5,453
1,091
21
4
0
92,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role