Player Matchup

Medusa
Medusa
BlackAsianNinja
Medusa
Level 129
God Stats
43W - 32L
1,543 SR
Queue Stats
347W - 347L
1,494 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Fang1229
Tsukuyomi
Level 139
God Stats
8W - 6L
1,616 SR
Queue Stats
284W - 255L
1,515 Elo+
Solo
King Arthur
King Arthur
Kriegerzz
King Arthur
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 72L
1,349 Elo+
Solo
Ra
Ra
Metathebear
Ra
Level 120
God Stats
8W - 16L
1,233 SR
Queue Stats
479W - 471L
1,518 Elo+
Party 1
Sylvanus
Sylvanus
SixStringRelief
Sylvanus
Level 147
God Stats
21W - 13L
1,662 SR
Queue Stats
384W - 392L
1,507 Elo+
Party 1
Team Averages
Level 137
1,511 SR
1,477 Elo+

VS

Team Averages
Level 134
1,542 SR
1,541 Elo+
Chaac
Chaac
Peel4meDaddy
Chaac
Level 134
God Stats
0W - 1L
1,511 SR
Queue Stats
126W - 122L
1,535 Elo+
Party 2
Bastet
Bastet
TakeThisPeel
Bastet
Level 159
God Stats
10W - 6L
1,652 SR
Queue Stats
137W - 140L
1,547 Elo+
Party 2
Heimdallr
Heimdallr
Terrorising7175
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 65L
1,507 Elo+
Solo
Janus
Janus
VorteXnitro
Janus
Level 127
God Stats
2W - 2L
1,575 SR
Queue Stats
221W - 196L
1,538 Elo+
Solo
Bacchus
Bacchus
koda21
Bacchus
Level 140
God Stats
0W - 3L
1,471 SR
Queue Stats
129W - 107L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
6,926
577
6,890
5,533
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Fang1229
Tsukuyomi
12
2 / 1 / 3
6,503
542
4,817
7,980
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Kriegerzz
King Arthur
13
2 / 0 / 0
7,491
624
7,027
6,677
4,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
4 / 3 / 1
7,453
621
4,275
6,183
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
12
4 / 0 / 6
7,087
591
5,340
5,462
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,945
495
1,860
8,794
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bastet
11
2 / 1 / 2
6,099
508
4,186
8,247
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Terrorising7175
Heimdallr
10
0 / 7 / 1
5,056
421
2,701
9,501
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 2 / 2
6,699
558
3,813
4,940
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
koda21
Bacchus
8
0 / 3 / 1
4,982
415
3,750
9,490
8,183
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
5
5
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Tsukuyomi
Fang1229
Tsukuyomi
2
1
3
3.5
W
King Arthur
Kriegerzz
King Arthur
2
0
0
2
W
4
3
1
1.5
L
0
2
0
0
W
Sylvanus
4
0
6
7
L
Bastet
2
1
2
3
L
Heimdallr
Terrorising7175
Heimdallr
0
7
1
0.07
L
3
2
2
2
L
Bacchus
koda21
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,349
Damage
16,310
31,835
Taken
40,972
15,215
Mitigated
18,364
14,580
Healing
13,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,890
2,073
0
1,020
5,533
1,838
1,429
1,508
4,025
0
48,926
W
Tsukuyomi
Fang1229
Tsukuyomi
4,817
1,407
0
4,392
7,980
2,538
0
2,093
5,780
0
40,579
W
King Arthur
Kriegerzz
King Arthur
7,027
900
0
1,227
6,677
4,628
0
0
6,677
0
51,029
W
4,275
482
1,093
2,386
6,183
2,061
310
2,382
3,629
50,096
0
L
1,860
418
0
2,073
8,794
3,548
0
0
8,794
0
36,578
W
Sylvanus
5,340
1,403
776
3,686
5,462
4,150
236
1,579
3,841
20,554
7,721
L
Bastet
4,186
1,104
0
5,401
8,247
2,465
0
691
7,472
0
36,988
L
Heimdallr
Terrorising7175
Heimdallr
2,701
442
0
1,265
9,501
2,764
0
2,353
7,148
0
32,109
L
3,813
145
0
701
4,940
1,404
0
2,079
2,539
42,957
591
L
Bacchus
koda21
Bacchus
3,750
251
0
3,569
9,490
8,183
0
3,274
6,094
18,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,460
Gold Earned
28,781
384
Minions Killed
327
0
Camps Cleared
0
1,298,897
Distance Traveled
1,208,139
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,926
577
67
6
0
294,571
2
W
Tsukuyomi
6,503
542
78
7
0
277,619
4
W
King Arthur
7,491
624
95
8
0
240,933
8
W
Ra
7,453
621
95
8
0
255,378
0
L
Chaac
5,945
495
87
7
0
220,290
3
W
Sylvanus
7,087
591
49
4
0
230,396
6
L
Bastet
6,099
508
64
5
0
290,719
2
L
Heimdallr
5,056
421
53
4
0
216,917
0
L
Janus
6,699
558
92
8
0
249,810
4
L
Bacchus
4,982
415
31
3
0
230,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role