Player Matchup

Chiron
Chiron
FiveTwoMagoo
Chiron
Level 167
God Stats
18W - 12L
1,553 SR
Queue Stats
542W - 493L
1,573 Elo+
Solo
Anubis
Anubis
LordPhlllp
Anubis
Level 153
God Stats
6W - 3L
1,738 SR
Queue Stats
68W - 69L
1,571 Elo+
Party 2
Mulan
Mulan
SackkDaddy
Mulan
Level 141
God Stats
1W - 0L
1,241 SR
Queue Stats
53W - 49L
1,577 Elo+
Party 2
Xbalanque
Xbalanque
boswell470
Xbalanque
Level 145
God Stats
4W - 3L
1,734 SR
Queue Stats
59W - 53L
1,620 Elo+
Party 2
Janus
Janus
zllStyleBoomllz
Janus
Level 145
God Stats
2W - 0L
1,590 SR
Queue Stats
197W - 177L
1,523 Elo+
Solo
Team Averages
Level 150
1,571 SR
1,573 Elo+

VS

Team Averages
Level 103
1,625 SR
1,577 Elo+
Shiva
Shiva
SmiteGhosty
Shiva
Level 164
God Stats
0W - 2L
1,602 SR
Queue Stats
258W - 231L
1,487 Elo+
Solo
Yemoja
Yemoja
ThwartGraphOWO
Yemoja
Level 100
God Stats
1W - 2L
1,536 SR
Queue Stats
122W - 98L
1,607 Elo+
Party 1
Bacchus
Bacchus
cIodsire
Bacchus
Level 56
God Stats
7W - 6L
1,646 SR
Queue Stats
201W - 170L
1,616 Elo+
Party 1
Hou Yi
Hou Yi
zleepii
Hou Yi
Level 127
God Stats
0W - 2L
1,371 SR
Queue Stats
199W - 175L
1,616 Elo+
Party 1
Bakasura
Bakasura
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Bakasura
Level 67
God Stats
4W - 1L
1,969 SR
Queue Stats
37W - 30L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
1 / 3 / 9
7,743
455
9,974
11,862
7,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anubis
LordPhlllp
Anubis
18
12 / 0 / 5
10,822
637
12,998
9,468
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
16
2 / 2 / 5
9,845
579
9,178
16,757
13,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
boswell470
Xbalanque
17
2 / 4 / 5
9,387
552
9,998
12,824
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
3 / 2 / 6
9,408
553
10,300
8,494
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
8,953
527
13,879
17,347
14,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 3
7,522
442
2,654
15,241
9,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bacchus
cIodsire
Bacchus
14
1 / 5 / 2
7,790
458
7,481
13,997
6,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
zleepii
Hou Yi
16
3 / 3 / 1
9,115
536
8,490
14,264
4,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 2
8,773
516
7,019
14,488
7,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
20
Kills
11
11
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
1
3
9
1.83
W
Anubis
LordPhlllp
Anubis
12
0
5
14.5
W
Mulan
2
2
5
2.25
L
3
6
2
0.67
L
0
3
3
0.5
W
Xbalanque
boswell470
Xbalanque
2
4
5
1.13
L
Bacchus
cIodsire
Bacchus
1
5
2
0.4
L
Hou Yi
zleepii
Hou Yi
3
3
1
1.17
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,448
Damage
39,523
59,405
Taken
75,337
31,510
Mitigated
42,994
20,312
Healing
20,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
9,974
2,203
458
1,860
11,862
7,186
643
2,066
8,917
676
33,352
W
Anubis
LordPhlllp
Anubis
12,998
357
0
7,458
9,468
4,248
0
1,695
7,460
96,526
0
W
Mulan
9,178
1,129
0
2,598
16,757
13,217
122
873
15,014
0
73,152
L
13,879
1,901
148
2,480
17,347
14,613
0
5,571
11,776
570
61,768
L
2,654
224
2,195
3,826
15,241
9,709
0
7,347
7,894
14,576
389
W
Xbalanque
boswell470
Xbalanque
9,998
5,589
0
5,617
12,824
4,701
0
603
12,090
0
87,618
L
Bacchus
cIodsire
Bacchus
7,481
408
0
2,580
13,997
6,870
0
7,478
6,519
50,733
0
L
Hou Yi
zleepii
Hou Yi
8,490
4,501
0
5,885
14,264
4,533
768
2,116
12,148
0
75,159
W
10,300
565
0
2,321
8,494
2,158
493
4,909
3,172
70,878
2,963
L
7,019
4,795
0
3,360
14,488
7,269
0
1,226
13,262
0
53,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,205
Gold Earned
42,153
551
Minions Killed
453
0
Camps Cleared
0
1,671,662
Distance Traveled
1,742,591
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,743
455
30
2
0
320,689
6
W
Anubis
10,822
637
131
8
0
391,531
0
W
Mulan
9,845
579
127
7
0
308,752
0
L
Shiva
8,953
527
102
6
0
341,159
0
L
Yemoja
7,522
442
30
2
0
341,887
6
W
Xbalanque
9,387
552
143
8
0
293,161
0
L
Bacchus
7,790
458
99
6
0
360,047
1
L
Hou Yi
9,115
536
122
7
0
307,974
1
W
Janus
9,408
553
120
7
0
357,529
7
L
Bakasura
8,773
516
100
6
0
391,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role