Player Matchup

Medusa
Medusa
BluntTrauma9
Medusa
Level 49
God Stats
0W - 3L
1,601 SR
Queue Stats
11W - 15L
1,452 Elo+
Party 2
Cerberus
Cerberus
CleanFoal473445
Cerberus
Level 178
God Stats
3W - 5L
1,536 SR
Queue Stats
127W - 145L
1,453 Elo+
Party 2
Sol
Sol
DatDamnDeuceDawg
Sol
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 114
1,546 SR
1,468 Elo+

VS

Team Averages
Level 93
1,403 SR
1,458 Elo+
Discordia
Discordia
LadyPlague
Discordia
Level 107
God Stats
6W - 3L
1,555 SR
Queue Stats
8W - 7L
1,353 Elo+
Party 1
Ne Zha
Ne Zha
pablojimene
Ne Zha
Level 143
God Stats
1W - 1L
1,258 SR
Queue Stats
24W - 32L
1,345 Elo+
Solo
Izanami
Izanami
tw3n
Izanami
Level 29
God Stats
2W - 1L
1,396 SR
Queue Stats
3W - 1L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
0 / 4 / 3
9,692
692
5,404
9,412
3,094
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
17
4 / 3 / 2
10,731
767
7,054
17,218
13,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 3 / 1
9,447
675
5,545
8,104
2,088
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LadyPlague
Discordia
18
6 / 3 / 3
12,017
858
11,526
4,598
1,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
18
3 / 2 / 6
11,509
822
9,663
14,767
10,651
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
tw3n
Izanami
18
1 / 1 / 7
10,873
777
6,973
6,294
1,841
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
10
10
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
4
3
0.38
L
Cerberus
4
3
2
1.67
L
1
3
1
0.5
W
Discordia
LadyPlague
Discordia
6
3
3
2.5
W
Ne Zha
3
2
6
3
W
Izanami
tw3n
Izanami
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,003
Damage
28,162
34,734
Taken
25,659
18,977
Mitigated
13,879
4,928
Healing
5,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,404
2,439
0
596
9,412
3,094
0
2,467
6,900
0
30,996
L
Cerberus
7,054
30
0
2,479
17,218
13,795
0
5,983
11,153
43,808
0
L
5,545
158
0
1,853
8,104
2,088
0
3,183
4,854
23,710
673
W
Discordia
LadyPlague
Discordia
11,526
110
607
314
4,598
1,387
813
2,136
2,462
42,444
133
W
Ne Zha
9,663
2,979
0
3,442
14,767
10,651
777
6,588
8,158
380
40,985
W
Izanami
tw3n
Izanami
6,973
4,477
0
740
6,294
1,841
1,972
3,651
2,643
0
28,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,870
Gold Earned
34,399
189
Minions Killed
171
0
Camps Cleared
0
757,075
Distance Traveled
786,736
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,692
692
59
4
0
253,379
0
L
Cerberus
10,731
767
82
6
0
263,563
0
L
Sol
9,447
675
48
3
0
240,133
0
W
Discordia
12,017
858
64
5
0
259,903
0
W
Ne Zha
11,509
822
54
4
0
274,554
1
W
Izanami
10,873
777
53
4
0
252,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role