Player Matchup

Chaac
Chaac
El_ChoChua21
Chaac
Level 144
God Stats
11W - 6L
1,464 SR
Queue Stats
181W - 192L
1,493 Elo+
Party 2
Kukulkan
Kukulkan
MrButtermen82
Kukulkan
Level 137
God Stats
18W - 23L
1,475 SR
Queue Stats
650W - 683L
1,409 Elo+
Solo
Erlang Shen
Erlang Shen
TurtleJunki
Erlang Shen
Level 106
God Stats
1W - 1L
1,788 SR
Queue Stats
209W - 190L
1,473 Elo+
Solo
Cerberus
Cerberus
jojomanito
Cerberus
Level 44
God Stats
2W - 4L
1,559 SR
Queue Stats
87W - 107L
1,416 Elo+
Party 2
Anhur
Anhur
not_clj
Anhur
Level 66
God Stats
2W - 4L
1,406 SR
Queue Stats
95W - 107L
1,442 Elo+
Solo
Team Averages
Level 99
1,538 SR
1,447 Elo+

VS

Team Averages
Level 91
1,448 SR
1,444 Elo+
Athena
Athena
 
Athena
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
EternaI Fox
Anubis
Level 146
God Stats
14W - 17L
1,477 SR
Queue Stats
327W - 334L
1,462 Elo+
Solo
Izanami
Izanami
Marwrecks
Izanami
Level 79
God Stats
1W - 2L
1,281 SR
Queue Stats
75W - 91L
1,387 Elo+
Party 1
Bakasura
Bakasura
Quirós
Bakasura
Level 88
God Stats
2W - 3L
1,378 SR
Queue Stats
251W - 244L
1,429 Elo+
Solo
Fenrir
Fenrir
Raydog120
Fenrir
Level 64
God Stats
3W - 3L
1,605 SR
Queue Stats
22W - 26L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,348
635
7,093
10,219
4,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kukulkan
MrButtermen82
Kukulkan
10
0 / 2 / 0
5,114
511
1,393
4,391
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
TurtleJunki
Erlang Shen
10
1 / 3 / 1
5,270
527
2,097
7,967
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
jojomanito
Cerberus
7
0 / 5 / 0
4,860
486
2,156
9,358
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
not_clj
Anhur
8
0 / 4 / 0
4,490
449
3,259
6,240
1,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 0 / 5
6,293
629
3,213
7,182
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
12
5 / 0 / 1
7,133
713
4,961
3,320
1,290
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Marwrecks
Izanami
11
6 / 1 / 4
6,494
649
7,333
5,778
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Quirós
Bakasura
10
2 / 2 / 0
6,060
606
2,512
10,686
5,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Raydog120
Fenrir
9
2 / 2 / 4
5,541
554
5,185
6,794
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
17
17
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
5
4.5
L
3
3
0
1
W
Anubis
5
0
1
5.5
W
Izanami
Marwrecks
Izanami
6
1
4
8
L
Kukulkan
MrButtermen82
Kukulkan
0
2
0
0
W
Bakasura
Quirós
Bakasura
2
2
0
1
W
Fenrir
Raydog120
Fenrir
2
2
4
2
L
Erlang Shen
TurtleJunki
Erlang Shen
1
3
1
0.5
L
Cerberus
jojomanito
Cerberus
0
5
0
0
L
Anhur
not_clj
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,998
Damage
23,204
38,175
Taken
33,760
13,910
Mitigated
15,227
10,572
Healing
12,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,213
768
0
2,065
7,182
4,935
44
1,579
5,603
19,605
1,965
L
7,093
1,100
0
3,344
10,219
4,581
0
527
9,170
0
44,454
W
Anubis
4,961
52
0
2,327
3,320
1,290
712
645
2,675
42,805
1,075
W
Izanami
Marwrecks
Izanami
7,333
5,157
0
2,797
5,778
1,392
0
791
4,987
0
43,000
L
Kukulkan
MrButtermen82
Kukulkan
1,393
482
0
435
4,391
953
0
1,816
2,575
26,155
0
W
Bakasura
Quirós
Bakasura
2,512
1,460
0
4,942
10,686
5,158
0
0
10,686
0
21,046
W
Fenrir
Raydog120
Fenrir
5,185
1,561
0
599
6,794
2,452
0
534
6,260
0
21,195
L
Erlang Shen
TurtleJunki
Erlang Shen
2,097
947
0
3,155
7,967
2,341
12
1,235
6,698
0
30,457
L
Cerberus
jojomanito
Cerberus
2,156
268
238
2,379
9,358
4,676
0
2,302
7,056
17,039
0
L
Anhur
not_clj
Anhur
3,259
2,294
64
957
6,240
1,359
0
2,153
4,087
0
22,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,082
Gold Earned
31,521
262
Minions Killed
278
0
Camps Cleared
0
986,155
Distance Traveled
1,040,847
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,293
629
31
3
0
222,782
0
L
Chaac
6,348
635
78
8
0
189,317
2
W
Anubis
7,133
713
77
8
0
194,364
0
W
Izanami
6,494
649
72
7
0
193,247
0
L
Kukulkan
5,114
511
58
6
0
203,677
0
W
Bakasura
6,060
606
65
7
0
210,782
0
W
Fenrir
5,541
554
33
3
0
219,672
0
L
Erlang Shen
5,270
527
47
5
0
225,938
1
L
Cerberus
4,860
486
43
4
0
194,228
1
L
Anhur
4,490
449
36
4
0
172,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role