Player Matchup

Bastet
Bastet
Bronze I
Emmánuelður
Bastet
Bronze I
Level 143
God Stats
1W - 3L
1,440 SR
Queue Stats
317W - 447L
554 MMR
Solo
Arachne
Arachne
Bronze I
GoldisBronze
Arachne
Bronze I
Level 126
God Stats
2W - 15L
1,050 SR
Queue Stats
992W - 1,227L
430 MMR
Solo
Thoth
Thoth
Bronze I
PeepingGnome848
Thoth
Bronze I
Level 159
God Stats
3W - 4L
1,352 SR
Queue Stats
1,153W - 1,554L
492 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 143
1,281 SR
492 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,473 SR
533 MMR
King Arthur
King Arthur
Bronze III
CupCake71
King Arthur
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 30L
445 MMR
Party 1
Geb
Geb
Silver IV
Shmo1yy
Geb
Silver IV
Level 63
God Stats
5W - 7L
1,382 SR
Queue Stats
57W - 77L
813 MMR
Party 1
Anubis
Anubis
Bronze II
XVI0OIO0IVX
Anubis
Bronze II
Level 157
God Stats
14W - 13L
1,536 SR
Queue Stats
176W - 253L
340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,930
793
3,165
7,328
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
GoldisBronze
Arachne
12
0 / 1 / 4
6,608
661
780
4,910
1,450
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 1 / 1
6,631
663
3,520
2,315
516
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesVulcan

VS

Bans
AthenaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CupCake71
King Arthur
13
2 / 4 / 3
8,044
804
2,556
9,358
7,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
14
1 / 0 / 4
7,673
767
3,744
7,282
6,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
2 / 0 / 3
8,440
844
5,162
4,824
1,737
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
5
5
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CupCake71
King Arthur
2
4
3
0.88
L
3
3
1
1.17
L
Arachne
GoldisBronze
Arachne
0
1
4
2
L
1
1
1
1.5
W
Geb
1
0
4
3
W
Anubis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,465
Damage
11,462
14,553
Taken
21,464
4,054
Mitigated
14,813
1,813
Healing
4,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CupCake71
King Arthur
2,556
396
32
934
9,358
7,076
418
642
8,592
0
14,226
L
3,165
559
0
1,269
7,328
2,088
0
3,582
3,603
0
25,940
L
Arachne
GoldisBronze
Arachne
780
586
0
294
4,910
1,450
0
3,280
1,479
0
1,983
L
3,520
175
0
250
2,315
516
0
1,500
708
10,625
334
W
Geb
3,744
162
0
740
7,282
6,000
234
1,163
5,869
14,666
190
W
Anubis
5,162
0
155
2,509
4,824
1,737
154
1,165
3,527
34,408
1,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,169
Gold Earned
24,157
81
Minions Killed
130
0
Camps Cleared
0
348,407
Distance Traveled
542,989
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,044
804
20
2
0
174,745
2
L
Bastet
7,930
793
48
5
0
166,180
0
L
Arachne
6,608
661
2
0
0
106,223
0
L
Thoth
6,631
663
31
3
0
76,004
0
W
Geb
7,673
767
25
3
0
208,692
2
W
Anubis
8,440
844
85
9
0
159,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role