Player Matchup

Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver III
BIoodn
Zeus
Silver III
Level 250
God Stats
3W - 8L
1,279 SR
Queue Stats
85W - 109L
950 MMR
Solo
Bacchus
Bacchus
Silver II
Drem0525
Bacchus
Silver II
Level 82
God Stats
6W - 4L
1,638 SR
Queue Stats
58W - 74L
981 MMR
Solo
Medusa
Medusa
Silver II
Necroxscythe138
Medusa
Silver II
Level 129
God Stats
19W - 18L
1,472 SR
Queue Stats
467W - 487L
1,096 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 154
1,478 SR
1,206 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,503 SR
1,132 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold V
LoKi_Young
Scylla
Gold V
Level 101
God Stats
32W - 37L
1,493 SR
Queue Stats
118W - 129L
1,218 MMR
Party 1
Chronos
Chronos
Silver II
MistaMeta64
Chronos
Silver II
Level 84
God Stats
11W - 8L
1,573 SR
Queue Stats
325W - 329L
900 MMR
Solo
Geb
Geb
Silver I
Scootadee
Geb
Silver I
Level 132
God Stats
71W - 70L
1,574 SR
Queue Stats
271W - 278L
1,108 MMR
Solo
Cupid
Cupid
Silver II
wolfieloyal
Cupid
Silver II
Level 227
God Stats
3W - 3L
1,378 SR
Queue Stats
363W - 396L
933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 2 / 1
7,328
523
7,076
14,343
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
 
Cerberus
12
1 / 5 / 3
6,771
484
6,584
12,290
7,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Zeus
BIoodn
Zeus
13
2 / 7 / 2
7,774
555
6,395
9,725
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Drem0525
Bacchus
11
1 / 1 / 4
7,054
504
2,896
8,620
9,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 1
7,478
534
6,587
6,535
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
FreyaSun WukongNu Wa

VS

Bans
ThanatosNeithLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 3 / 0
8,100
579
6,631
11,412
6,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
LoKi_Young
Scylla
15
5 / 2 / 4
8,774
627
10,040
5,166
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
MistaMeta64
Chronos
14
5 / 5 / 3
8,059
576
6,080
11,479
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 1 / 6
8,151
582
4,884
8,386
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 2 / 0
7,263
519
3,210
9,640
2,854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
12
Kills
16
16
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
2
1
3.75
L
Cerberus
 
Cerberus
1
5
3
0.5
W
King Arthur
 
King Arthur
3
3
0
1
L
Zeus
BIoodn
Zeus
2
7
2
0.43
L
Bacchus
Drem0525
Bacchus
1
1
4
3
W
Scylla
LoKi_Young
Scylla
5
2
4
3.5
W
Chronos
MistaMeta64
Chronos
5
5
3
1.3
L
1
1
1
1.5
W
3
1
6
6
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,538
Damage
30,845
51,513
Taken
46,083
26,017
Mitigated
20,881
19,112
Healing
14,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,076
5,717
0
8,232
14,343
4,438
0
5,253
9,090
0
35,569
L
Cerberus
 
Cerberus
6,584
289
0
4,487
12,290
7,251
0
3,182
9,108
39,320
0
W
King Arthur
 
King Arthur
6,631
587
0
2,487
11,412
6,531
0
4,068
6,763
0
51,999
L
Zeus
BIoodn
Zeus
6,395
1,028
0
718
9,725
2,914
0
7,148
2,577
63,488
0
L
Bacchus
Drem0525
Bacchus
2,896
628
0
2,374
8,620
9,040
0
3,763
4,857
24,364
0
W
Scylla
LoKi_Young
Scylla
10,040
1,311
0
1,063
5,166
1,564
78
3,571
1,511
63,241
736
W
Chronos
MistaMeta64
Chronos
6,080
2,282
0
3,456
11,479
3,667
97
3,529
7,846
53,016
8,389
L
6,587
2,996
0
3,301
6,535
2,374
472
1,178
5,357
0
63,228
W
4,884
922
0
1,689
8,386
6,265
0
3,239
5,076
20,543
1,859
W
3,210
1,236
159
5,658
9,640
2,854
465
727
8,913
0
56,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,405
Gold Earned
40,347
418
Minions Killed
460
0
Camps Cleared
0
1,351,119
Distance Traveled
1,405,358
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,328
523
55
4
0
314,957
4
L
Cerberus
6,771
484
115
8
0
282,295
1
W
King Arthur
8,100
579
99
7
0
243,358
5
L
Zeus
7,774
555
113
8
0
202,852
1
L
Bacchus
7,054
504
33
2
0
274,249
1
W
Scylla
8,774
627
131
9
0
282,149
0
W
Chronos
8,059
576
91
7
0
300,077
1
L
Medusa
7,478
534
102
7
0
276,766
3
W
Geb
8,151
582
24
2
0
304,225
5
W
Cupid
7,263
519
115
8
0
275,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role