Player Matchup

Danzaburou
Danzaburou
DI SpAzZ CK
Danzaburou
Level 109
God Stats
3W - 3L
1,437 SR
Queue Stats
144W - 141L
1,442 Elo+
Party 2
Olorun
Olorun
NinGangsta
Olorun
Level 156
God Stats
17W - 14L
1,541 SR
Queue Stats
389W - 382L
1,465 Elo+
Solo
Fenrir
Fenrir
SilenttR0NiN
Fenrir
Level 86
God Stats
1W - 1L
1,275 SR
Queue Stats
68W - 74L
1,434 Elo+
Party 2
Osiris
Osiris
Th3Bagg3rr
Osiris
Level 64
God Stats
12W - 7L
1,573 SR
Queue Stats
125W - 136L
1,409 Elo+
Party 2
Cerberus
Cerberus
gamerxl2
Cerberus
Level 107
God Stats
10W - 7L
1,576 SR
Queue Stats
165W - 169L
1,502 Elo+
Party 2
Team Averages
Level 104
1,480 SR
1,450 Elo+

VS

Team Averages
Level 102
1,455 SR
1,474 Elo+
Surtr
Surtr
AsgardianTanker
Surtr
Level 80
God Stats
1W - 6L
1,243 SR
Queue Stats
129W - 119L
1,479 Elo+
Party 1
Chernobog
Chernobog
DarkSpartacus
Chernobog
Level 142
God Stats
4W - 4L
1,262 SR
Queue Stats
337W - 323L
1,485 Elo+
Solo
Chang'e
Chang'e
GDI Wizer
Chang'e
Level 106
God Stats
24W - 18L
1,632 SR
Queue Stats
241W - 232L
1,480 Elo+
Solo
Kumbhakarna
Kumbhakarna
NobleNtNt
Kumbhakarna
Level 103
God Stats
1W - 1L
1,642 SR
Queue Stats
272W - 272L
1,467 Elo+
Party 1
King Arthur
King Arthur
TheRealGl1tch
King Arthur
Level 81
God Stats
13W - 19L
1,497 SR
Queue Stats
181W - 184L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DI SpAzZ CK
Danzaburou
16
11 / 1 / 3
10,723
715
11,471
9,142
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
NinGangsta
Olorun
16
9 / 1 / 2
9,939
663
11,961
9,323
3,525
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
2 / 4 / 10
8,036
536
8,323
15,203
6,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
Th3Bagg3rr
Osiris
14
4 / 2 / 1
8,928
595
8,468
15,316
14,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
gamerxl2
Cerberus
12
1 / 0 / 14
8,310
554
7,481
12,903
10,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,524
502
9,957
13,706
9,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
DarkSpartacus
Chernobog
11
1 / 7 / 0
6,512
434
5,394
10,531
2,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
GDI Wizer
Chang'e
12
3 / 3 / 1
7,407
494
7,257
9,233
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
NobleNtNt
Kumbhakarna
10
0 / 5 / 3
6,687
446
7,407
13,885
10,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
TheRealGl1tch
King Arthur
12
1 / 7 / 2
6,944
463
9,035
18,206
7,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
27
Kills
8
8
Deaths
27
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Danzaburou
DI SpAzZ CK
Danzaburou
11
1
3
12.5
L
Chernobog
DarkSpartacus
Chernobog
1
7
0
0.14
L
Chang'e
GDI Wizer
Chang'e
3
3
1
1.17
W
Olorun
NinGangsta
Olorun
9
1
2
10
L
Kumbhakarna
NobleNtNt
Kumbhakarna
0
5
3
0.3
W
Fenrir
2
4
10
1.75
W
Osiris
Th3Bagg3rr
Osiris
4
2
1
2.25
L
King Arthur
TheRealGl1tch
King Arthur
1
7
2
0.29
W
Cerberus
gamerxl2
Cerberus
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,704
Damage
39,050
61,887
Taken
65,561
38,233
Mitigated
32,219
31,577
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,957
4,338
0
2,215
13,706
9,253
0
2,007
11,699
1,787
42,492
W
Danzaburou
DI SpAzZ CK
Danzaburou
11,471
4,519
0
5,920
9,142
3,692
1,685
2,586
6,556
0
76,865
L
Chernobog
DarkSpartacus
Chernobog
5,394
2,667
0
2,099
10,531
2,538
0
1,956
8,575
0
42,435
L
Chang'e
GDI Wizer
Chang'e
7,257
182
280
3,076
9,233
2,661
19
4,642
4,591
42,582
695
W
Olorun
NinGangsta
Olorun
11,961
4,214
1,095
5,213
9,323
3,525
0
4,448
4,875
80,715
1,233
L
Kumbhakarna
NobleNtNt
Kumbhakarna
7,407
1,087
354
1,199
13,885
10,369
0
4,713
9,172
22,339
1,881
W
Fenrir
8,323
2,300
162
6,688
15,203
6,157
51
3,059
12,144
0
60,538
W
Osiris
Th3Bagg3rr
Osiris
8,468
4,094
0
7,796
15,316
14,208
264
1,764
13,552
0
65,751
L
King Arthur
TheRealGl1tch
King Arthur
9,035
761
0
2,418
18,206
7,398
0
6,080
12,126
0
56,881
W
Cerberus
gamerxl2
Cerberus
7,481
1,300
0
4,703
12,903
10,651
0
3,101
9,802
24,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,936
Gold Earned
35,074
505
Minions Killed
344
0
Camps Cleared
0
1,456,572
Distance Traveled
1,348,372
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,524
502
77
5
0
256,046
0
W
Danzaburou
10,723
715
127
8
0
266,279
0
L
Chernobog
6,512
434
76
5
0
273,132
0
L
Chang'e
7,407
494
74
5
0
225,575
0
W
Olorun
9,939
663
138
9
0
303,449
0
L
Kumbhakarna
6,687
446
32
2
0
298,761
8
W
Fenrir
8,036
536
84
6
0
322,807
0
W
Osiris
8,928
595
114
8
0
271,203
0
L
King Arthur
6,944
463
85
6
0
294,858
0
W
Cerberus
8,310
554
42
3
0
292,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role