Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
DrDeevilZv
Da Ji
Level 237
God Stats
8W - 5L
1,622 SR
Queue Stats
71W - 89L
1,466 Elo+
Party 3
Tyr
Tyr
DrTacosZv
Tyr
Level 163
God Stats
13W - 10L
1,619 SR
Queue Stats
91W - 137L
1,478 Elo+
Party 3
Hachiman
Hachiman
Leyyyi
Hachiman
Level 159
God Stats
1W - 3L
1,492 SR
Queue Stats
54W - 66L
1,470 Elo+
Party 3
Team Averages
Level 171
1,546 SR
1,483 Elo+

VS

Team Averages
Level 98
1,569 SR
1,558 Elo+
Ymir
Ymir
CtrlAltDelTaco
Ymir
Level 101
God Stats
1W - 2L
1,523 SR
Queue Stats
109W - 97L
1,613 Elo+
Party 1
Charybdis
Charybdis
DrullKnights
Charybdis
Level 127
God Stats
27W - 15L
1,749 SR
Queue Stats
68W - 58L
1,587 Elo+
Solo
Nu Wa
Nu Wa
Ogbearcub
Nu Wa
Level 59
God Stats
18W - 24L
1,579 SR
Queue Stats
227W - 236L
1,535 Elo+
Solo
Amaterasu
Amaterasu
PrancinPwney
Amaterasu
Level 127
God Stats
1W - 2L
1,495 SR
Queue Stats
193W - 179L
1,561 Elo+
Party 1
Hun Batz
Hun Batz
ownlyfans
Hun Batz
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
3 / 0 / 3
6,827
621
5,491
5,665
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cthulhu
 
Cthulhu
10
1 / 2 / 4
5,945
540
4,416
9,853
5,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
13
6 / 0 / 3
7,185
653
4,735
8,063
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 0 / 0
7,067
642
6,143
8,109
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
Leyyyi
Hachiman
12
3 / 1 / 2
6,784
617
5,867
5,598
1,600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,893
536
3,314
8,454
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
DrullKnights
Charybdis
10
1 / 4 / 2
6,143
558
5,100
7,530
2,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Ogbearcub
Nu Wa
9
0 / 4 / 0
4,838
440
4,885
5,187
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
PrancinPwney
Amaterasu
10
0 / 2 / 0
5,685
517
4,079
9,664
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
ownlyfans
Hun Batz
11
0 / 2 / 1
5,374
489
2,501
7,542
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
15
Kills
3
3
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
3
0
3
4.5
W
Cthulhu
 
Cthulhu
1
2
4
1.5
L
2
3
1
0.83
W
Da Ji
6
0
3
7.5
W
2
0
0
2
L
Charybdis
DrullKnights
Charybdis
1
4
2
0.5
W
Hachiman
Leyyyi
Hachiman
3
1
2
4
L
Nu Wa
Ogbearcub
Nu Wa
0
4
0
0
L
Amaterasu
PrancinPwney
Amaterasu
0
2
0
0
L
Hun Batz
ownlyfans
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,652
Damage
19,879
37,288
Taken
38,377
17,813
Mitigated
18,422
15,040
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
5,491
187
0
1,706
5,665
1,834
70
2,276
3,389
46,128
2,535
W
Cthulhu
 
Cthulhu
4,416
373
1,899
4,269
9,853
5,575
57
4,768
5,085
14,680
0
L
3,314
1,114
0
2,299
8,454
5,844
0
4,481
3,751
23,113
0
W
Da Ji
4,735
947
0
953
8,063
3,513
0
337
7,726
0
55,080
W
6,143
746
0
3,654
8,109
5,291
0
184
7,555
0
48,262
L
Charybdis
DrullKnights
Charybdis
5,100
3,326
0
2,886
7,530
2,304
0
456
7,074
0
45,734
W
Hachiman
Leyyyi
Hachiman
5,867
2,937
0
2,559
5,598
1,600
0
634
4,964
0
45,640
L
Nu Wa
Ogbearcub
Nu Wa
4,885
1,254
0
865
5,187
1,427
0
3,106
1,761
28,120
0
L
Amaterasu
PrancinPwney
Amaterasu
4,079
1,423
0
3,840
9,664
6,230
0
0
9,664
0
35,519
L
Hun Batz
ownlyfans
Hun Batz
2,501
447
0
957
7,542
2,617
0
1,246
6,220
0
42,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,808
Gold Earned
27,933
385
Minions Killed
326
0
Camps Cleared
0
1,111,087
Distance Traveled
1,048,104
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
6,827
621
99
9
0
196,886
0
W
Cthulhu
5,945
540
26
2
0
232,406
2
L
Ymir
5,893
536
32
3
0
212,023
4
W
Da Ji
7,185
653
93
8
0
250,307
0
W
Tyr
7,067
642
78
7
0
212,806
0
L
Charybdis
6,143
558
79
7
0
179,671
0
W
Hachiman
6,784
617
89
8
0
218,682
3
L
Nu Wa
4,838
440
62
6
0
212,016
0
L
Amaterasu
5,685
517
79
7
0
195,201
0
L
Hun Batz
5,374
489
74
7
0
249,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role