Player Matchup

Nox
Nox
Gold II
 
Nox
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
II g0rd0 II
Pele
Silver II
Level 147
God Stats
4W - 0L
1,838 SR
Queue Stats
47W - 51L
1,107 MMR
Solo
Nu Wa
Nu Wa
Gold I
Quickiiii
Nu Wa
Gold I
Level 104
God Stats
7W - 5L
1,515 SR
Queue Stats
107W - 119L
1,037 MMR
Solo
Anhur
Anhur
Silver II
SetDEO
Anhur
Silver II
Level 147
God Stats
17W - 10L
1,583 SR
Queue Stats
328W - 357L
1,069 MMR
Solo
Jormungandr
Jormungandr
Silver IV
samdam3000351
Jormungandr
Silver IV
Level 127
God Stats
2W - 2L
1,443 SR
Queue Stats
75W - 106L
970 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,576 SR
1,136 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,644 SR
1,140 MMR
Arachne
Arachne
Silver II
Hehielo182
Arachne
Silver II
Level 126
God Stats
5W - 5L
1,687 SR
Queue Stats
9W - 18L
1,559 MMR
Solo
Mulan
Mulan
Bronze III
KayzoAgatsuma
Mulan
Bronze III
Level 80
God Stats
0W - 1L
1,783 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Neith
Neith
Silver III
conduxityeazy
Neith
Silver III
Level 158
God Stats
1W - 1L
1,703 SR
Queue Stats
114W - 132L
937 MMR
Solo
Sobek
Sobek
Silver IV
crazymonkey7777
Sobek
Silver IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
815 MMR
Solo
Anubis
Anubis
Silver IV
john_bart23
Anubis
Silver IV
Level 61
God Stats
3W - 4L
1,546 SR
Queue Stats
56W - 69L
891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
7 / 0 / 3
8,681
668
9,883
6,965
3,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
8 / 1 / 3
8,212
632
7,758
10,503
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Quickiiii
Nu Wa
13
0 / 1 / 5
7,587
584
10,422
7,446
3,647
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
SetDEO
Anhur
13
3 / 2 / 5
7,177
552
6,508
7,275
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jormungandr
samdam3000351
Jormungandr
13
1 / 4 / 4
7,552
581
4,696
11,229
2,905
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
GebKing ArthurLancelot

VS

Bans
CthulhuPoseidonAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hehielo182
Arachne
14
3 / 4 / 2
7,289
561
5,648
11,058
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 3 / 0
7,741
595
4,297
15,167
10,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 4 / 1
6,366
490
3,707
6,820
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 5 / 2
6,489
499
5,435
12,928
6,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
12
2 / 3 / 1
7,254
558
8,101
10,279
4,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
8
8
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
0
3
8.5
L
Arachne
Hehielo182
Arachne
3
4
2
1
W
8
1
3
9.5
L
1
3
0
0.33
W
Nu Wa
Quickiiii
Nu Wa
0
1
5
2.5
W
Anhur
SetDEO
Anhur
3
2
5
2.75
L
1
4
1
0.38
L
1
5
2
0.4
L
Anubis
2
3
1
0.83
W
Jormungandr
samdam3000351
Jormungandr
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,267
Damage
27,188
43,418
Taken
56,252
15,556
Mitigated
27,832
16,342
Healing
19,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,883
1,072
70
3,925
6,965
3,176
320
1,079
5,886
43,761
2,420
L
Arachne
Hehielo182
Arachne
5,648
3,649
0
4,819
11,058
3,786
0
1,814
9,244
0
53,212
W
7,758
2,086
0
6,036
10,503
3,694
0
1,589
8,914
0
69,259
L
4,297
374
0
4,029
15,167
10,520
0
9,526
5,641
0
59,994
W
Nu Wa
Quickiiii
Nu Wa
10,422
4,948
0
969
7,446
3,647
0
531
6,915
50,163
1,225
W
Anhur
SetDEO
Anhur
6,508
3,877
0
3,517
7,275
2,134
2,074
2,203
5,072
0
40,072
L
3,707
957
0
1,601
6,820
1,769
0
2,757
4,063
0
30,902
L
5,435
1,002
0
3,908
12,928
6,795
0
4,564
8,364
16,677
1,485
L
Anubis
8,101
819
0
5,013
10,279
4,962
0
5,814
4,465
51,334
1,455
W
Jormungandr
samdam3000351
Jormungandr
4,696
1,046
0
1,825
11,229
2,905
437
7,908
3,321
42,834
1,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,209
Gold Earned
35,139
417
Minions Killed
349
0
Camps Cleared
0
1,320,746
Distance Traveled
1,233,505
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,681
668
64
5
0
279,759
0
L
Arachne
7,289
561
84
6
0
301,935
0
W
Pele
8,212
632
110
8
0
304,748
5
L
Mulan
7,741
595
96
7
0
250,955
1
W
Nu Wa
7,587
584
87
7
0
223,575
5
W
Anhur
7,177
552
67
5
0
247,963
0
L
Neith
6,366
490
64
5
0
180,827
0
L
Sobek
6,489
499
23
2
0
261,774
6
L
Anubis
7,254
558
82
6
0
238,014
0
W
Jormungandr
7,552
581
89
7
0
264,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role