Player Matchup

Awilix
Awilix
Atxrnic
Awilix
Level 57
God Stats
1W - 3L
1,508 SR
Queue Stats
127W - 149L
1,387 Elo+
Party 3
Athena
Athena
CaiddBigman
Athena
Level 38
God Stats
2W - 6L
1,238 SR
Queue Stats
49W - 65L
1,372 Elo+
Party 2
Osiris
Osiris
CoobaTrooba
Osiris
Level 41
God Stats
6W - 4L
1,578 SR
Queue Stats
66W - 88L
1,402 Elo+
Party 3
Chiron
Chiron
DeltaBlaze8201
Chiron
Level 50
God Stats
12W - 17L
1,392 SR
Queue Stats
56W - 76L
1,374 Elo+
Party 2
Chang'e
Chang'e
DontGangupOnMe
Chang'e
Level 64
God Stats
1W - 2L
1,226 SR
Queue Stats
147W - 160L
1,456 Elo+
Party 3
Team Averages
Level 50
1,388 SR
1,398 Elo+

VS

Team Averages
Level 77
1,558 SR
1,426 Elo+
Achilles
Achilles
BarCodeXD
Achilles
Level 75
God Stats
15W - 11L
1,606 SR
Queue Stats
92W - 87L
1,471 Elo+
Solo
Aphrodite
Aphrodite
KH4LIGAN
Aphrodite
Level 65
God Stats
7W - 1L
1,901 SR
Queue Stats
197W - 199L
1,452 Elo+
Party 1
Anhur
Anhur
MMlp12
Anhur
Level 58
God Stats
18W - 15L
1,475 SR
Queue Stats
53W - 65L
1,370 Elo+
Solo
Ra
Ra
alex143250
Ra
Level 122
God Stats
27W - 27L
1,483 SR
Queue Stats
354W - 354L
1,390 Elo+
Solo
Mulan
Mulan
horrorwhorror
Mulan
Level 64
God Stats
8W - 20L
1,325 SR
Queue Stats
166W - 170L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Atxrnic
Awilix
13
4 / 6 / 4
7,748
484
7,748
13,777
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
11
0 / 7 / 6
7,019
439
5,055
18,048
14,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
12
0 / 4 / 1
7,548
472
6,226
14,604
15,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 6 / 2
7,117
445
12,509
12,657
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 10 / 1
7,090
443
5,644
14,332
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BarCodeXD
Achilles
16
11 / 0 / 9
10,155
635
10,997
11,201
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
KH4LIGAN
Aphrodite
14
2 / 3 / 10
8,863
554
6,290
14,112
11,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
MMlp12
Anhur
15
6 / 3 / 10
8,773
548
13,030
14,027
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
12 / 0 / 6
10,869
679
15,707
9,644
5,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 4
8,398
525
8,583
12,155
8,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
8
Kills
33
33
Deaths
8
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Awilix
Atxrnic
Awilix
4
6
4
1
W
Achilles
BarCodeXD
Achilles
11
0
9
15.5
L
Athena
0
7
6
0.43
L
Osiris
0
4
1
0.13
L
3
6
2
0.67
L
1
10
1
0.15
W
Aphrodite
KH4LIGAN
Aphrodite
2
3
10
2.33
W
Anhur
MMlp12
Anhur
6
3
10
3.67
W
12
0
6
15
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,182
Damage
54,607
73,418
Taken
61,139
40,766
Mitigated
36,247
9,599
Healing
30,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Atxrnic
Awilix
7,748
2,564
0
220
13,777
4,808
251
1,961
11,816
0
48,975
W
Achilles
BarCodeXD
Achilles
10,997
2,903
0
7,048
11,201
5,355
270
1,193
9,887
0
68,910
L
Athena
5,055
1,051
0
3,086
18,048
14,222
133
5,024
12,853
19,222
0
L
Osiris
6,226
1,066
0
1,444
14,604
15,264
368
2,863
11,741
4,703
43,455
L
12,509
3,999
384
2,423
12,657
3,550
434
3,534
9,063
0
47,132
L
5,644
1,174
96
1,946
14,332
2,922
0
7,565
6,640
33,851
1,215
W
Aphrodite
KH4LIGAN
Aphrodite
6,290
1,571
4,509
7,855
14,112
11,454
329
1,880
12,180
26,133
0
W
Anhur
MMlp12
Anhur
13,030
6,798
430
4,282
14,027
6,249
2,771
3,940
10,021
0
57,862
W
15,707
1,128
673
3,331
9,644
5,094
449
2,625
6,745
79,895
3,657
W
8,583
1,178
0
2,635
12,155
8,095
242
1,086
10,989
80
47,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,522
Gold Earned
47,058
288
Minions Killed
425
0
Camps Cleared
0
1,414,114
Distance Traveled
1,572,185
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,748
484
63
4
0
334,931
0
W
Achilles
10,155
635
104
7
0
390,012
0
L
Athena
7,019
439
23
1
0
302,781
0
L
Osiris
7,548
472
82
5
0
254,287
0
L
Chiron
7,117
445
59
4
0
250,753
0
L
Chang'e
7,090
443
61
4
0
271,362
0
W
Aphrodite
8,863
554
34
2
0
276,263
0
W
Anhur
8,773
548
100
6
0
291,375
0
W
Ra
10,869
679
111
7
0
324,808
2
W
Mulan
8,398
525
76
5
0
289,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role