Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Big Boss 047
Ravana
Level 103
God Stats
3W - 1L
1,232 SR
Queue Stats
225W - 238L
1,367 Elo+
Party 2
Surtr
Surtr
Mantis sorrow
Surtr
Level 132
God Stats
34W - 28L
1,537 SR
Queue Stats
170W - 166L
1,450 Elo+
Party 2
Cernunnos
Cernunnos
Vadejos
Cernunnos
Level 66
God Stats
12W - 5L
1,681 SR
Queue Stats
108W - 94L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
katyperryta
Cthulhu
Level 62
God Stats
31W - 20L
1,533 SR
Queue Stats
87W - 69L
1,460 Elo+
Party 1
Team Averages
Level 85
1,497 SR
1,444 Elo+

VS

Team Averages
Level 127
1,539 SR
1,444 Elo+
Mulan
Mulan
B2Shinob
Mulan
Level 105
God Stats
18W - 14L
1,527 SR
Queue Stats
117W - 108L
1,423 Elo+
Party 3
Jormungandr
Jormungandr
BigDJ14
Jormungandr
Level 124
God Stats
24W - 11L
1,702 SR
Queue Stats
234W - 257L
1,445 Elo+
Party 3
Medusa
Medusa
Dr-Danga9
Medusa
Level 157
God Stats
277W - 244L
1,571 SR
Queue Stats
369W - 338L
1,481 Elo+
Solo
Thanatos
Thanatos
Kileroide93
Thanatos
Level 124
God Stats
1W - 4L
1,431 SR
Queue Stats
56W - 61L
1,445 Elo+
Solo
Janus
Janus
RaluisRoco
Janus
Level 125
God Stats
41W - 50L
1,462 SR
Queue Stats
285W - 290L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 1 / 1
8,121
625
6,652
12,558
7,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ravana
12
1 / 1 / 1
6,498
500
2,788
7,112
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 0
6,547
504
6,382
12,684
11,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cernunnos
Vadejos
Cernunnos
11
0 / 1 / 1
5,923
456
3,615
7,540
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
katyperryta
Cthulhu
11
3 / 0 / 2
6,977
537
4,904
9,593
6,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
B2Shinob
Mulan
13
4 / 1 / 0
7,919
609
7,879
10,724
10,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
BigDJ14
Jormungandr
10
0 / 2 / 0
5,617
432
7,461
10,189
6,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
Dr-Danga9
Medusa
12
1 / 1 / 0
6,758
520
6,362
6,328
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
Kileroide93
Thanatos
11
1 / 2 / 2
6,292
484
3,675
10,224
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
12
1 / 2 / 0
6,970
536
8,778
7,919
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
7
7
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
1
3.5
L
Mulan
B2Shinob
Mulan
4
1
0
4
W
Ravana
1
1
1
1.5
L
Jormungandr
BigDJ14
Jormungandr
0
2
0
0
L
Medusa
Dr-Danga9
Medusa
1
1
0
1
L
Thanatos
Kileroide93
Thanatos
1
2
2
1
W
1
4
0
0.25
L
Janus
1
2
0
0.5
W
Cernunnos
Vadejos
Cernunnos
0
1
1
0.5
W
Cthulhu
katyperryta
Cthulhu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,341
Damage
34,155
49,487
Taken
45,384
30,523
Mitigated
24,874
17,831
Healing
18,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,652
772
0
6,951
12,558
7,952
378
8,004
3,796
55,838
810
L
Mulan
B2Shinob
Mulan
7,879
1,281
0
1,244
10,724
10,118
0
835
9,889
424
51,425
W
Ravana
2,788
640
0
515
7,112
2,911
0
1,358
5,752
0
51,688
L
Jormungandr
BigDJ14
Jormungandr
7,461
1,833
0
2,780
10,189
6,554
88
3,368
6,821
39,635
255
L
Medusa
Dr-Danga9
Medusa
6,362
2,206
289
3,378
6,328
2,189
821
1,336
4,992
0
49,070
L
Thanatos
Kileroide93
Thanatos
3,675
742
0
7,699
10,224
3,243
0
1,478
8,746
0
37,361
W
6,382
2,641
26
3,767
12,684
11,186
21
133
12,551
1,643
39,717
L
Janus
8,778
745
0
2,830
7,919
2,770
141
5,449
2,470
46,233
1,822
W
Cernunnos
Vadejos
Cernunnos
3,615
1,239
0
3,450
7,540
2,325
0
1,359
6,181
0
40,584
W
Cthulhu
katyperryta
Cthulhu
4,904
541
118
3,004
9,593
6,149
0
4,370
5,153
18,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
33,556
371
Minions Killed
376
0
Camps Cleared
0
1,305,530
Distance Traveled
1,223,930
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,121
625
121
9
0
233,598
1
L
Mulan
7,919
609
101
8
0
230,674
2
W
Ravana
6,498
500
89
7
0
293,845
0
L
Jormungandr
5,617
432
58
4
0
244,413
3
L
Medusa
6,758
520
75
6
0
267,997
0
L
Thanatos
6,292
484
72
6
0
250,684
0
W
Surtr
6,547
504
66
5
0
240,495
0
L
Janus
6,970
536
70
5
0
230,162
0
W
Cernunnos
5,923
456
75
6
0
252,542
0
W
Cthulhu
6,977
537
20
2
0
285,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role