Player Matchup

Awilix
Awilix
Alexbot5000
Awilix
Level 128
God Stats
0W - 2L
1,300 SR
Queue Stats
18W - 22L
1,482 Elo+
Party 2
Chaac
Chaac
ApowerS10
Chaac
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,496 Elo+
Party 2
Chang'e
Chang'e
GodtierJojo
Chang'e
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,492 Elo+
Party 2
Sol
Sol
ga00bo7
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,407 Elo+
Party 2
Sun Wukong
Sun Wukong
sicxrio28
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,288 Elo+
Party 2
Team Averages
Level 91
1,460 SR
1,433 Elo+

VS

Team Averages
Level 114
1,579 SR
1,483 Elo+
Artemis
Artemis
Fortunate NO
Artemis
Level 133
God Stats
9W - 6L
1,541 SR
Queue Stats
245W - 229L
1,497 Elo+
Party 1
Bastet
Bastet
MarkLost
Bastet
Level 129
God Stats
8W - 3L
1,664 SR
Queue Stats
188W - 204L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Ramso94
Nu Wa
Level 116
God Stats
35W - 34L
1,542 SR
Queue Stats
103W - 109L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
V1ctr0n
Cthulhu
Level 125
God Stats
91W - 77L
1,576 SR
Queue Stats
203W - 201L
1,523 Elo+
Party 1
Bacchus
Bacchus
theproeder
Bacchus
Level 69
God Stats
14W - 9L
1,573 SR
Queue Stats
100W - 97L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
0 / 6 / 0
7,600
422
5,816
16,320
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
ApowerS10
Chaac
15
0 / 1 / 0
7,738
430
3,130
13,238
10,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
GodtierJojo
Chang'e
16
4 / 3 / 0
9,141
508
6,789
13,501
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
14
0 / 4 / 0
7,818
434
5,078
11,392
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Sun Wukong
sicxrio28
Sun Wukong
11
0 / 1 / 0
6,570
365
1,460
7,480
3,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fortunate NO
Artemis
17
7 / 1 / 2
10,087
560
10,007
7,866
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bastet
MarkLost
Bastet
17
6 / 1 / 4
10,027
557
8,225
12,048
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
Ramso94
Nu Wa
16
2 / 2 / 3
10,079
560
14,454
6,537
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
V1ctr0n
Cthulhu
16
0 / 0 / 1
10,211
567
7,131
7,384
6,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
theproeder
Bacchus
14
0 / 0 / 5
8,740
486
4,164
8,077
8,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
4
Kills
15
15
Deaths
4
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
6
0
0
L
Chaac
ApowerS10
Chaac
0
1
0
0
W
Artemis
Fortunate NO
Artemis
7
1
2
8
L
Chang'e
GodtierJojo
Chang'e
4
3
0
1.33
W
Bastet
MarkLost
Bastet
6
1
4
8
W
Nu Wa
Ramso94
Nu Wa
2
2
3
1.75
W
Cthulhu
V1ctr0n
Cthulhu
0
0
1
0.5
L
Sol
0
4
0
0
L
Sun Wukong
sicxrio28
Sun Wukong
0
1
0
0
W
Bacchus
theproeder
Bacchus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,273
Damage
43,981
61,931
Taken
41,912
25,005
Mitigated
23,425
25,781
Healing
18,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
5,816
2,385
0
6,126
16,320
5,052
0
3,331
12,508
0
67,679
L
Chaac
ApowerS10
Chaac
3,130
359
0
5,665
13,238
10,044
0
6,598
5,474
0
50,408
W
Artemis
Fortunate NO
Artemis
10,007
3,825
0
4,392
7,866
2,426
973
3,731
3,988
0
79,765
L
Chang'e
GodtierJojo
Chang'e
6,789
280
456
6,146
13,501
3,456
0
6,546
6,711
78,507
0
W
Bastet
MarkLost
Bastet
8,225
2,171
0
7,699
12,048
4,059
0
2,111
9,867
0
72,567
W
Nu Wa
Ramso94
Nu Wa
14,454
4,264
0
1,386
6,537
1,348
559
3,331
2,948
71,543
1,455
W
Cthulhu
V1ctr0n
Cthulhu
7,131
315
0
1,628
7,384
6,898
336
0
7,384
65,981
2,797
L
Sol
5,078
1,456
0
4,984
11,392
2,539
0
2,559
8,559
54,010
0
L
Sun Wukong
sicxrio28
Sun Wukong
1,460
0
0
2,404
7,480
3,914
0
3,807
3,296
0
17,725
W
Bacchus
theproeder
Bacchus
4,164
508
0
3,742
8,077
8,694
164
2,233
5,539
28,385
36

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,867
Gold Earned
49,144
483
Minions Killed
532
0
Camps Cleared
0
1,783,240
Distance Traveled
1,814,815
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,600
422
95
5
0
401,799
3
L
Chaac
7,738
430
83
5
0
308,803
0
W
Artemis
10,087
560
138
8
0
342,766
2
L
Chang'e
9,141
508
174
10
0
359,088
2
W
Bastet
10,027
557
103
6
0
425,495
2
W
Nu Wa
10,079
560
124
7
0
350,022
8
W
Cthulhu
10,211
567
138
8
0
304,537
2
L
Sol
7,818
434
99
6
0
339,338
4
L
Sun Wukong
6,570
365
32
2
0
374,212
0
W
Bacchus
8,740
486
29
2
0
391,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role