Player Matchup

Geb
Geb
FReclaimer24
Geb
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Achilles
Achilles
Hypnhos
Achilles
Level 140
God Stats
7W - 4L
1,763 SR
Queue Stats
366W - 311L
1,555 Elo+
Solo
Amaterasu
Amaterasu
Inari21
Amaterasu
Level 86
God Stats
66W - 66L
1,524 SR
Queue Stats
389W - 362L
1,543 Elo+
Solo
Cernunnos
Cernunnos
ninjaslayer305
Cernunnos
Level 87
God Stats
36W - 33L
1,570 SR
Queue Stats
629W - 590L
1,561 Elo+
Solo
Hera
Hera
toomannyskillz
Hera
Level 167
God Stats
0W - 1L
1,778 SR
Queue Stats
209W - 192L
1,564 Elo+
Party 2
Team Averages
Level 120
1,627 SR
1,545 Elo+

VS

Team Averages
Level 155
1,630 SR
1,560 Elo+
Sylvanus
Sylvanus
AxZodiac
Sylvanus
Level 155
God Stats
1W - 4L
1,256 SR
Queue Stats
136W - 117L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
DLG Aaron19
Cthulhu
Level 159
God Stats
2W - 1L
1,581 SR
Queue Stats
148W - 153L
1,557 Elo+
Party 3
Skadi
Skadi
ESMEGMATRON777
Skadi
Level 149
God Stats
2W - 1L
1,923 SR
Queue Stats
76W - 76L
1,543 Elo+
Party 3
Yu Huang
Yu Huang
UnequaledApollo
Yu Huang
Level 157
God Stats
3W - 2L
1,591 SR
Queue Stats
134W - 130L
1,568 Elo+
Party 1
Set
Set
deathbull43
Set
Level 156
God Stats
2W - 0L
1,800 SR
Queue Stats
159W - 136L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,029
576
752
5,389
2,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Hypnhos
Achilles
9
2 / 1 / 0
5,237
748
5,114
5,709
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Amaterasu
Inari21
Amaterasu
9
1 / 1 / 0
4,339
620
1,278
5,517
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
ninjaslayer305
Cernunnos
5
0 / 1 / 0
3,429
490
968
2,791
580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
4,547
650
4,480
3,391
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AxZodiac
Sylvanus
7
1 / 0 / 2
4,600
657
2,497
3,795
2,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
DLG Aaron19
Cthulhu
7
1 / 2 / 0
4,204
601
1,880
7,161
3,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
2 / 0 / 2
4,772
682
3,318
1,579
400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yu Huang
8
1 / 1 / 2
4,671
667
1,635
3,036
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 1 / 1
4,434
633
2,032
4,858
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
8
8
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AxZodiac
Sylvanus
1
0
2
2
W
Cthulhu
DLG Aaron19
Cthulhu
1
2
0
0.5
W
2
0
2
3
L
0
2
0
0
L
Achilles
Hypnhos
Achilles
2
1
0
2
L
Amaterasu
Inari21
Amaterasu
1
1
0
1
W
Yu Huang
1
1
2
2
W
3
1
1
3.5
L
Cernunnos
ninjaslayer305
Cernunnos
0
1
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,592
Damage
11,362
22,797
Taken
20,429
7,706
Mitigated
8,741
7,516
Healing
6,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AxZodiac
Sylvanus
2,497
1,019
396
2,477
3,795
2,276
0
1,051
2,723
12,584
1,494
W
Cthulhu
DLG Aaron19
Cthulhu
1,880
439
0
1,637
7,161
3,361
0
325
6,836
20,474
0
W
3,318
1,629
0
208
1,579
400
0
331
1,248
0
30,944
L
752
132
0
994
5,389
2,433
0
1,211
4,178
8,964
0
L
Achilles
Hypnhos
Achilles
5,114
1,616
0
2,181
5,709
2,052
0
2,057
3,652
1,638
30,658
L
Amaterasu
Inari21
Amaterasu
1,278
566
0
2,493
5,517
1,886
0
590
4,861
0
29,094
W
Yu Huang
1,635
194
0
920
3,036
838
0
1,904
922
23,002
333
W
2,032
900
0
500
4,858
1,866
0
1,537
3,143
0
22,346
L
Cernunnos
ninjaslayer305
Cernunnos
968
266
0
1,578
2,791
580
0
360
2,431
0
15,277
L
4,480
787
0
270
3,391
755
0
1,468
1,799
23,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,581
Gold Earned
22,681
214
Minions Killed
223
0
Camps Cleared
0
667,381
Distance Traveled
743,050
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,600
657
16
2
0
146,965
0
W
Cthulhu
4,204
601
34
5
0
147,067
0
W
Skadi
4,772
682
65
9
0
142,553
0
L
Geb
4,029
576
16
2
0
128,346
0
L
Achilles
5,237
748
59
8
0
145,360
0
L
Amaterasu
4,339
620
56
8
0
185,386
0
W
Yu Huang
4,671
667
64
9
0
143,800
0
W
Set
4,434
633
44
6
0
162,665
0
L
Cernunnos
3,429
490
32
5
0
72,263
0
L
Hera
4,547
650
51
7
0
136,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role