Player Matchup

Ares
Ares
Chinchisama
Ares
Level 87
God Stats
1W - 2L
1,545 SR
Queue Stats
61W - 54L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
Iurn
Zhong Kui
Level 119
God Stats
0W - 5L
1,380 SR
Queue Stats
254W - 223L
1,483 Elo+
Party 3
Hou Yi
Hou Yi
ReflectiveAudio
Hou Yi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 186L
1,415 Elo+
Party 3
Ne Zha
Ne Zha
bmdave
Ne Zha
Level 159
God Stats
7W - 4L
1,566 SR
Queue Stats
54W - 45L
1,571 Elo+
Party 2
Osiris
Osiris
fierybeast
Osiris
Level 153
God Stats
5W - 3L
1,677 SR
Queue Stats
51W - 48L
1,574 Elo+
Party 2
Team Averages
Level 133
1,534 SR
1,523 Elo+

VS

Team Averages
Level 142
1,594 SR
1,569 Elo+
Bacchus
Bacchus
SSFernando
Bacchus
Level 128
God Stats
3W - 5L
1,602 SR
Queue Stats
80W - 67L
1,610 Elo+
Solo
Skadi
Skadi
TT_Allyre33
Skadi
Level 137
God Stats
6W - 2L
1,837 SR
Queue Stats
48W - 41L
1,570 Elo+
Party 1
Eset
Eset
TT_Chocolate
Eset
Level 172
God Stats
1W - 3L
1,264 SR
Queue Stats
116W - 113L
1,584 Elo+
Party 1
Nemesis
Nemesis
TT_Sasuke8x42
Nemesis
Level 154
God Stats
8W - 7L
1,516 SR
Queue Stats
64W - 62L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
ghosthunter754
Cthulhu
Level 121
God Stats
13W - 6L
1,750 SR
Queue Stats
25W - 24L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,167
633
1,069
4,449
2,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Iurn
Zhong Kui
3
0 / 2 / 0
2,711
542
489
1,520
593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 1 / 0
2,602
520
943
1,246
291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ne Zha
bmdave
Ne Zha
8
3 / 0 / 1
3,935
787
1,853
4,002
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
fierybeast
Osiris
6
2 / 1 / 0
3,584
717
1,986
3,797
1,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SSFernando
Bacchus
6
1 / 2 / 0
3,653
731
1,973
4,437
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

5
1 / 1 / 0
3,280
656
1,553
2,015
423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 1
4,323
865
1,243
1,768
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
6
1 / 0 / 1
3,728
746
608
3,074
838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 1
3,552
710
1,939
3,633
1,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
5
Kills
4
4
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
L
Zhong Kui
Iurn
Zhong Kui
0
2
0
0
L
0
1
0
0
W
Bacchus
SSFernando
Bacchus
1
2
0
0.5
W
1
1
0
1
W
1
1
1
1.5
W
Nemesis
1
0
1
1.5
L
Ne Zha
bmdave
Ne Zha
3
0
1
3.5
L
Osiris
fierybeast
Osiris
2
1
0
2
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,340
Damage
7,316
15,014
Taken
14,927
5,901
Mitigated
4,804
5,141
Healing
4,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,069
27
0
1,651
4,449
2,136
0
1,193
3,256
9,566
0
L
Zhong Kui
Iurn
Zhong Kui
489
111
0
123
1,520
593
0
654
775
3,525
1,624
L
943
478
0
412
1,246
291
0
381
865
0
4,758
W
Bacchus
SSFernando
Bacchus
1,973
256
0
1,000
4,437
1,730
0
0
4,211
11,713
1,132
W
1,553
729
0
464
2,015
423
0
270
1,745
0
16,746
W
1,243
438
0
559
1,768
405
164
272
1,496
20,125
1,147
W
Nemesis
608
199
0
806
3,074
838
0
166
2,908
0
17,163
L
Ne Zha
bmdave
Ne Zha
1,853
651
0
1,607
4,002
1,032
0
863
3,047
0
18,465
L
Osiris
fierybeast
Osiris
1,986
917
0
1,348
3,797
1,849
0
1,432
2,012
81
16,134
W
1,939
409
0
1,174
3,633
1,408
0
799
2,834
13,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,999
Gold Earned
18,536
90
Minions Killed
156
0
Camps Cleared
0
397,952
Distance Traveled
449,060
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,167
633
5
1
0
107,024
0
L
Zhong Kui
2,711
542
12
2
0
38,819
0
L
Hou Yi
2,602
520
12
2
0
34,084
0
W
Bacchus
3,653
731
23
5
0
94,366
0
W
Skadi
3,280
656
37
7
0
74,915
0
W
Eset
4,323
865
44
9
0
83,866
0
W
Nemesis
3,728
746
42
8
0
109,119
1
L
Ne Zha
3,935
787
30
6
0
117,092
0
L
Osiris
3,584
717
31
6
0
100,933
0
W
Cthulhu
3,552
710
10
2
0
86,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role