Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Eyyy4Effort
Nu Wa
Level 107
God Stats
1W - 1L
1,347 SR
Queue Stats
174W - 131L
1,539 Elo+
Solo
Skadi
Skadi
SAUL291100
Skadi
Level 123
God Stats
1W - 0L
1,718 SR
Queue Stats
3W - 8L
1,186 Elo+
Party 1
Ao Kuang
Ao Kuang
Slumerican19
Ao Kuang
Level 87
God Stats
38W - 25L
1,610 SR
Queue Stats
283W - 269L
1,488 Elo+
Solo
Yemoja
Yemoja
SparklyTiger797
Yemoja
Level 41
God Stats
9W - 12L
1,586 SR
Queue Stats
15W - 26L
1,326 Elo+
Solo
Team Averages
Level 89
1,552 SR
1,408 Elo+

VS

Team Averages
Level 93
1,472 SR
1,491 Elo+
Chang'e
Chang'e
Divine_dez
Chang'e
Level 119
God Stats
0W - 5L
1,130 SR
Queue Stats
314W - 283L
1,561 Elo+
Solo
Hera
Hera
GROWPRO21704
Hera
Level 88
God Stats
0W - 2L
1,458 SR
Queue Stats
63W - 51L
1,517 Elo+
Solo
Sol
Sol
RasCali
Sol
Level 104
God Stats
7W - 5L
1,684 SR
Queue Stats
128W - 136L
1,475 Elo+
Party 2
Bastet
Bastet
jacrispy___32
Bastet
Level 123
God Stats
2W - 2L
1,588 SR
Queue Stats
207W - 186L
1,508 Elo+
Solo
Cthulhu
Cthulhu
lAmB0red
Cthulhu
Level 29
God Stats
30W - 27L
1,499 SR
Queue Stats
64W - 78L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 2 / 3
6,518
501
2,380
7,890
3,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 3 / 5
6,987
537
6,979
6,208
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
9
0 / 2 / 2
5,248
404
2,812
6,579
1,763
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ao Kuang
Slumerican19
Ao Kuang
16
8 / 0 / 2
8,406
647
8,397
9,161
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 2 / 0
5,603
431
432
4,502
1,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Divine_dez
Chang'e
13
2 / 3 / 0
7,815
601
4,615
9,387
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 3
7,261
559
3,962
8,064
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sol
13
5 / 1 / 0
7,468
574
5,158
5,886
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

3
0 / 1 / 0
4,303
331
425
1,799
253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
lAmB0red
Cthulhu
12
1 / 3 / 1
6,372
490
5,491
8,804
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
9
9
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
3
1.25
L
Chang'e
Divine_dez
Chang'e
2
3
0
0.67
W
2
3
5
1.5
L
1
4
3
0.63
L
Sol
5
1
0
5
W
Skadi
0
2
2
0.5
W
Ao Kuang
Slumerican19
Ao Kuang
8
0
2
9
W
0
2
0
0
L
0
1
0
0
L
Cthulhu
lAmB0red
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,000
Damage
19,651
34,340
Taken
33,940
11,537
Mitigated
10,572
12,528
Healing
8,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,380
944
250
1,297
7,890
3,795
0
3,145
4,314
0
35,918
L
Chang'e
Divine_dez
Chang'e
4,615
37
0
3,866
9,387
2,889
0
3,543
5,669
44,792
2,030
W
6,979
2,286
0
690
6,208
1,302
66
3,722
2,342
36,228
0
L
3,962
1,314
0
0
8,064
1,617
657
5,247
2,607
53,960
314
L
Sol
5,158
1,332
0
2,697
5,886
1,567
99
1,339
4,383
45,910
1,984
W
Skadi
2,812
826
33
760
6,579
1,763
0
4,174
1,837
0
28,568
W
Ao Kuang
Slumerican19
Ao Kuang
8,397
2,193
0
6,074
9,161
2,980
802
2,506
6,417
63,537
4,159
W
432
112
1,805
1,619
4,502
1,697
0
3,440
430
10,159
0
L
425
267
0
396
1,799
253
0
910
705
0
2,652
L
Cthulhu
lAmB0red
Cthulhu
5,491
73
61
1,000
8,804
4,246
146
3,803
4,801
27,073
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,762
Gold Earned
33,219
303
Minions Killed
360
0
Camps Cleared
0
1,216,244
Distance Traveled
927,570
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,518
501
53
4
0
246,452
0
L
Chang'e
7,815
601
102
8
0
213,046
0
W
Nu Wa
6,987
537
74
6
0
210,706
0
L
Hera
7,261
559
89
7
0
203,891
0
L
Sol
7,468
574
88
7
0
244,747
5
W
Skadi
5,248
404
41
3
0
219,667
0
W
Ao Kuang
8,406
647
112
9
0
300,598
2
W
Yemoja
5,603
431
23
2
0
238,821
0
L
Bastet
4,303
331
10
1
0
28,995
0
L
Cthulhu
6,372
490
71
5
0
236,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role