Player Matchup

Nox
Nox
Jnaif
Nox
Level 89
God Stats
3W - 2L
1,792 SR
Queue Stats
125W - 117L
1,433 Elo+
Solo
Cthulhu
Cthulhu
KageTheKit
Cthulhu
Level 169
God Stats
2W - 7L
1,519 SR
Queue Stats
84W - 69L
1,568 Elo+
Party 1
Nike
Nike
Sigma7020
Nike
Level 156
God Stats
10W - 5L
1,644 SR
Queue Stats
135W - 150L
1,503 Elo+
Party 1
Scylla
Scylla
Zaryeah
Scylla
Level 140
God Stats
1W - 3L
1,454 SR
Queue Stats
31W - 29L
1,519 Elo+
Party 1
Izanami
Izanami
pancha123
Izanami
Level 122
God Stats
24W - 38L
1,394 SR
Queue Stats
849W - 858L
1,476 Elo+
Solo
Team Averages
Level 135
1,561 SR
1,500 Elo+

VS

Team Averages
Level 130
1,519 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Ammy4Smash
Eset
Level 100
God Stats
5W - 7L
1,584 SR
Queue Stats
227W - 221L
1,518 Elo+
Solo
Vulcan
Vulcan
GlockGuy727
Vulcan
Level 129
God Stats
5W - 6L
1,442 SR
Queue Stats
333W - 322L
1,455 Elo+
Solo
Charybdis
Charybdis
vvillastu
Charybdis
Level 156
God Stats
2W - 1L
1,569 SR
Queue Stats
10W - 11L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Jnaif
Nox
12
1 / 3 / 4
6,493
1,299
3,805
4,271
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KageTheKit
Cthulhu
12
2 / 3 / 4
6,905
1,381
7,026
7,586
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
11
3 / 5 / 2
6,728
1,346
4,790
10,145
6,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Scylla
Zaryeah
Scylla
11
1 / 1 / 4
6,762
1,352
4,562
4,069
1,052
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
pancha123
Izanami
10
0 / 0 / 0
5,385
1,077
0
0
0
Team 1 Tickets

309

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 9
6,730
1,346
7,782
6,403
4,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
 
King Arthur
12
2 / 1 / 8
6,717
1,343
1,853
6,142
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 3
6,497
1,299
2,783
3,327
1,025
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
11
6 / 3 / 3
7,267
1,453
7,001
3,867
1,270
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
vvillastu
Charybdis
12
1 / 0 / 5
6,820
1,364
2,811
3,745
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
7
Kills
11
12
Deaths
7
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
9
2.75
W
King Arthur
 
King Arthur
2
1
8
6
W
1
1
3
2.5
W
Vulcan
6
3
3
2.5
L
Nox
Jnaif
Nox
1
3
4
1
L
Cthulhu
KageTheKit
Cthulhu
2
3
4
1.33
L
Nike
3
5
2
0.8
L
Scylla
Zaryeah
Scylla
1
1
4
3
L
Izanami
pancha123
Izanami
0
0
0
0
W
Charybdis
vvillastu
Charybdis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,183
Damage
22,230
26,071
Taken
23,484
12,420
Mitigated
12,961
1,501
Healing
2,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,782
379
370
1,013
6,403
4,968
0
4,194
1,877
13,970
0
W
King Arthur
 
King Arthur
1,853
271
0
0
6,142
4,647
0
3,270
2,347
0
13,659
W
2,783
352
328
704
3,327
1,025
0
1,383
1,842
18,805
0
W
Vulcan
7,001
46
0
0
3,867
1,270
0
2,975
742
9,757
247
L
Nox
Jnaif
Nox
3,805
311
0
0
4,271
1,350
0
2,157
1,906
11,326
0
L
Cthulhu
KageTheKit
Cthulhu
7,026
483
60
487
7,586
3,384
0
4,821
2,546
15,113
0
L
Nike
4,790
241
0
954
10,145
6,634
0
6,072
3,639
10
13,079
L
Scylla
Zaryeah
Scylla
4,562
946
0
0
4,069
1,052
0
3,270
599
20,238
487
L
Izanami
pancha123
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
vvillastu
Charybdis
2,811
1,587
0
582
3,745
1,051
0
2,415
1,127
0
15,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,273
Gold Earned
34,031
103
Minions Killed
124
3
Camps Cleared
9
442,212
Distance Traveled
515,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,730
1,346
21
4
1
109,326
0
W
King Arthur
6,717
1,343
20
4
0
99,214
0
W
Eset
6,497
1,299
49
10
0
102,536
0
W
Vulcan
7,267
1,453
7
1
1
103,342
0
L
Nox
6,493
1,299
20
4
0
97,086
0
L
Cthulhu
6,905
1,381
24
5
2
115,680
0
L
Nike
6,728
1,346
5
1
0
116,563
0
L
Scylla
6,762
1,352
54
11
1
112,883
0
L
Izanami
5,385
1,077
0
0
0
0
0
W
Charybdis
6,820
1,364
27
5
7
100,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role