Player Matchup

Xing Tian
Xing Tian
Azorathum
Xing Tian
Level 148
God Stats
6W - 4L
1,597 SR
Queue Stats
227W - 203L
1,642 Elo+
Party 2
Loki
Loki
QXJK
Loki
Level 158
God Stats
6W - 2L
1,643 SR
Queue Stats
227W - 209L
1,621 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RuneEndresz
Morgan Le Fay
Level 143
God Stats
3W - 3L
1,325 SR
Queue Stats
183W - 168L
1,611 Elo+
Party 2
Xbalanque
Xbalanque
TACxShadow
Xbalanque
Level 147
God Stats
6W - 5L
1,566 SR
Queue Stats
27W - 49L
1,399 Elo+
Party 3
Terra
Terra
annihilator1
Terra
Level 157
God Stats
2W - 0L
1,682 SR
Queue Stats
9W - 15L
1,400 Elo+
Party 3
Team Averages
Level 151
1,563 SR
1,535 Elo+

VS

Team Averages
Level 107
1,470 SR
1,645 Elo+
Fafnir
Fafnir
Shibra
Fafnir
Level 104
God Stats
19W - 12L
1,578 SR
Queue Stats
48W - 28L
1,592 Elo+
Party 1
Mulan
Mulan
Smebuloke
Mulan
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 10L
1,800 Elo+
Party 1
Rama
Rama
Teledish
Rama
Level 114
God Stats
1W - 4L
1,500 SR
Queue Stats
294W - 287L
1,556 Elo+
Solo
Pele
Pele
The1ManArmy2000
Pele
Level 118
God Stats
0W - 2L
1,275 SR
Queue Stats
87W - 42L
1,655 Elo+
Party 1
Tiamat
Tiamat
TheKingKous
Tiamat
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 51L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Azorathum
Xing Tian
14
2 / 3 / 2
8,176
511
6,121
15,226
7,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Loki
QXJK
Loki
16
1 / 3 / 3
9,762
610
6,957
8,611
2,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
RuneEndresz
Morgan Le Fay
16
2 / 1 / 1
9,833
615
7,845
11,146
5,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
TACxShadow
Xbalanque
17
5 / 0 / 3
9,748
609
11,000
8,861
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
5 / 0 / 0
9,008
563
3,547
9,560
6,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Shibra
Fafnir
11
0 / 0 / 4
7,515
470
3,710
7,423
6,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Smebuloke
Mulan
13
0 / 3 / 2
7,897
494
7,549
13,826
9,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
12
0 / 8 / 0
7,210
451
3,891
12,244
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
3 / 2 / 1
8,231
514
7,928
12,858
5,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tiamat
15
3 / 2 / 1
8,199
512
6,649
7,704
3,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
15
Kills
6
7
Deaths
15
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Azorathum
Xing Tian
2
3
2
1
W
Loki
QXJK
Loki
1
3
3
0.83
W
Morgan Le Fay
RuneEndresz
Morgan Le Fay
2
1
1
2.5
L
Fafnir
Shibra
Fafnir
0
0
4
2
L
Mulan
Smebuloke
Mulan
0
3
2
0.33
W
Xbalanque
TACxShadow
Xbalanque
5
0
3
6.5
L
Rama
0
8
0
0
L
3
2
1
1.75
L
Tiamat
3
2
1
1.75
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,470
Damage
29,727
53,404
Taken
54,055
25,722
Mitigated
28,738
17,079
Healing
12,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Azorathum
Xing Tian
6,121
592
0
1,696
15,226
7,417
0
2,402
12,824
64,139
1,645
W
Loki
QXJK
Loki
6,957
931
0
656
8,611
2,441
0
3,767
4,844
0
84,286
W
Morgan Le Fay
RuneEndresz
Morgan Le Fay
7,845
654
0
5,165
11,146
5,286
0
0
11,146
77,586
0
L
Fafnir
Shibra
Fafnir
3,710
819
0
2,432
7,423
6,573
0
2,458
4,965
14,022
0
L
Mulan
Smebuloke
Mulan
7,549
111
0
1,865
13,826
9,205
0
9,463
4,363
0
54,230
W
Xbalanque
TACxShadow
Xbalanque
11,000
2,686
0
6,034
8,861
3,636
784
196
8,665
0
91,479
L
Rama
3,891
2,404
49
2,488
12,244
4,158
0
1,174
11,070
0
51,321
L
7,928
1,343
0
2,866
12,858
5,175
0
3,203
9,655
0
86,498
L
Tiamat
6,649
869
0
2,825
7,704
3,627
0
950
6,754
49,951
0
W
3,547
527
524
3,004
9,560
6,942
0
3,994
5,566
14,345
1,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,527
Gold Earned
39,052
569
Minions Killed
484
0
Camps Cleared
0
1,625,095
Distance Traveled
1,582,557
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,176
511
96
6
0
353,678
0
W
Loki
9,762
610
175
11
0
355,114
4
W
Morgan Le Fay
9,833
615
128
8
0
288,524
4
L
Fafnir
7,515
470
20
1
0
345,467
9
L
Mulan
7,897
494
107
7
0
318,077
0
W
Xbalanque
9,748
609
138
9
0
301,021
0
L
Rama
7,210
451
97
6
0
245,762
0
L
Pele
8,231
514
143
9
0
370,734
0
L
Tiamat
8,199
512
117
7
0
302,517
1
W
Terra
9,008
563
32
2
0
326,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role