Player Matchup

Nu Wa
Nu Wa
Anubis-The-Red
Nu Wa
Level 176
God Stats
79W - 83L
1,511 SR
Queue Stats
81W - 89L
1,473 Elo+
Solo
Chaac
Chaac
DetsukaJ
Chaac
Level 148
God Stats
62W - 41L
1,542 SR
Queue Stats
359W - 334L
1,467 Elo+
Solo
Ravana
Ravana
bigboom571
Ravana
Level 126
God Stats
1W - 2L
1,224 SR
Queue Stats
52W - 72L
1,431 Elo+
Solo
Team Averages
Level 150
1,426 SR
1,457 Elo+

VS

Team Averages
Level 81
1,588 SR
1,410 Elo+
Chang'e
Chang'e
ClouddClout
Chang'e
Level 114
God Stats
30W - 31L
1,490 SR
Queue Stats
295W - 286L
1,458 Elo+
Party 1
Fenrir
Fenrir
ItsZedyy
Fenrir
Level 25
God Stats
0W - 2L
1,713 SR
Queue Stats
19W - 22L
1,347 Elo+
Party 1
Achilles
Achilles
iceberrg-
Achilles
Level 105
God Stats
4W - 6L
1,563 SR
Queue Stats
139W - 162L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 6
12,669
905
18,373
8,218
2,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
DetsukaJ
Chaac
18
5 / 2 / 8
11,591
828
14,452
17,586
18,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
bigboom571
Ravana
15
1 / 6 / 10
10,649
761
6,119
11,524
3,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ClouddClout
Chang'e
17
5 / 2 / 4
11,270
805
12,279
14,261
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
ItsZedyy
Fenrir
14
0 / 7 / 8
9,420
673
4,073
12,409
3,290
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
iceberrg-
Achilles
16
4 / 5 / 3
10,734
767
12,261
18,474
20,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
14
Kills
9
9
Deaths
14
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
Chang'e
ClouddClout
Chang'e
5
2
4
3.5
W
Chaac
DetsukaJ
Chaac
5
2
8
4.5
L
Fenrir
ItsZedyy
Fenrir
0
7
8
0.57
W
Ravana
bigboom571
Ravana
1
6
10
1
L
Achilles
iceberrg-
Achilles
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,944
Damage
28,613
37,328
Taken
45,144
24,953
Mitigated
28,096
11,187
Healing
10,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,373
5,550
0
2,632
8,218
2,454
2,740
3,349
4,661
62,320
474
L
Chang'e
ClouddClout
Chang'e
12,279
489
2,199
5,063
14,261
4,519
318
5,654
8,429
56,259
0
W
Chaac
DetsukaJ
Chaac
14,452
547
210
6,111
17,586
18,756
400
5,004
12,115
0
39,463
L
Fenrir
ItsZedyy
Fenrir
4,073
820
0
1,229
12,409
3,290
0
6,218
5,997
0
17,756
W
Ravana
bigboom571
Ravana
6,119
940
0
2,234
11,524
3,743
0
3,958
7,286
0
22,963
L
Achilles
iceberrg-
Achilles
12,261
2,323
0
1,989
18,474
20,287
215
6,373
11,284
0
31,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,909
Gold Earned
31,424
163
Minions Killed
164
0
Camps Cleared
0
770,193
Distance Traveled
737,382
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,669
905
82
6
0
241,251
4
L
Chang'e
11,270
805
88
6
0
282,028
2
W
Chaac
11,591
828
46
3
0
281,820
3
L
Fenrir
9,420
673
27
2
0
232,308
0
W
Ravana
10,649
761
35
3
0
247,122
0
L
Achilles
10,734
767
49
4
0
223,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role