Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
A Liminal Space
Maui
Level 167
God Stats
11W - 11L
1,476 SR
Queue Stats
1,071W - 1,099L
1,456 Elo+
Party 1
Set
Set
XxSwitch
Set
Level 213
God Stats
0W - 4L
1,300 SR
Queue Stats
829W - 826L
1,480 Elo+
Party 1
Martichoras
Martichoras
drunkinmunky80
Martichoras
Level 268
God Stats
10W - 17L
1,306 SR
Queue Stats
870W - 886L
1,532 Elo+
Party 1
Janus
Janus
xBroken Wishx
Janus
Level 153
God Stats
9W - 7L
1,689 SR
Queue Stats
366W - 366L
1,554 Elo+
Party 1
Team Averages
Level 190
1,454 SR
1,504 Elo+

VS

Team Averages
Level 145
1,482 SR
1,482 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Blackfire196
Ymir
Level 89
God Stats
2W - 0L
1,738 SR
Queue Stats
43W - 46L
1,485 Elo+
Party 2
Nox
Nox
Dlinquencious
Nox
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,433 Elo+
Party 3
Jormungandr
Jormungandr
agOnize1
Jormungandr
Level 192
God Stats
1W - 1L
1,172 SR
Queue Stats
17W - 14L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 3 / 0
4,363
873
1,557
3,494
1,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 0 / 1
5,244
1,049
1,882
4,560
3,768
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

9
0 / 2 / 1
4,911
982
3,516
4,259
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Martichoras
drunkinmunky80
Martichoras
10
0 / 1 / 0
5,040
1,008
3,728
3,584
1,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,229
1,046
2,946
2,109
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 3
5,779
1,156
4,647
2,740
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nut
 
Nut
10
2 / 0 / 4
5,714
1,143
3,301
2,467
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 0 / 4
5,611
1,122
2,347
4,642
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 1 / 4
5,276
1,055
1,419
2,599
1,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
agOnize1
Jormungandr
10
2 / 0 / 3
5,485
1,097
4,072
4,238
3,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
1
Kills
7
7
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
W
Merlin
 
Merlin
1
1
3
2.5
W
Nut
 
Nut
2
0
4
4
L
0
0
1
0.5
W
1
0
4
3
W
1
1
4
3
L
0
2
1
0.25
W
Jormungandr
agOnize1
Jormungandr
2
0
3
3.5
L
Martichoras
drunkinmunky80
Martichoras
0
1
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,629
Damage
15,786
18,006
Taken
16,686
9,727
Mitigated
9,630
5,561
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,557
0
21
223
3,494
1,789
0
1,994
1,467
2,602
88
W
Merlin
 
Merlin
4,647
185
254
182
2,740
927
0
657
2,083
13,381
0
W
Nut
 
Nut
3,301
1,319
515
675
2,467
820
0
706
1,761
0
7,771
L
1,882
295
802
2,034
4,560
3,768
0
2,882
1,431
2,873
0
W
2,347
91
573
1,194
4,642
3,528
0
1,795
2,780
4,040
0
W
1,419
187
802
378
2,599
1,193
0
1,541
1,058
5,061
0
L
3,516
727
203
789
4,259
1,797
0
1,959
2,214
0
5,589
W
Jormungandr
agOnize1
Jormungandr
4,072
520
536
1,170
4,238
3,162
0
1,495
2,677
7,785
1,241
L
Martichoras
drunkinmunky80
Martichoras
3,728
420
590
899
3,584
1,549
0
2,773
721
0
11,832
L
2,946
84
0
0
2,109
824
0
1,471
548
10,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,787
Gold Earned
27,865
50
Minions Killed
50
0
Camps Cleared
0
450,697
Distance Traveled
451,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,363
873
4
1
0
51,241
0
W
Merlin
5,779
1,156
18
4
0
89,687
0
W
Nut
5,714
1,143
13
3
0
105,283
0
L
Maui
5,244
1,049
7
1
0
108,909
0
W
Ymir
5,611
1,122
1
0
0
92,992
0
W
Nox
5,276
1,055
11
2
0
83,560
0
L
Set
4,911
982
7
1
0
96,386
0
W
Jormungandr
5,485
1,097
7
1
0
80,326
0
L
Martichoras
5,040
1,008
16
3
0
96,612
0
L
Janus
5,229
1,046
16
3
0
97,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role