Player Matchup

Anubis
Anubis
GODBLACKSMITS
Anubis
Level 79
God Stats
1W - 1L
1,730 SR
Queue Stats
10W - 14L
1,548 Elo+
Solo
Sylvanus
Sylvanus
KeratoJr
Sylvanus
Level 63
God Stats
11W - 7L
1,614 SR
Queue Stats
64W - 90L
1,436 Elo+
Party 1
King Arthur
King Arthur
MaestroPiero
King Arthur
Level 156
God Stats
19W - 13L
1,583 SR
Queue Stats
369W - 344L
1,583 Elo+
Solo
Danzaburou
Danzaburou
Rhemis
Danzaburou
Level 119
God Stats
3W - 5L
1,371 SR
Queue Stats
77W - 83L
1,460 Elo+
Party 1
Nemesis
Nemesis
traceydenim
Nemesis
Level 156
God Stats
6W - 3L
1,606 SR
Queue Stats
209W - 190L
1,519 Elo+
Solo
Team Averages
Level 115
1,581 SR
1,509 Elo+

VS

Team Averages
Level 137
1,463 SR
1,495 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Eminemcia
Thor
Level 156
God Stats
0W - 2L
1,479 SR
Queue Stats
56W - 58L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
Matty1032
Baron Samedi
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 44L
1,503 Elo+
Solo
Maui
Maui
SG14h
Maui
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 167L
1,514 Elo+
Solo
Merlin
Merlin
XCXㅤ
Merlin
Level 156
God Stats
2W - 7L
1,338 SR
Queue Stats
832W - 838L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,022
804
413
2,735
1,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
KeratoJr
Sylvanus
6
0 / 1 / 2
3,287
657
1,870
3,566
1,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
MaestroPiero
King Arthur
7
1 / 0 / 0
4,119
824
880
2,062
579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
Rhemis
Danzaburou
6
2 / 1 / 1
3,642
728
2,639
2,903
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
traceydenim
Nemesis
7
2 / 0 / 0
3,694
739
751
2,270
679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
2 / 2 / 0
3,428
686
3,689
3,540
771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
1
0 / 1 / 0
2,515
503
0
626
113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
Matty1032
Baron Samedi
8
1 / 1 / 0
3,591
718
1,824
2,319
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
SG14h
Maui
5
0 / 1 / 2
3,268
654
1,152
4,061
2,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
XCXㅤ
Merlin
4
0 / 1 / 0
2,958
592
352
1,575
250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
0
1
L
Thor
0
1
0
0
W
0
1
1
0.5
W
Sylvanus
KeratoJr
Sylvanus
0
1
2
1
W
King Arthur
MaestroPiero
King Arthur
1
0
0
1
L
Baron Samedi
Matty1032
Baron Samedi
1
1
0
1
W
Danzaburou
Rhemis
Danzaburou
2
1
1
2.5
L
Maui
SG14h
Maui
0
1
2
1
L
Merlin
XCXㅤ
Merlin
0
1
0
0
W
Nemesis
traceydenim
Nemesis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,553
Damage
7,017
13,536
Taken
12,121
4,347
Mitigated
3,731
5,144
Healing
4,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,689
2,393
0
1,396
3,540
771
0
584
2,956
0
16,064
L
Thor
0
0
0
0
626
113
0
0
626
0
0
W
413
57
0
1,293
2,735
1,161
0
1,491
1,244
25,550
1,038
W
Sylvanus
KeratoJr
Sylvanus
1,870
1,259
372
1,092
3,566
1,131
0
553
3,013
9,720
3,708
W
King Arthur
MaestroPiero
King Arthur
880
312
0
750
2,062
579
0
231
1,710
0
19,608
L
Baron Samedi
Matty1032
Baron Samedi
1,824
142
0
1,143
2,319
497
0
413
1,906
15,714
0
W
Danzaburou
Rhemis
Danzaburou
2,639
1,115
0
1,203
2,903
797
0
599
2,304
0
18,109
L
Maui
SG14h
Maui
1,152
333
0
1,013
4,061
2,100
0
1,034
3,027
5,355
0
L
Merlin
XCXㅤ
Merlin
352
0
0
1,004
1,575
250
0
0
1,575
6,340
0
W
Nemesis
traceydenim
Nemesis
751
335
0
434
2,270
679
0
333
1,937
0
19,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,764
Gold Earned
15,760
184
Minions Killed
88
0
Camps Cleared
0
524,634
Distance Traveled
384,536
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,428
686
34
7
0
103,300
0
L
Thor
2,515
503
0
0
0
8,442
0
W
Anubis
4,022
804
56
11
0
88,794
0
W
Sylvanus
3,287
657
25
5
0
113,562
2
W
King Arthur
4,119
824
33
7
0
95,555
1
L
Baron Samedi
3,591
718
36
7
0
98,090
0
W
Danzaburou
3,642
728
25
5
0
93,167
0
L
Maui
3,268
654
4
1
0
106,300
0
L
Merlin
2,958
592
14
3
0
68,404
0
W
Nemesis
3,694
739
45
9
0
133,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role