Player Matchup

Horus
Horus
Ninjababin09
Horus
Level 125
God Stats
77W - 45L
1,730 SR
Queue Stats
86W - 60L
1,627 Elo+
Party 2
Nu Wa
Nu Wa
Trabs987
Nu Wa
Level 129
God Stats
4W - 3L
1,559 SR
Queue Stats
30W - 31L
1,473 Elo+
Solo
Thor
Thor
Yäki
Thor
Level 157
God Stats
4W - 6L
1,434 SR
Queue Stats
50W - 46L
1,623 Elo+
Party 2
Izanami
Izanami
basicallyicanrun
Izanami
Level 144
God Stats
7W - 3L
1,731 SR
Queue Stats
120W - 105L
1,614 Elo+
Party 2
Tyr
Tyr
mibn
Tyr
Level 129
God Stats
4W - 9L
1,499 SR
Queue Stats
115W - 101L
1,603 Elo+
Party 2
Team Averages
Level 137
1,591 SR
1,588 Elo+

VS

Team Averages
Level 136
1,588 SR
1,569 Elo+
Cabrakan
Cabrakan
Chaviiia
Cabrakan
Level 167
God Stats
14W - 15L
1,620 SR
Queue Stats
121W - 108L
1,586 Elo+
Solo
Bacchus
Bacchus
Chibistorm
Bacchus
Level 120
God Stats
4W - 4L
1,688 SR
Queue Stats
149W - 143L
1,558 Elo+
Party 1
Charybdis
Charybdis
Shredder88x
Charybdis
Level 162
God Stats
2W - 6L
1,425 SR
Queue Stats
62W - 61L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
That0neguy650
Zhong Kui
Level 117
God Stats
6W - 2L
1,902 SR
Queue Stats
78W - 71L
1,563 Elo+
Party 1
Fenrir
Fenrir
cisco_pr1717
Fenrir
Level 114
God Stats
0W - 2L
1,305 SR
Queue Stats
26W - 25L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 10
6,680
607
5,563
9,263
6,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Nu Wa
Trabs987
Nu Wa
11
2 / 1 / 6
6,589
599
6,874
4,743
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Yäki
Thor
12
7 / 1 / 3
6,874
625
5,517
8,399
2,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
7 / 1 / 2
7,918
720
7,277
7,556
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
mibn
Tyr
11
0 / 2 / 3
6,489
590
4,137
9,110
5,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Chaviiia
Cabrakan
10
0 / 5 / 1
5,671
516
4,742
10,232
7,255
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Chibistorm
Bacchus
9
1 / 1 / 1
5,812
528
3,429
8,213
7,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Shredder88x
Charybdis
9
1 / 6 / 0
5,383
489
4,585
8,884
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
That0neguy650
Zhong Kui
11
3 / 3 / 0
6,824
620
5,531
9,481
5,732
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
10
1 / 3 / 1
5,759
524
3,391
7,675
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
6
6
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Chaviiia
Cabrakan
0
5
1
0.1
L
Bacchus
Chibistorm
Bacchus
1
1
1
1.5
W
2
1
10
7
L
Charybdis
Shredder88x
Charybdis
1
6
0
0.17
L
Zhong Kui
That0neguy650
Zhong Kui
3
3
0
1
W
Nu Wa
Trabs987
Nu Wa
2
1
6
5
W
Thor
Yäki
Thor
7
1
3
8.5
W
7
1
2
8
L
Fenrir
1
3
1
0.5
W
Tyr
mibn
Tyr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,368
Damage
21,678
39,071
Taken
44,485
19,434
Mitigated
24,901
18,606
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Chaviiia
Cabrakan
4,742
907
0
3,029
10,232
7,255
0
4,321
5,911
42,855
793
L
Bacchus
Chibistorm
Bacchus
3,429
463
0
2,171
8,213
7,224
0
813
7,400
14,526
0
W
5,563
2,399
437
3,501
9,263
6,727
0
3,193
6,070
0
16,961
L
Charybdis
Shredder88x
Charybdis
4,585
2,900
0
2,676
8,884
2,263
0
414
8,470
0
32,759
L
Zhong Kui
That0neguy650
Zhong Kui
5,531
824
0
5,399
9,481
5,732
0
494
8,987
45,851
1,449
W
Nu Wa
Trabs987
Nu Wa
6,874
1,928
0
1,253
4,743
1,663
0
3,372
1,371
46,228
380
W
Thor
Yäki
Thor
5,517
2,002
0
5,057
8,399
2,998
0
2,423
5,976
0
45,280
W
7,277
4,661
0
4,425
7,556
2,350
513
205
7,351
0
64,567
L
Fenrir
3,391
919
0
3,390
7,675
2,427
0
836
6,839
0
29,600
W
Tyr
mibn
Tyr
4,137
395
0
3,933
9,110
5,696
0
4,086
5,024
1,056
45,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,550
Gold Earned
29,449
393
Minions Killed
319
0
Camps Cleared
0
1,134,923
Distance Traveled
997,123
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,671
516
80
7
0
198,337
1
L
Bacchus
5,812
528
21
2
0
227,175
0
W
Horus
6,680
607
17
2
0
236,300
0
L
Charybdis
5,383
489
68
6
0
182,013
0
L
Zhong Kui
6,824
620
82
7
0
172,345
0
W
Nu Wa
6,589
599
77
7
0
196,195
1
W
Thor
6,874
625
73
7
0
232,528
0
W
Izanami
7,918
720
132
12
0
211,837
0
L
Fenrir
5,759
524
68
6
0
217,253
0
W
Tyr
6,489
590
94
9
0
258,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role