Player Matchup

Freya
Freya
IMA G V1
Freya
Level 85
God Stats
93W - 69L
1,642 SR
Queue Stats
261W - 274L
1,510 Elo+
Solo
Chaac
Chaac
RealHuntman97
Chaac
Level 80
God Stats
0W - 5L
1,438 SR
Queue Stats
106W - 122L
1,362 Elo+
Solo
Atlas
Atlas
SECRET_XxminixX
Atlas
Level 68
God Stats
5W - 5L
1,558 SR
Queue Stats
28W - 36L
1,367 Elo+
Party 2
Lancelot
Lancelot
TVUL_Seraph
Lancelot
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,417 Elo+
Solo
Chiron
Chiron
manu5102005
Chiron
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,264 Elo+
Party 2
Team Averages
Level 78
1,528 SR
1,384 Elo+

VS

Team Averages
Level 93
1,566 SR
1,487 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CaptainAllchy322
Cerberus
Level 106
God Stats
39W - 35L
1,531 SR
Queue Stats
90W - 86L
1,525 Elo+
Solo
Cupid
Cupid
ChefSel
Cupid
Level 64
God Stats
8W - 8L
1,472 SR
Queue Stats
265W - 302L
1,436 Elo+
Party 1
Discordia
Discordia
TrulyyTragic
Discordia
Level 115
God Stats
40W - 21L
1,703 SR
Queue Stats
98W - 90L
1,485 Elo+
Party 3
Surtr
Surtr
whattuI
Surtr
Level 76
God Stats
38W - 27L
1,622 SR
Queue Stats
85W - 74L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
IMA G V1
Freya
10
0 / 4 / 0
5,279
528
1,867
7,897
1,715
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 3 / 0
5,363
536
3,175
8,312
6,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 1
4,958
496
4,804
10,336
5,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
TVUL_Seraph
Lancelot
10
2 / 4 / 0
5,364
536
3,599
6,934
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
9
0 / 4 / 3
4,845
485
3,706
5,882
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 1 / 7
5,829
583
3,747
6,773
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 1 / 5
5,995
600
4,858
10,342
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cupid
ChefSel
Cupid
10
5 / 1 / 2
5,882
588
5,981
6,399
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
TrulyyTragic
Discordia
12
6 / 0 / 3
7,093
709
6,330
2,428
583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
whattuI
Surtr
12
3 / 0 / 3
6,935
694
5,222
6,378
3,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
18
18
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
7
5.5
W
2
1
5
4.5
W
Cupid
ChefSel
Cupid
5
1
2
6
L
Freya
IMA G V1
Freya
0
4
0
0
L
0
3
0
0
L
1
3
1
0.5
L
Lancelot
TVUL_Seraph
Lancelot
2
4
0
0.5
W
Discordia
TrulyyTragic
Discordia
6
0
3
7.5
L
Chiron
0
4
3
0.38
W
Surtr
whattuI
Surtr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,151
Damage
26,138
39,361
Taken
32,320
17,570
Mitigated
13,621
9,271
Healing
15,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,747
941
0
3,306
6,773
1,656
0
1,087
5,686
0
30,910
W
4,858
114
0
3,047
10,342
5,997
333
2,340
8,002
17,047
2,145
W
Cupid
ChefSel
Cupid
5,981
3,824
1,569
4,076
6,399
1,932
765
2,386
4,013
0
36,971
L
Freya
IMA G V1
Freya
1,867
442
0
2,438
7,897
1,715
0
3,828
3,669
33,319
64
L
3,175
83
0
2,912
8,312
6,759
0
682
7,063
0
35,320
L
4,804
1,586
1,261
1,438
10,336
5,305
0
2,809
7,525
18,712
0
L
Lancelot
TVUL_Seraph
Lancelot
3,599
896
0
395
6,934
2,444
0
1,208
5,523
0
35,147
W
Discordia
TrulyyTragic
Discordia
6,330
670
0
964
2,428
583
0
854
1,574
35,133
214
L
Chiron
3,706
1,705
288
539
5,882
1,347
0
2,107
3,775
0
22,394
W
Surtr
whattuI
Surtr
5,222
2,291
0
2,456
6,378
3,453
0
0
5,997
1,721
42,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,809
Gold Earned
31,734
256
Minions Killed
301
0
Camps Cleared
0
1,027,101
Distance Traveled
1,055,352
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,829
583
44
4
0
234,339
1
W
Cerberus
5,995
600
32
3
0
200,788
6
W
Cupid
5,882
588
60
6
0
182,639
3
L
Freya
5,279
528
63
6
0
198,021
0
L
Chaac
5,363
536
76
8
0
191,037
0
L
Atlas
4,958
496
11
1
0
200,310
2
L
Lancelot
5,364
536
71
7
0
246,378
0
W
Discordia
7,093
709
79
8
0
217,969
1
L
Chiron
4,845
485
35
4
0
191,355
0
W
Surtr
6,935
694
86
9
0
219,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role