Player Matchup

Artemis
Artemis
 
Artemis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DeGlasc
Sylvanus
Level 45
God Stats
10W - 12L
1,464 SR
Queue Stats
143W - 201L
1,377 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IMIFenix
Cu Chulainn
Level 162
God Stats
2W - 3L
1,351 SR
Queue Stats
317W - 310L
1,431 Elo+
Solo
Nox
Nox
TiaVelma
Nox
Level 199
God Stats
6W - 11L
1,450 SR
Queue Stats
61W - 74L
1,427 Elo+
Party 1
Sol
Sol
hac3t3cul14r
Sol
Level 106
God Stats
26W - 35L
1,513 SR
Queue Stats
88W - 101L
1,486 Elo+
Solo
Team Averages
Level 127
1,456 SR
1,444 Elo+

VS

Team Averages
Level 150
1,491 SR
1,562 Elo+
Hou Yi
Hou Yi
LuciferMyLife
Hou Yi
Level 150
God Stats
3W - 1L
1,661 SR
Queue Stats
18W - 5L
1,804 Elo+
Party 3
Loki
Loki
NICOOSMITE17
Loki
Level 147
God Stats
0W - 4L
1,459 SR
Queue Stats
79W - 75L
1,528 Elo+
Party 2
Hera
Hera
Prankhinddla
Hera
Level 154
God Stats
0W - 2L
1,334 SR
Queue Stats
45W - 54L
1,503 Elo+
Party 2
Fenrir
Fenrir
SexyJapanese
Fenrir
Level 180
God Stats
17W - 19L
1,499 SR
Queue Stats
242W - 214L
1,536 Elo+
Party 3
Amaterasu
Amaterasu
matatutonoia
Amaterasu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
1 / 0 / 1
3,414
683
2,093
2,723
840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
DeGlasc
Sylvanus
6
0 / 1 / 2
3,344
669
1,551
2,569
859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
IMIFenix
Cu Chulainn
7
4 / 0 / 0
4,361
872
2,901
2,498
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 1 / 1
3,951
790
657
1,653
460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
0 / 5 / 1
3,073
615
1,467
4,760
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 2 / 2
4,063
813
3,395
4,160
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 0
3,851
770
539
3,544
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 1
3,159
632
425
1,643
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
6
2 / 0 / 4
4,263
853
3,359
5,269
1,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Amaterasu
matatutonoia
Amaterasu
2
0 / 2 / 0
2,667
533
498
1,717
668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
7
7
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
0
1
1.5
W
Sylvanus
DeGlasc
Sylvanus
0
1
2
1
W
Cu Chulainn
IMIFenix
Cu Chulainn
4
0
0
4
L
4
2
2
2.5
L
1
0
0
1
L
0
2
1
0.25
L
Fenrir
2
0
4
4
W
1
1
1
1.5
W
0
5
1
0.1
L
Amaterasu
matatutonoia
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,669
Damage
8,216
14,203
Taken
16,333
4,316
Mitigated
4,923
3,453
Healing
5,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,093
1,000
0
450
2,723
840
0
0
2,723
0
14,687
W
Sylvanus
DeGlasc
Sylvanus
1,551
754
198
465
2,569
859
0
0
2,569
8,376
3,331
W
Cu Chulainn
IMIFenix
Cu Chulainn
2,901
605
0
1,014
2,498
1,255
9
109
2,267
335
18,137
L
3,395
1,953
0
1,280
4,160
1,184
20
1,330
2,830
0
17,745
L
539
71
0
2,266
3,544
791
0
240
3,304
0
21,592
L
425
0
0
10
1,643
332
0
327
1,316
5,701
0
L
Fenrir
3,359
747
0
1,754
5,269
1,948
0
1,522
3,747
0
11,038
W
657
94
0
250
1,653
460
0
218
1,377
18,162
0
W
1,467
646
0
1,076
4,760
902
0
0
4,760
8,957
0
L
Amaterasu
matatutonoia
Amaterasu
498
238
0
300
1,717
668
0
0
1,717
0
3,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,143
Gold Earned
18,003
139
Minions Killed
106
0
Camps Cleared
0
576,773
Distance Traveled
452,165
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,414
683
30
6
0
118,328
0
W
Sylvanus
3,344
669
29
6
0
109,838
2
W
Cu Chulainn
4,361
872
34
7
0
119,488
1
L
Hou Yi
4,063
813
27
5
0
95,623
0
L
Loki
3,851
770
53
11
0
134,841
1
L
Hera
3,159
632
11
2
0
64,895
0
L
Fenrir
4,263
853
12
2
0
115,065
0
W
Nox
3,951
790
32
6
0
108,680
2
W
Sol
3,073
615
14
3
0
120,439
0
L
Amaterasu
2,667
533
3
1
0
41,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role