Player Matchup

Thoth
Thoth
AIiceredIips
Thoth
Level 58
God Stats
2W - 3L
1,580 SR
Queue Stats
110W - 101L
1,512 Elo+
Party 1
Olorun
Olorun
JKW0LF
Olorun
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
JoWayyy
Cthulhu
Level 184
God Stats
8W - 8L
1,621 SR
Queue Stats
533W - 565L
1,448 Elo+
Solo
Skadi
Skadi
Nick Mittenz
Skadi
Level 98
God Stats
1W - 0L
1,285 SR
Queue Stats
99W - 98L
1,487 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TB PhePhe
Kumbhakarna
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,643 Elo+
Party 1
Team Averages
Level 114
1,497 SR
1,516 Elo+

VS

Team Averages
Level 104
1,587 SR
1,486 Elo+
Ishtar
Ishtar
Dafrogx
Ishtar
Level 84
God Stats
3W - 2L
1,870 SR
Queue Stats
180W - 176L
1,559 Elo+
Party 3
Cerberus
Cerberus
DarkTulip5329
Cerberus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 186L
1,339 Elo+
Party 2
Jing Wei
Jing Wei
DeformedLove
Jing Wei
Level 156
God Stats
7W - 15L
1,306 SR
Queue Stats
217W - 235L
1,453 Elo+
Party 2
Anubis
Anubis
Nogardhero
Anubis
Level 157
God Stats
2W - 4L
1,554 SR
Queue Stats
267W - 233L
1,574 Elo+
Solo
Cupid
Cupid
defundthecraigs
Cupid
Level 104
God Stats
1W - 2L
1,703 SR
Queue Stats
232W - 240L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
9,362
936
12,702
7,514
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
JKW0LF
Olorun
14
2 / 3 / 13
8,496
850
8,879
8,025
3,358
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
JoWayyy
Cthulhu
15
5 / 3 / 8
9,170
917
16,409
14,492
13,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 8
8,897
890
11,812
9,302
3,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kumbhakarna
TB PhePhe
Kumbhakarna
14
2 / 3 / 10
8,620
862
3,490
13,495
11,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dafrogx
Ishtar
15
5 / 3 / 7
8,650
865
9,158
9,661
3,134
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
DarkTulip5329
Cerberus
11
0 / 8 / 6
7,174
717
6,797
16,206
13,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
DeformedLove
Jing Wei
14
1 / 3 / 8
8,170
817
4,038
9,900
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Nogardhero
Anubis
14
2 / 3 / 11
8,086
809
13,836
9,718
4,204
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 2 / 5
8,543
854
8,366
9,986
3,302
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
50
19
Kills
13
13
Deaths
19
49
Assists
37
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
L
Ishtar
Dafrogx
Ishtar
5
3
7
2.83
L
Cerberus
DarkTulip5329
Cerberus
0
8
6
0.38
L
Jing Wei
DeformedLove
Jing Wei
1
3
8
1.67
W
Olorun
JKW0LF
Olorun
2
3
13
2.83
W
Cthulhu
JoWayyy
Cthulhu
5
3
8
3
W
4
2
8
4
L
Anubis
Nogardhero
Anubis
2
3
11
2.5
W
Kumbhakarna
TB PhePhe
Kumbhakarna
2
3
10
2.33
L
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,292
Damage
42,195
52,828
Taken
55,471
34,230
Mitigated
27,516
11,626
Healing
21,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,702
121
591
308
7,514
2,511
0
3,627
3,887
18,219
758
L
Ishtar
Dafrogx
Ishtar
9,158
4,643
804
2,034
9,661
3,134
0
7,278
1,852
0
16,311
L
Cerberus
DarkTulip5329
Cerberus
6,797
59
917
1,129
16,206
13,701
0
10,895
4,727
10,482
0
L
Jing Wei
DeformedLove
Jing Wei
4,038
2,641
0
2,921
9,900
3,175
0
6,276
3,069
0
16,205
W
Olorun
JKW0LF
Olorun
8,879
4,273
1,800
1,856
8,025
3,358
592
2,616
5,409
17,688
656
W
Cthulhu
JoWayyy
Cthulhu
16,409
294
2,056
2,582
14,492
13,318
62
4,651
9,841
23,271
2,449
W
11,812
2,826
894
976
9,302
3,537
585
3,748
5,554
0
28,894
L
Anubis
Nogardhero
Anubis
13,836
790
779
3,151
9,718
4,204
0
6,257
3,015
27,762
0
W
Kumbhakarna
TB PhePhe
Kumbhakarna
3,490
278
0
563
13,495
11,506
308
5,991
7,504
7,295
0
L
8,366
3,985
4,730
5,447
9,986
3,302
335
5,869
3,845
0
17,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,545
Gold Earned
40,623
114
Minions Killed
115
0
Camps Cleared
0
944,985
Distance Traveled
875,021
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,362
936
18
2
0
190,463
0
L
Ishtar
8,650
865
14
1
0
182,085
0
L
Cerberus
7,174
717
23
2
0
161,633
0
L
Jing Wei
8,170
817
25
3
0
191,705
0
W
Olorun
8,496
850
24
2
0
178,744
0
W
Cthulhu
9,170
917
32
3
0
189,498
0
W
Skadi
8,897
890
32
3
0
194,071
0
L
Anubis
8,086
809
36
4
0
141,796
0
W
Kumbhakarna
8,620
862
8
1
0
192,209
0
L
Cupid
8,543
854
17
2
0
197,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role