Player Matchup

Ne Zha
Ne Zha
Silver IV
 
Ne Zha
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
LAMARCA VIDIGAL
Medusa
Silver III
Level 166
God Stats
8W - 5L
1,586 SR
Queue Stats
32W - 51L
964 MMR
Solo
Ra
Ra
Silver II
Moranguette
Ra
Silver II
Level 128
God Stats
1W - 1L
1,312 SR
Queue Stats
5W - 5L
1,361 MMR
Solo
Ymir
Ymir
Silver II
Riznek
Ymir
Silver II
Level 150
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 49L
1,045 MMR
Solo
Cerberus
Cerberus
Silver III
xRotciv
Cerberus
Silver III
Level 156
God Stats
4W - 2L
1,547 SR
Queue Stats
126W - 139L
817 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 152
1,489 SR
1,137 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 171
1,415 SR
1,237 MMR
Tiamat
Tiamat
Silver II
 
Tiamat
Silver II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze II
IvaniaSlc
Skadi
Bronze II
Level 245
God Stats
0W - 1L
1,646 SR
Queue Stats
2W - 15L
1,059 MMR
Solo
Scylla
Scylla
Gold II
Jesu_S4uo
Scylla
Gold II
Level 154
God Stats
3W - 9L
1,373 SR
Queue Stats
283W - 286L
1,502 MMR
Party 1
Vamana
Vamana
Silver V
KingNicocL
Vamana
Silver V
Level 143
God Stats
0W - 2L
1,271 SR
Queue Stats
81W - 109L
766 MMR
Solo
Bellona
Bellona
Gold V
Moshou02Py
Bellona
Gold V
Level 147
God Stats
0W - 2L
1,287 SR
Queue Stats
387W - 389L
1,360 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 0 / 4
6,496
591
5,076
10,483
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 2
5,322
484
2,482
2,781
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
9 / 0 / 2
8,014
729
8,517
5,850
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
Riznek
Ymir
9
1 / 1 / 5
5,522
502
2,831
6,491
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
xRotciv
Cerberus
12
1 / 1 / 1
6,991
636
6,096
8,585
3,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CthulhuHorusKumbhakarnaAchilles

VS

Bans
ThorAo KuangAthenaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 2 / 0
5,212
474
3,381
7,753
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
IvaniaSlc
Skadi
9
0 / 0 / 0
5,220
475
1,562
2,349
627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Scylla
Jesu_S4uo
Scylla
10
0 / 5 / 0
5,415
492
3,441
6,040
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
KingNicocL
Vamana
11
0 / 2 / 1
6,177
562
4,440
9,065
2,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Moshou02Py
Bellona
9
2 / 6 / 0
5,221
475
4,915
9,314
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
15
Kills
2
2
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
4
6
L
Tiamat
 
Tiamat
0
2
0
0
L
Skadi
IvaniaSlc
Skadi
0
0
0
0
L
Scylla
Jesu_S4uo
Scylla
0
5
0
0
L
Vamana
KingNicocL
Vamana
0
2
1
0.25
W
0
0
2
1
W
9
0
2
10
L
Bellona
Moshou02Py
Bellona
2
6
0
0.33
W
Ymir
Riznek
Ymir
1
1
5
3.5
W
Cerberus
xRotciv
Cerberus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,002
Damage
17,739
34,190
Taken
34,521
13,376
Mitigated
14,611
16,081
Healing
6,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,076
1,805
0
5,853
10,483
3,580
0
1,144
9,268
0
44,500
L
Tiamat
 
Tiamat
3,381
105
0
2,317
7,753
5,208
0
3,413
4,340
15,583
0
L
Skadi
IvaniaSlc
Skadi
1,562
327
0
571
2,349
627
0
562
1,787
0
28,216
L
Scylla
Jesu_S4uo
Scylla
3,441
143
0
575
6,040
1,436
0
3,615
2,392
36,583
0
L
Vamana
KingNicocL
Vamana
4,440
1,475
0
1,666
9,065
2,598
0
5,942
3,123
0
45,074
W
2,482
699
0
912
2,781
743
0
1,023
1,758
0
37,348
W
8,517
1,165
1,140
2,260
5,850
2,164
0
2,279
3,439
59,511
2,944
L
Bellona
Moshou02Py
Bellona
4,915
1,777
0
1,625
9,314
4,742
0
3,287
6,027
0
30,345
W
Ymir
Riznek
Ymir
2,831
569
0
1,476
6,491
3,487
0
2,049
4,318
9,593
0
W
Cerberus
xRotciv
Cerberus
6,096
399
0
4,440
8,585
3,402
0
0
8,585
54,198
1,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,345
Gold Earned
27,245
441
Minions Killed
318
0
Camps Cleared
0
1,157,528
Distance Traveled
1,120,015
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,496
591
74
7
0
248,464
1
L
Tiamat
5,212
474
27
2
0
212,485
2
L
Skadi
5,220
475
65
6
0
214,640
0
L
Scylla
5,415
492
94
9
0
212,284
0
L
Vamana
6,177
562
90
8
0
225,652
2
W
Medusa
5,322
484
83
8
0
213,365
2
W
Ra
8,014
729
118
11
0
247,682
0
L
Bellona
5,221
475
42
4
0
254,954
0
W
Ymir
5,522
502
13
1
0
231,998
3
W
Cerberus
6,991
636
153
14
0
216,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role