Player Matchup

Bellona
Bellona
AtDabeach
Bellona
Level 15
God Stats
14W - 13L
1,595 SR
Queue Stats
18W - 19L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
Lance13306
Danzaburou
Level 89
God Stats
4W - 3L
1,584 SR
Queue Stats
204W - 191L
1,480 Elo+
Party 1
Anubis
Anubis
LunchBurglar
Anubis
Level 117
God Stats
10W - 4L
1,744 SR
Queue Stats
214W - 204L
1,474 Elo+
Party 1
Atlas
Atlas
SpinNo0b
Atlas
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 38L
1,444 Elo+
Solo
Scylla
Scylla
youngricebowl
Scylla
Level 75
God Stats
1W - 1L
1,559 SR
Queue Stats
190W - 183L
1,476 Elo+
Party 1
Team Averages
Level 67
1,596 SR
1,477 Elo+

VS

Team Averages
Level 80
1,503 SR
1,406 Elo+
Vamana
Vamana
Antonoid
Vamana
Level 34
God Stats
2W - 6L
1,173 SR
Queue Stats
70W - 105L
1,140 Elo+
Solo
Nu Wa
Nu Wa
Grillomatador12
Nu Wa
Level 128
God Stats
2W - 3L
1,607 SR
Queue Stats
232W - 220L
1,513 Elo+
Party 2
Sol
Sol
KitzuneeDn
Sol
Level 137
God Stats
5W - 3L
1,628 SR
Queue Stats
190W - 167L
1,515 Elo+
Party 2
Serqet
Serqet
Noovaacaane
Serqet
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,336 Elo+
Solo
Bacchus
Bacchus
R0MP3PN3S34
Bacchus
Level 63
God Stats
49W - 44L
1,604 SR
Queue Stats
139W - 137L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AtDabeach
Bellona
13
0 / 1 / 5
7,794
557
6,388
10,369
9,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Lance13306
Danzaburou
13
3 / 2 / 2
7,664
547
4,083
7,818
2,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
10 / 2 / 5
8,747
625
10,285
9,344
4,155
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
SpinNo0b
Atlas
13
0 / 1 / 7
7,366
526
5,568
10,310
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 4
8,782
627
8,559
5,718
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Antonoid
Vamana
13
0 / 3 / 1
7,352
525
3,963
9,988
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 5 / 2
8,073
577
6,702
8,801
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 2 / 1
7,072
505
6,799
7,659
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
11
1 / 3 / 2
6,313
451
1,576
11,458
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
R0MP3PN3S34
Bacchus
13
2 / 4 / 1
7,762
554
6,752
12,070
11,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
17
Kills
8
8
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
Antonoid
Vamana
0
3
1
0.17
W
Bellona
AtDabeach
Bellona
0
1
5
2.5
L
4
5
2
1
L
1
2
1
0.75
W
Danzaburou
Lance13306
Danzaburou
3
2
2
2
W
Anubis
10
2
5
6.25
L
Serqet
1
3
2
0.67
L
Bacchus
R0MP3PN3S34
Bacchus
2
4
1
0.63
W
Atlas
SpinNo0b
Atlas
0
1
7
3.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,883
Damage
25,792
43,559
Taken
49,976
26,517
Mitigated
25,996
11,423
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Antonoid
Vamana
3,963
783
0
2,894
9,988
8,933
0
1,701
8,287
0
52,732
W
Bellona
AtDabeach
Bellona
6,388
1,320
0
2,495
10,369
9,739
0
1,056
8,662
0
45,031
L
6,702
650
80
466
8,801
1,440
0
6,623
1,879
47,830
40
L
6,799
1,821
0
3,486
7,659
1,917
0
3,134
4,525
61,555
16,372
W
Danzaburou
Lance13306
Danzaburou
4,083
1,647
0
3,263
7,818
2,742
152
4,975
2,843
0
56,629
W
Anubis
10,285
356
0
3,978
9,344
4,155
0
5,135
3,963
64,445
0
L
Serqet
1,576
135
0
4,100
11,458
2,634
0
5,214
6,080
0
35,300
L
Bacchus
R0MP3PN3S34
Bacchus
6,752
132
100
2,972
12,070
11,072
0
6,569
5,438
20,976
0
W
Atlas
SpinNo0b
Atlas
5,568
1,844
0
1,136
10,310
7,810
0
5,294
4,770
23,371
2,648
W
8,559
525
0
551
5,718
2,071
0
3,402
2,234
64,390
2,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,353
Gold Earned
36,572
440
Minions Killed
408
0
Camps Cleared
0
1,488,272
Distance Traveled
1,406,690
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,352
525
88
6
0
286,210
1
W
Bellona
7,794
557
87
6
0
319,076
0
L
Nu Wa
8,073
577
98
7
0
252,761
0
L
Sol
7,072
505
129
9
0
275,511
0
W
Danzaburou
7,664
547
103
7
0
281,534
1
W
Anubis
8,747
625
94
7
0
305,147
0
L
Serqet
6,313
451
68
5
0
330,994
5
L
Bacchus
7,762
554
25
2
0
261,214
0
W
Atlas
7,366
526
33
2
0
285,676
0
W
Scylla
8,782
627
123
9
0
296,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role