Player Matchup

Medusa
Medusa
BigOlBennen
Medusa
Level 112
God Stats
0W - 2L
1,294 SR
Queue Stats
23W - 60L
1,285 Elo+
Party 2
Cthulhu
Cthulhu
BigOlBlar
Cthulhu
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 102L
1,346 Elo+
Party 2
Mulan
Mulan
HeyGarageSmoke-
Mulan
Level 31
God Stats
4W - 21L
1,072 SR
Queue Stats
9W - 34L
1,182 Elo+
Party 2
Aphrodite
Aphrodite
HeyPacker-
Aphrodite
Level 117
God Stats
5W - 7L
1,358 SR
Queue Stats
53W - 80L
1,352 Elo+
Party 2
Surtr
Surtr
Mater__Tater
Surtr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 52L
1,403 Elo+
Party 2
Team Averages
Level 97
1,345 SR
1,314 Elo+

VS

Team Averages
Level 55
1,408 SR
1,432 Elo+
Hachiman
Hachiman
BoolAidJit
Hachiman
Level 41
God Stats
1W - 1L
1,248 SR
Queue Stats
77W - 55L
1,562 Elo+
Party 3
Ymir
Ymir
CrazyCreature53
Ymir
Level 38
God Stats
3W - 6L
1,375 SR
Queue Stats
8W - 20L
1,301 Elo+
Party 1
Gilgamesh
Gilgamesh
Daredevil642041
Gilgamesh
Level 16
God Stats
2W - 2L
1,511 SR
Queue Stats
3W - 4L
1,445 Elo+
Party 1
Nemesis
Nemesis
Oh HeIIo
Nemesis
Level 31
God Stats
3W - 1L
1,605 SR
Queue Stats
9W - 20L
1,325 Elo+
Party 1
Hel
Hel
wayofzay
Hel
Level 148
God Stats
2W - 3L
1,300 SR
Queue Stats
269W - 239L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 5 / 4
8,361
557
13,133
11,465
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
BigOlBlar
Cthulhu
13
4 / 8 / 0
7,909
527
12,575
15,254
5,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 6 / 0
6,969
465
4,349
13,387
7,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
HeyPacker-
Aphrodite
10
0 / 3 / 1
6,567
438
9,221
10,368
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 6 / 3
6,756
450
7,989
13,548
5,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BoolAidJit
Hachiman
14
6 / 2 / 4
8,522
568
9,079
11,546
3,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 6
7,235
482
5,821
17,077
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Daredevil642041
Gilgamesh
14
5 / 0 / 6
9,139
609
9,230
12,682
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Oh HeIIo
Nemesis
15
9 / 3 / 2
8,510
567
8,710
13,479
5,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 2 / 5
9,101
607
12,624
10,722
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
9
Kills
28
28
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
5
4
1
L
Cthulhu
BigOlBlar
Cthulhu
4
8
0
0.5
W
Hachiman
BoolAidJit
Hachiman
6
2
4
4
W
2
2
6
2.5
W
Gilgamesh
Daredevil642041
Gilgamesh
5
0
6
8
L
0
6
0
0
L
Aphrodite
HeyPacker-
Aphrodite
0
3
1
0.17
L
2
6
3
0.58
W
Nemesis
Oh HeIIo
Nemesis
9
3
2
3.33
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,267
Damage
45,464
64,022
Taken
65,506
26,819
Mitigated
33,889
15,819
Healing
24,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,133
5,576
0
2,220
11,465
3,871
926
3,442
7,933
0
55,206
L
Cthulhu
BigOlBlar
Cthulhu
12,575
602
0
410
15,254
5,924
0
7,943
6,654
49,688
251
W
Hachiman
BoolAidJit
Hachiman
9,079
5,771
0
5,624
11,546
3,878
434
1,237
10,093
0
54,240
W
5,821
1,740
0
4,236
17,077
11,517
0
5,388
10,941
20,666
0
W
Gilgamesh
Daredevil642041
Gilgamesh
9,230
3,591
0
3,417
12,682
9,663
673
1,709
10,821
0
55,028
L
4,349
1,303
0
3,208
13,387
7,368
0
0
13,387
0
37,502
L
Aphrodite
HeyPacker-
Aphrodite
9,221
1,016
2,752
5,304
10,368
3,690
0
2,337
7,865
34,675
0
L
7,989
3,624
0
1,925
13,548
5,966
4
3,635
9,775
1,786
45,311
W
Nemesis
Oh HeIIo
Nemesis
8,710
3,146
0
2,890
13,479
5,235
0
4,457
8,540
0
58,390
W
12,624
353
2,350
6,368
10,722
3,596
0
7,031
2,879
60,686
817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,562
Gold Earned
42,507
370
Minions Killed
376
0
Camps Cleared
0
1,348,793
Distance Traveled
1,501,378
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,361
557
84
6
0
269,954
0
L
Cthulhu
7,909
527
90
6
0
299,059
0
W
Hachiman
8,522
568
73
5
0
286,276
2
W
Ymir
7,235
482
16
1
0
309,333
0
W
Gilgamesh
9,139
609
93
6
0
270,991
0
L
Mulan
6,969
465
71
5
0
200,793
0
L
Aphrodite
6,567
438
58
4
0
278,307
1
L
Surtr
6,756
450
67
4
0
300,680
0
W
Nemesis
8,510
567
81
5
0
329,305
0
W
Hel
9,101
607
113
8
0
305,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role