Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
DILEMM4
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,533 Elo+
Solo
Bastet
Bastet
MommaGoneMonke
Bastet
Level 92
God Stats
0W - 1L
1,218 SR
Queue Stats
178W - 206L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
TheFallenMonke
Sun Wukong
Level 94
God Stats
9W - 10L
1,498 SR
Queue Stats
182W - 190L
1,503 Elo+
Party 1
Chronos
Chronos
VoicelessMonke
Chronos
Level 101
God Stats
1W - 1L
1,737 SR
Queue Stats
39W - 65L
1,387 Elo+
Party 1
Team Averages
Level 112
1,491 SR
1,465 Elo+

VS

Team Averages
Level 111
1,591 SR
1,477 Elo+
Bacchus
Bacchus
Anthony-vlz-
Bacchus
Level 135
God Stats
33W - 20L
1,648 SR
Queue Stats
245W - 248L
1,515 Elo+
Solo
Heimdallr
Heimdallr
Bladethakings
Heimdallr
Level 84
God Stats
1W - 4L
1,229 SR
Queue Stats
50W - 59L
1,325 Elo+
Solo
Anubis
Anubis
The_ReaI_Jay
Anubis
Level 87
God Stats
24W - 23L
1,534 SR
Queue Stats
158W - 181L
1,488 Elo+
Party 2
Achilles
Achilles
fluffy_Samurai_
Achilles
Level 142
God Stats
2W - 6L
1,635 SR
Queue Stats
225W - 267L
1,495 Elo+
Party 2
Ne Zha
Ne Zha
sDPyro
Ne Zha
Level 109
God Stats
3W - 0L
1,909 SR
Queue Stats
85W - 73L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 1 / 0
5,332
533
1,156
5,203
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
DILEMM4
Hun Batz
9
2 / 2 / 2
5,086
509
2,756
6,916
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

8
0 / 1 / 3
5,248
525
3,601
8,626
2,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
TheFallenMonke
Sun Wukong
9
0 / 3 / 0
5,057
506
5,332
9,801
6,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 1 / 2
5,486
549
3,595
5,452
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anthony-vlz-
Bacchus
9
1 / 1 / 2
5,363
536
2,994
7,832
6,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Bladethakings
Heimdallr
9
2 / 2 / 1
5,200
520
5,106
5,170
1,648
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
1 / 0 / 0
6,279
628
4,152
3,735
1,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
12
3 / 0 / 1
6,506
651
6,526
9,288
6,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
sDPyro
Ne Zha
9
1 / 1 / 1
5,328
533
3,168
7,315
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
8
8
Deaths
4
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
0
0
W
Bacchus
Anthony-vlz-
Bacchus
1
1
2
2
W
Heimdallr
Bladethakings
Heimdallr
2
2
1
1.25
L
Hun Batz
DILEMM4
Hun Batz
2
2
2
1.5
L
0
1
3
1.5
L
Sun Wukong
TheFallenMonke
Sun Wukong
0
3
0
0
W
Anubis
1
0
0
1
L
2
1
2
3
W
Achilles
3
0
1
3.5
W
Ne Zha
sDPyro
Ne Zha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,440
Damage
21,946
35,998
Taken
33,340
13,507
Mitigated
19,197
13,898
Healing
13,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,156
105
243
2,690
5,203
980
0
3,552
1,651
30,930
0
W
Bacchus
Anthony-vlz-
Bacchus
2,994
120
0
2,954
7,832
6,760
0
1,937
5,895
15,354
0
W
Heimdallr
Bladethakings
Heimdallr
5,106
2,282
0
2,100
5,170
1,648
0
1,036
4,134
0
30,276
L
Hun Batz
DILEMM4
Hun Batz
2,756
538
0
3,144
6,916
1,713
0
853
6,063
0
28,747
L
3,601
528
1,384
2,973
8,626
2,626
0
1,482
7,137
0
17,428
L
Sun Wukong
TheFallenMonke
Sun Wukong
5,332
501
0
2,318
9,801
6,551
0
0
9,801
0
30,608
W
Anubis
4,152
68
0
2,770
3,735
1,412
0
558
3,177
47,922
167
L
3,595
1,691
0
1,146
5,452
1,637
64
1,259
4,193
31,268
8,281
W
Achilles
6,526
849
0
3,371
9,288
6,548
0
0
9,288
0
44,908
W
Ne Zha
sDPyro
Ne Zha
3,168
453
0
1,854
7,315
2,829
0
875
6,440
0
37,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,209
Gold Earned
28,676
267
Minions Killed
315
0
Camps Cleared
0
1,051,397
Distance Traveled
1,002,452
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,332
533
65
7
0
185,308
5
W
Bacchus
5,363
536
18
2
0
205,766
4
W
Heimdallr
5,200
520
64
6
0
179,928
0
L
Hun Batz
5,086
509
51
5
0
219,870
2
L
Bastet
5,248
525
22
2
0
274,045
0
L
Sun Wukong
5,057
506
58
6
0
196,037
0
W
Anubis
6,279
628
102
10
0
191,873
2
L
Chronos
5,486
549
71
7
0
176,137
0
W
Achilles
6,506
651
65
7
0
191,935
0
W
Ne Zha
5,328
533
66
7
0
232,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role