Player Matchup

Mulan
Mulan
Silver I
Gravepleb
Mulan
Silver I
Level 159
God Stats
13W - 9L
1,585 SR
Queue Stats
286W - 299L
1,100 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
LordKoo1aid
Baron Samedi
Silver III
Level 133
God Stats
3W - 0L
1,789 SR
Queue Stats
33W - 46L
1,197 MMR
Party 1
Danzaburou
Danzaburou
Silver III
PRINCEOFEVIL0
Danzaburou
Silver III
Level 123
God Stats
5W - 0L
1,296 SR
Queue Stats
33W - 46L
1,197 MMR
Party 1
Janus
Janus
Gold IV
SlipAndCounter
Janus
Gold IV
Level 194
God Stats
15W - 14L
1,460 SR
Queue Stats
285W - 283L
1,252 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
chokaho magik
Erlang Shen
Silver III
Level 157
God Stats
7W - 4L
1,643 SR
Queue Stats
108W - 137L
764 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 153
1,555 SR
1,102 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,440 SR
1,202 MMR
Hun Batz
Hun Batz
Silver III
 
Hun Batz
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver IV
DANKSAGE420
Jormungandr
Silver IV
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 49L
952 MMR
Solo
Scylla
Scylla
Gold IV
HugoIGo
Scylla
Gold IV
Level 126
God Stats
3W - 9L
1,382 SR
Queue Stats
101W - 110L
1,263 MMR
Solo
Ymir
Ymir
Silver III
KingKanea0
Ymir
Silver III
Level 126
God Stats
0W - 1L
1,347 SR
Queue Stats
66W - 79L
1,116 MMR
Party 2
Ishtar
Ishtar
Silver I
Marcholoma_Yt
Ishtar
Silver I
Level 114
God Stats
1W - 2L
1,468 SR
Queue Stats
119W - 131L
1,176 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Gravepleb
Mulan
13
1 / 0 / 2
8,130
581
6,916
11,181
7,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
LordKoo1aid
Baron Samedi
12
1 / 0 / 5
7,922
566
3,311
4,373
2,447
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
PRINCEOFEVIL0
Danzaburou
14
6 / 2 / 1
8,955
640
7,609
11,106
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 0
7,491
535
5,261
5,288
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
chokaho magik
Erlang Shen
14
2 / 1 / 1
7,549
539
2,016
8,726
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
CthulhuAthenaKaliKing Arthur

VS

Bans
AwilixSurtrMedusaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 1 / 1
6,629
474
2,682
6,161
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
DANKSAGE420
Jormungandr
10
1 / 2 / 0
6,614
472
3,947
7,577
5,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
HugoIGo
Scylla
16
3 / 0 / 1
9,070
648
5,009
5,754
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 0
6,092
435
4,898
10,698
5,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 5 / 0
5,851
418
4,952
7,561
2,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
12
Kills
5
5
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
1
1.5
L
Jormungandr
DANKSAGE420
Jormungandr
1
2
0
0.5
W
Mulan
Gravepleb
Mulan
1
0
2
2
L
Scylla
HugoIGo
Scylla
3
0
1
3.5
L
0
4
0
0
W
Baron Samedi
LordKoo1aid
Baron Samedi
1
0
5
3.5
L
0
5
0
0
W
Danzaburou
PRINCEOFEVIL0
Danzaburou
6
2
1
3.25
W
2
2
0
1
W
Erlang Shen
chokaho magik
Erlang Shen
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,113
Damage
21,488
40,674
Taken
37,751
18,444
Mitigated
16,896
19,405
Healing
10,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,682
426
0
3,360
6,161
1,882
0
1,498
4,523
0
46,369
L
Jormungandr
DANKSAGE420
Jormungandr
3,947
1,207
0
1,700
7,577
5,164
143
2,979
4,496
28,895
0
W
Mulan
Gravepleb
Mulan
6,916
1,116
0
4,111
11,181
7,309
200
4,560
6,221
0
55,992
L
Scylla
HugoIGo
Scylla
5,009
560
0
2,050
5,754
1,734
288
2,087
3,503
79,087
1,071
L
4,898
1,037
0
3,218
10,698
5,722
0
526
10,132
30,422
616
W
Baron Samedi
LordKoo1aid
Baron Samedi
3,311
553
745
2,709
4,373
2,447
0
1,324
3,049
17,371
0
L
4,952
2,762
0
670
7,561
2,394
0
852
6,709
0
35,447
W
Danzaburou
PRINCEOFEVIL0
Danzaburou
7,609
3,215
0
5,143
11,106
3,378
192
3,405
7,655
0
62,249
W
5,261
178
0
781
5,288
1,365
0
2,534
2,454
50,994
1,355
W
Erlang Shen
chokaho magik
Erlang Shen
2,016
730
0
5,916
8,726
3,945
0
1,531
7,061
0
56,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,047
Gold Earned
34,256
423
Minions Killed
439
0
Camps Cleared
0
1,348,255
Distance Traveled
1,258,962
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,629
474
88
6
0
320,967
0
L
Jormungandr
6,614
472
48
3
0
254,550
0
W
Mulan
8,130
581
88
6
0
215,151
1
L
Scylla
9,070
648
166
12
0
285,253
0
L
Ymir
6,092
435
62
4
0
190,677
0
W
Baron Samedi
7,922
566
34
2
0
284,923
1
L
Ishtar
5,851
418
75
5
0
207,515
0
W
Danzaburou
8,955
640
106
8
0
260,811
1
W
Janus
7,491
535
103
7
0
282,866
0
W
Erlang Shen
7,549
539
92
7
0
304,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role