Player Matchup

Terra
Terra
 
Terra
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Kronos amatista
Neith
Level 145
God Stats
6W - 5L
1,745 SR
Queue Stats
555W - 569L
1,470 Elo+
Solo
Ah Puch
Ah Puch
SedativeMeat69
Ah Puch
Level 139
God Stats
5W - 3L
1,531 SR
Queue Stats
98W - 108L
1,479 Elo+
Solo
Ix Chel
Ix Chel
chonchis
Ix Chel
Level 125
God Stats
1W - 1L
1,574 SR
Queue Stats
24W - 34L
1,470 Elo+
Solo
Guan Yu
Guan Yu
l-GUAP-I
Guan Yu
Level 141
God Stats
16W - 10L
1,584 SR
Queue Stats
278W - 305L
1,452 Elo+
Party 1
Team Averages
Level 136
1,587 SR
1,474 Elo+

VS

Team Averages
Level 111
1,488 SR
1,512 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FallenxNinja
Maui
Level 138
God Stats
0W - 1L
1,311 SR
Queue Stats
90W - 86L
1,491 Elo+
Solo
Medusa
Medusa
Reveriealpha
Medusa
Level 87
God Stats
0W - 2L
1,284 SR
Queue Stats
277W - 293L
1,503 Elo+
Solo
Nike
Nike
TheVariantHuman
Nike
Level 126
God Stats
1W - 1L
1,847 SR
Queue Stats
83W - 75L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
0 / 0 / 4
6,820
1,137
2,210
6,718
5,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 0 / 1
7,434
1,239
3,803
3,939
1,392
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 0 / 3
6,689
1,115
5,825
3,151
1,082
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ix Chel
chonchis
Ix Chel
12
2 / 0 / 3
7,541
1,257
5,925
3,632
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
l-GUAP-I
Guan Yu
12
1 / 2 / 4
6,626
1,104
3,717
6,714
5,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

353

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
0 / 2 / 2
6,618
1,103
3,275
6,026
1,835
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
 
Chronos
11
0 / 0 / 1
6,521
1,087
5,817
3,691
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 0
5,823
971
0
0
0
Medusa
12
0 / 0 / 1
6,829
1,138
4,102
3,460
998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 3 / 0
6,969
1,162
8,530
11,462
6,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
5
Kills
2
2
Deaths
5
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
4
2
L
Tsukuyomi
 
Tsukuyomi
0
2
2
0.5
L
Chronos
 
Chronos
0
0
1
0.5
L
0
0
0
0
W
2
0
1
2.5
L
Medusa
0
0
1
0.5
W
0
0
3
1.5
L
2
3
0
0.67
W
Ix Chel
chonchis
Ix Chel
2
0
3
3.5
W
Guan Yu
l-GUAP-I
Guan Yu
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,480
Damage
21,724
24,154
Taken
24,639
15,570
Mitigated
10,451
6,075
Healing
1,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,210
435
934
860
6,718
5,913
0
2,475
4,243
3,775
0
L
Tsukuyomi
 
Tsukuyomi
3,275
699
0
163
6,026
1,835
0
2,943
2,939
0
10,394
L
Chronos
 
Chronos
5,817
1,225
0
265
3,691
1,115
0
2,165
1,490
16,915
583
L
0
0
0
0
0
0
0
0
0
0
0
W
3,803
888
0
388
3,939
1,392
0
1,467
2,472
0
21,916
L
Medusa
4,102
2,022
365
191
3,460
998
0
1,993
1,415
0
27,424
W
5,825
52
0
121
3,151
1,082
0
1,066
2,085
13,973
0
L
8,530
289
0
360
11,462
6,503
0
6,267
4,835
3,147
15,373
W
Ix Chel
chonchis
Ix Chel
5,925
979
857
1,003
3,632
1,281
0
1,103
2,529
26,391
0
W
Guan Yu
l-GUAP-I
Guan Yu
3,717
467
895
1,017
6,714
5,902
0
1,291
5,423
0
7,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,110
Gold Earned
32,760
123
Minions Killed
135
9
Camps Cleared
3
627,243
Distance Traveled
492,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,820
1,137
1
0
1
119,892
0
L
Tsukuyomi
6,618
1,103
30
5
1
132,187
0
L
Chronos
6,521
1,087
33
6
0
119,074
0
L
Maui
5,823
971
0
0
0
0
0
W
Neith
7,434
1,239
42
7
3
117,397
0
L
Medusa
6,829
1,138
54
9
1
114,997
0
W
Ah Puch
6,689
1,115
32
5
2
120,659
0
L
Nike
6,969
1,162
18
3
1
126,340
0
W
Ix Chel
7,541
1,257
38
6
3
137,170
0
W
Guan Yu
6,626
1,104
10
2
0
132,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role