Player Matchup

Osiris
Osiris
ChicoMalo42
Osiris
Level 132
God Stats
6W - 4L
1,595 SR
Queue Stats
503W - 591L
1,481 Elo+
Party 2
Bacchus
Bacchus
Chilay
Bacchus
Level 122
God Stats
29W - 19L
1,615 SR
Queue Stats
379W - 455L
1,490 Elo+
Party 2
Thoth
Thoth
Jocarus
Thoth
Level 106
God Stats
1W - 14L
1,327 SR
Queue Stats
408W - 480L
1,509 Elo+
Party 2
Athena
Athena
SplitCrown188
Athena
Level 108
God Stats
4W - 2L
1,761 SR
Queue Stats
144W - 147L
1,450 Elo+
Solo
Neith
Neith
se11_dat_bag
Neith
Level 151
God Stats
0W - 3L
1,434 SR
Queue Stats
31W - 32L
1,476 Elo+
Solo
Team Averages
Level 124
1,546 SR
1,481 Elo+

VS

Team Averages
Level 109
1,519 SR
1,515 Elo+
Odin
Odin
CaptainRex00000
Odin
Level 126
God Stats
7W - 2L
1,571 SR
Queue Stats
252W - 233L
1,514 Elo+
Party 1
Anubis
Anubis
IllllllllI1419
Anubis
Level 89
God Stats
7W - 7L
1,660 SR
Queue Stats
214W - 171L
1,546 Elo+
Solo
Mercury
Mercury
PartyPanda113
Mercury
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 184L
1,485 Elo+
Party 1
Anhur
Anhur
Tylerdixon86
Anhur
Level 127
God Stats
10W - 4L
1,591 SR
Queue Stats
95W - 86L
1,509 Elo+
Solo
Agni
Agni
Wildest25
Agni
Level 82
God Stats
2W - 0L
1,271 SR
Queue Stats
115W - 105L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
4 / 2 / 1
7,622
693
4,392
8,570
5,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Chilay
Bacchus
9
0 / 3 / 1
5,410
492
2,408
9,177
4,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Jocarus
Thoth
12
3 / 1 / 0
7,043
640
2,814
2,830
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 3
5,844
531
3,760
8,636
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
0 / 3 / 0
5,471
497
2,251
5,440
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
7,713
701
5,384
7,984
5,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 4 / 2
6,654
605
4,496
7,290
3,053
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
12
4 / 2 / 1
6,371
579
1,755
7,808
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 0 / 2
7,937
722
6,800
5,085
1,739
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
12
0 / 2 / 2
6,224
566
1,328
4,682
886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
13
13
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
L
Osiris
4
2
1
2.25
L
Bacchus
Chilay
Bacchus
0
3
1
0.17
W
2
4
2
0.75
L
Thoth
Jocarus
Thoth
3
1
0
3
W
Mercury
4
2
1
2.25
L
1
4
3
0.63
W
5
0
2
6
W
Agni
0
2
2
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,625
Damage
19,763
34,653
Taken
32,849
15,341
Mitigated
13,770
9,603
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,384
881
0
2,334
7,984
5,609
0
2,227
5,653
0
30,357
L
Osiris
4,392
817
0
3,899
8,570
5,464
0
3,444
5,126
0
53,137
L
Bacchus
Chilay
Bacchus
2,408
390
1,009
2,202
9,177
4,670
0
484
8,693
13,624
2,036
W
4,496
363
0
1,870
7,290
3,053
0
1,239
5,905
40,342
354
L
Thoth
Jocarus
Thoth
2,814
0
0
220
2,830
874
0
693
2,137
47,714
1,555
W
Mercury
1,755
424
0
773
7,808
2,483
0
1,855
5,905
0
48,342
L
3,760
771
0
1,375
8,636
3,340
0
1,151
7,485
32,565
0
W
6,800
4,775
0
3,502
5,085
1,739
0
1,149
3,890
0
65,866
W
Agni
1,328
14
0
715
4,682
886
0
1,853
2,789
39,293
0
L
2,251
718
0
898
5,440
993
0
0
5,440
0
40,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,390
Gold Earned
34,899
365
Minions Killed
421
0
Camps Cleared
0
1,190,427
Distance Traveled
1,183,623
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,713
701
49
4
0
242,973
2
L
Osiris
7,622
693
97
9
0
216,438
2
L
Bacchus
5,410
492
24
2
0
252,196
5
W
Anubis
6,654
605
77
7
0
186,670
1
L
Thoth
7,043
640
105
10
0
222,034
0
W
Mercury
6,371
579
70
6
0
293,838
3
L
Athena
5,844
531
61
6
0
259,826
1
W
Anhur
7,937
722
123
11
0
208,578
0
W
Agni
6,224
566
102
9
0
251,564
1
L
Neith
5,471
497
78
7
0
239,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role