Player Matchup

Hel
Hel
BiggieBootyBen
Hel
Level 149
God Stats
1W - 1L
1,379 SR
Queue Stats
123W - 126L
1,533 Elo+
Party 2
Ravana
Ravana
DiabeticBoy
Ravana
Level 157
God Stats
1W - 2L
1,728 SR
Queue Stats
133W - 127L
1,575 Elo+
Party 2
Ganesha
Ganesha
Epimedium
Ganesha
Level 142
God Stats
1W - 1L
1,752 SR
Queue Stats
192W - 197L
1,563 Elo+
Party 2
Hachiman
Hachiman
Gobbstoper
Hachiman
Level 149
God Stats
1W - 1L
1,696 SR
Queue Stats
154W - 144L
1,538 Elo+
Solo
Bacchus
Bacchus
jhablik
Bacchus
Level 23
God Stats
3W - 1L
1,834 SR
Queue Stats
13W - 18L
1,450 Elo+
Party 2
Team Averages
Level 124
1,678 SR
1,532 Elo+

VS

Team Averages
Level 147
1,609 SR
1,521 Elo+
Charybdis
Charybdis
 
Charybdis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AgentBlack5
Merlin
Level 158
God Stats
1W - 1L
1,704 SR
Queue Stats
292W - 305L
1,533 Elo+
Party 1
Erlang Shen
Erlang Shen
WindsEmpire
Erlang Shen
Level 147
God Stats
4W - 2L
1,675 SR
Queue Stats
10W - 7L
1,532 Elo+
Solo
Sylvanus
Sylvanus
kIXKAT
Sylvanus
Level 107
God Stats
41W - 28L
1,664 SR
Queue Stats
93W - 100L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,009
601
2,711
4,731
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
8
0 / 4 / 0
4,533
453
2,909
6,394
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Epimedium
Ganesha
9
0 / 1 / 3
4,854
485
2,894
8,720
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Gobbstoper
Hachiman
9
1 / 1 / 0
4,842
484
4,034
4,852
1,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
jhablik
Bacchus
8
0 / 2 / 1
4,877
488
2,229
8,203
6,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 0 / 2
5,449
545
4,932
5,332
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
 
Arachne
10
2 / 0 / 2
5,419
542
4,272
8,228
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
12
0 / 1 / 0
6,359
636
2,438
3,980
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
WindsEmpire
Erlang Shen
12
5 / 0 / 1
7,137
714
7,085
9,532
6,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
kIXKAT
Sylvanus
8
0 / 2 / 4
5,240
524
2,206
6,889
3,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
8
8
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
2
2
W
Arachne
 
Arachne
2
0
2
3
W
Merlin
0
1
0
0
L
2
0
0
2
L
Ravana
0
4
0
0
L
Ganesha
Epimedium
Ganesha
0
1
3
1.5
L
Hachiman
Gobbstoper
Hachiman
1
1
0
1
W
Erlang Shen
WindsEmpire
Erlang Shen
5
0
1
5.5
L
Bacchus
jhablik
Bacchus
0
2
1
0.25
W
Sylvanus
kIXKAT
Sylvanus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,777
Damage
20,933
32,900
Taken
33,961
14,567
Mitigated
15,021
13,548
Healing
16,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,932
2,972
0
1,890
5,332
1,261
621
2,078
3,210
0
37,584
W
Arachne
 
Arachne
4,272
2,878
0
4,790
8,228
2,411
0
1,330
6,848
0
36,559
W
Merlin
2,438
77
0
640
3,980
1,061
0
1,482
2,312
45,445
0
L
2,711
0
1,250
3,240
4,731
945
0
2,204
2,293
42,496
0
L
Ravana
2,909
819
0
2,297
6,394
2,889
0
0
6,394
0
19,483
L
Ganesha
Epimedium
Ganesha
2,894
796
0
2,151
8,720
3,203
0
589
8,131
27,499
1,760
L
Hachiman
Gobbstoper
Hachiman
4,034
1,533
0
2,519
4,852
1,465
0
623
4,229
0
38,349
W
Erlang Shen
WindsEmpire
Erlang Shen
7,085
4,086
0
5,435
9,532
6,535
39
714
8,473
0
41,050
L
Bacchus
jhablik
Bacchus
2,229
408
0
2,091
8,203
6,065
0
994
7,209
11,218
0
W
Sylvanus
kIXKAT
Sylvanus
2,206
566
1,432
2,386
6,889
3,753
37
1,826
5,063
14,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,115
Gold Earned
29,604
282
Minions Killed
348
0
Camps Cleared
0
1,061,511
Distance Traveled
966,810
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,449
545
72
7
0
183,533
2
W
Arachne
5,419
542
65
7
0
212,197
0
W
Merlin
6,359
636
113
11
0
194,820
0
L
Hel
6,009
601
102
10
0
233,339
0
L
Ravana
4,533
453
51
5
0
192,046
2
L
Ganesha
4,854
485
31
3
0
224,063
0
L
Hachiman
4,842
484
74
7
0
194,586
0
W
Erlang Shen
7,137
714
71
7
0
194,085
0
L
Bacchus
4,877
488
24
2
0
217,477
0
W
Sylvanus
5,240
524
27
3
0
182,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role