Player Matchup

Danzaburou
Danzaburou
Lobaisdabest
Danzaburou
Level 109
God Stats
0W - 4L
1,244 SR
Queue Stats
109W - 120L
1,490 Elo+
Party 3
Anubis
Anubis
NK BigHolyThing
Anubis
Level 125
God Stats
7W - 6L
1,476 SR
Queue Stats
56W - 46L
1,461 Elo+
Solo
Set
Set
RyujinVG
Set
Level 127
God Stats
4W - 7L
1,464 SR
Queue Stats
107W - 107L
1,526 Elo+
Party 3
Khepri
Khepri
acidbur37
Khepri
Level 207
God Stats
40W - 45L
1,572 SR
Queue Stats
360W - 387L
1,440 Elo+
Party 2
Neith
Neith
brightgamer
Neith
Level 198
God Stats
9W - 11L
1,445 SR
Queue Stats
299W - 315L
1,433 Elo+
Party 2
Team Averages
Level 153
1,440 SR
1,470 Elo+

VS

Team Averages
Level 138
1,626 SR
1,453 Elo+
Cerberus
Cerberus
DNBE
Cerberus
Level 118
God Stats
4W - 7L
1,533 SR
Queue Stats
345W - 327L
1,548 Elo+
Solo
Neith
Neith
Prokchop9258
Neith
Level 155
God Stats
8W - 4L
1,544 SR
Queue Stats
445W - 428L
1,507 Elo+
Solo
Hercules
Hercules
ivohilaire
Hercules
Level 141
God Stats
18W - 13L
1,550 SR
Queue Stats
180W - 182L
1,396 Elo+
Party 1
Lancelot
Lancelot
juan22319
Lancelot
Level 127
God Stats
3W - 2L
1,770 SR
Queue Stats
183W - 180L
1,411 Elo+
Party 1
Jormungandr
Jormungandr
lauty2712
Jormungandr
Level 149
God Stats
7W - 2L
1,731 SR
Queue Stats
275W - 269L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lobaisdabest
Danzaburou
10
2 / 2 / 2
5,821
529
4,972
8,054
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
1 / 5 / 1
5,555
505
2,949
5,741
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
5 / 2 / 0
6,161
560
6,377
10,374
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Khepri
acidbur37
Khepri
9
0 / 1 / 4
5,618
511
4,370
5,352
3,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 0
5,746
522
6,714
6,074
1,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DNBE
Cerberus
13
7 / 1 / 1
7,140
649
5,684
6,244
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 3 / 3
5,927
539
5,853
7,121
2,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
ivohilaire
Hercules
9
2 / 1 / 2
5,976
543
3,062
7,660
3,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
juan22319
Lancelot
11
2 / 2 / 3
5,904
537
4,721
8,330
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
lauty2712
Jormungandr
11
1 / 1 / 1
6,598
600
3,753
9,233
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
13
13
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DNBE
Cerberus
7
1
1
7.5
L
Danzaburou
Lobaisdabest
Danzaburou
2
2
2
1.5
L
1
5
1
0.3
W
1
3
3
0.83
L
5
2
0
2.5
L
Khepri
acidbur37
Khepri
0
1
4
2
L
0
3
0
0
W
Hercules
ivohilaire
Hercules
2
1
2
3
W
Lancelot
juan22319
Lancelot
2
2
3
1.75
W
Jormungandr
lauty2712
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,382
Damage
23,073
35,595
Taken
38,588
15,173
Mitigated
14,978
10,330
Healing
9,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DNBE
Cerberus
5,684
98
0
1,310
6,244
2,202
0
2,226
3,882
41,343
2,124
L
Danzaburou
Lobaisdabest
Danzaburou
4,972
1,898
0
2,853
8,054
2,841
0
180
7,868
0
30,149
L
2,949
326
0
769
5,741
2,103
0
3,448
1,971
31,073
0
W
5,853
1,525
0
1,643
7,121
2,212
0
1,725
5,354
0
38,345
L
6,377
3,182
0
2,085
10,374
4,916
0
1,934
8,338
0
46,928
L
Khepri
acidbur37
Khepri
4,370
621
1,546
2,062
5,352
3,546
0
466
4,854
19,359
730
L
6,714
1,601
0
1,015
6,074
1,767
0
2,834
3,232
0
39,453
W
Hercules
ivohilaire
Hercules
3,062
1,146
0
1,824
7,660
3,165
0
2,597
5,013
0
12,100
W
Lancelot
juan22319
Lancelot
4,721
560
0
1,675
8,330
3,557
0
417
7,913
0
43,268
W
Jormungandr
lauty2712
Jormungandr
3,753
1,039
0
3,153
9,233
3,842
0
0
9,233
40,379
2,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,901
Gold Earned
31,545
298
Minions Killed
328
0
Camps Cleared
0
1,024,131
Distance Traveled
1,121,809
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,140
649
109
10
0
247,277
2
L
Danzaburou
5,821
529
53
5
0
193,397
1
L
Anubis
5,555
505
72
7
0
205,651
4
W
Neith
5,927
539
71
6
0
194,194
0
L
Set
6,161
560
71
6
0
235,580
3
L
Khepri
5,618
511
25
2
0
211,033
2
L
Neith
5,746
522
77
7
0
178,470
0
W
Hercules
5,976
543
20
2
0
232,094
1
W
Lancelot
5,904
537
63
6
0
253,809
0
W
Jormungandr
6,598
600
65
6
0
194,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role