Player Matchup

Pele
Pele
Gold III
 
Pele
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
Calivetro6160
Geb
Gold IV
Level 143
God Stats
1W - 1L
1,803 SR
Queue Stats
59W - 60L
1,504 MMR
Solo
Poseidon
Poseidon
Bronze III
Extra42069
Poseidon
Bronze III
Level 63
God Stats
1W - 1L
1,726 SR
Queue Stats
5W - 9L
1,509 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
iTrueViolEnce
Sun Wukong
Gold IV
Level 159
God Stats
6W - 5L
1,567 SR
Queue Stats
209W - 210L
1,519 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,619 SR
1,506 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,541 SR
1,518 MMR
Yu Huang
Yu Huang
Gold III
JiggyWiggy12
Yu Huang
Gold III
Level 124
God Stats
3W - 1L
1,309 SR
Queue Stats
128W - 123L
1,472 MMR
Party 2
He Bo
He Bo
Gold III
N0TDG
He Bo
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 94L
1,493 MMR
Party 1
Amaterasu
Amaterasu
Gold II
Sokhonsim
Amaterasu
Gold II
Level 86
God Stats
6W - 0L
1,740 SR
Queue Stats
137W - 136L
1,564 MMR
Party 2
Terra
Terra
Gold II
bigbeans23
Terra
Gold II
Level 149
God Stats
15W - 12L
1,661 SR
Queue Stats
114W - 115L
1,502 MMR
Solo
Hou Yi
Hou Yi
Gold II
v LIK v
Hou Yi
Gold II
Level 120
God Stats
11W - 12L
1,494 SR
Queue Stats
81W - 75L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 4 / 4
8,799
550
9,335
13,690
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
 
Charybdis
12
1 / 5 / 1
7,513
470
7,732
12,116
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 2
7,146
447
5,462
13,659
8,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Extra42069
Poseidon
12
1 / 7 / 2
7,489
468
4,280
10,223
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
iTrueViolEnce
Sun Wukong
16
4 / 2 / 0
9,579
599
12,678
18,353
11,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThanatosCthulhuFreyaKali

VS

Bans
MulanNu WaAthenaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JiggyWiggy12
Yu Huang
17
10 / 1 / 5
10,799
675
14,768
7,625
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
N0TDG
He Bo
15
4 / 4 / 5
8,996
562
7,162
10,585
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Sokhonsim
Amaterasu
15
2 / 2 / 1
9,321
583
8,043
16,588
17,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Terra
14
2 / 3 / 10
8,935
558
7,695
14,987
12,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
v LIK v
Hou Yi
16
4 / 1 / 6
9,480
593
10,813
9,035
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
11
Kills
22
22
Deaths
11
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
4
4
1.5
L
Charybdis
 
Charybdis
1
5
1
0.3
L
1
4
2
0.5
L
Poseidon
Extra42069
Poseidon
1
7
2
0.29
W
Yu Huang
JiggyWiggy12
Yu Huang
10
1
5
12.5
W
He Bo
N0TDG
He Bo
4
4
5
1.63
W
Amaterasu
Sokhonsim
Amaterasu
2
2
1
1.25
W
Terra
2
3
10
2.33
L
Sun Wukong
iTrueViolEnce
Sun Wukong
4
2
0
2
W
Hou Yi
v LIK v
Hou Yi
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,487
Damage
48,481
68,041
Taken
58,820
29,205
Mitigated
38,719
13,361
Healing
21,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,335
1,902
0
2,613
13,690
3,595
641
7,423
5,979
0
79,209
L
Charybdis
 
Charybdis
7,732
3,976
0
4,769
12,116
3,518
0
3,975
8,109
0
60,292
L
5,462
600
0
1,518
13,659
8,692
27
5,206
8,284
23,115
0
L
Poseidon
Extra42069
Poseidon
4,280
255
0
547
10,223
1,715
0
7,840
2,041
51,114
213
W
Yu Huang
JiggyWiggy12
Yu Huang
14,768
1,388
0
490
7,625
2,699
71
2,638
4,987
80,780
351
W
He Bo
N0TDG
He Bo
7,162
601
0
4,538
10,585
2,741
40
1,396
9,189
70,258
0
W
Amaterasu
Sokhonsim
Amaterasu
8,043
3,457
0
6,666
16,588
17,601
0
91
16,497
0
64,394
W
Terra
7,695
363
509
3,899
14,987
12,271
0
4,637
10,350
26,363
2,292
L
Sun Wukong
iTrueViolEnce
Sun Wukong
12,678
2,819
0
3,914
18,353
11,685
0
3,919
13,521
0
73,882
W
Hou Yi
v LIK v
Hou Yi
10,813
6,207
0
5,139
9,035
3,407
45
1,401
7,634
0
84,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,526
Gold Earned
47,531
461
Minions Killed
531
0
Camps Cleared
0
1,605,088
Distance Traveled
1,581,743
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,799
550
109
7
0
335,204
3
L
Charybdis
7,513
470
106
7
0
290,295
5
L
Geb
7,146
447
20
1
0
346,241
4
L
Poseidon
7,489
468
92
6
0
316,642
0
W
Yu Huang
10,799
675
152
10
0
313,859
0
W
He Bo
8,996
562
100
6
0
329,167
2
W
Amaterasu
9,321
583
119
7
0
296,920
0
W
Terra
8,935
558
34
2
0
355,990
8
L
Sun Wukong
9,579
599
134
8
0
316,706
0
W
Hou Yi
9,480
593
126
8
0
285,807
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role