Player Matchup

Atlas
Atlas
OParadoxO
Atlas
Level 26
God Stats
3W - 4L
1,499 SR
Queue Stats
63W - 84L
1,431 Elo+
Party 2
Vamana
Vamana
TRyuT
Vamana
Level 123
God Stats
2W - 1L
1,699 SR
Queue Stats
94W - 100L
1,412 Elo+
Party 1
Fafnir
Fafnir
Th3bigM00se
Fafnir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,464 Elo+
Party 2
Kuzenbo
Kuzenbo
WonNDoneTrying
Kuzenbo
Level 125
God Stats
6W - 3L
1,599 SR
Queue Stats
228W - 233L
1,469 Elo+
Solo
Nemesis
Nemesis
knight_goemon
Nemesis
Level 102
God Stats
3W - 1L
1,514 SR
Queue Stats
71W - 78L
1,411 Elo+
Party 1
Team Averages
Level 93
1,562 SR
1,437 Elo+

VS

Team Averages
Level 84
1,437 SR
1,423 Elo+
Geb
Geb
AyashiKoga
Geb
Level 67
God Stats
0W - 4L
1,622 SR
Queue Stats
113W - 118L
1,468 Elo+
Party 3
Mercury
Mercury
Galaethiel
Mercury
Level 67
God Stats
0W - 3L
1,717 SR
Queue Stats
110W - 110L
1,474 Elo+
Party 3
Kumbhakarna
Kumbhakarna
XxneutalkillerxX
Kumbhakarna
Level 108
God Stats
0W - 2L
1,099 SR
Queue Stats
71W - 83L
1,393 Elo+
Solo
Atlas
Atlas
juggla820
Atlas
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 259L
1,397 Elo+
Solo
Rama
Rama
nou2
Rama
Level 56
God Stats
0W - 2L
1,246 SR
Queue Stats
45W - 67L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
OParadoxO
Atlas
15
2 / 2 / 7
8,774
731
12,210
9,748
3,321
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vamana
TRyuT
Vamana
14
4 / 3 / 10
8,644
720
8,440
10,583
10,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
15
2 / 1 / 9
9,494
791
9,384
12,834
15,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 9
9,297
775
7,786
12,322
11,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
15
4 / 0 / 8
8,777
731
10,365
9,623
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
9,322
777
11,230
13,447
13,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
Galaethiel
Mercury
15
2 / 3 / 4
8,200
683
7,031
8,505
3,752
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kumbhakarna
XxneutalkillerxX
Kumbhakarna
13
1 / 4 / 3
8,242
687
5,359
11,949
12,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
juggla820
Atlas
16
1 / 2 / 5
8,460
705
12,251
12,500
7,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
nou2
Rama
12
2 / 3 / 1
7,694
641
6,647
6,619
2,662
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
14
Kills
7
7
Deaths
14
43
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
Mercury
Galaethiel
Mercury
2
3
4
1.33
W
Atlas
OParadoxO
Atlas
2
2
7
2.75
W
Vamana
TRyuT
Vamana
4
3
10
3
W
Fafnir
2
1
9
6.5
W
2
1
9
6.5
L
Kumbhakarna
XxneutalkillerxX
Kumbhakarna
1
4
3
0.63
L
Atlas
juggla820
Atlas
1
2
5
1.75
W
Nemesis
4
0
8
8
L
Rama
nou2
Rama
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,185
Damage
42,518
55,110
Taken
53,020
47,605
Mitigated
39,460
26,852
Healing
17,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,230
494
3,070
3,222
13,447
13,194
0
7,624
5,475
30,056
0
L
Mercury
Galaethiel
Mercury
7,031
1,318
424
789
8,505
3,752
0
4,106
3,992
0
14,644
W
Atlas
OParadoxO
Atlas
12,210
4,572
844
1,660
9,748
3,321
0
6,531
3,217
33,230
0
W
Vamana
TRyuT
Vamana
8,440
2,717
1,657
1,813
10,583
10,876
0
3,935
6,648
0
14,501
W
Fafnir
9,384
2,019
3,318
4,820
12,834
15,404
0
7,505
5,329
12,736
1,222
W
7,786
3,196
3,490
4,319
12,322
11,231
56
6,570
5,752
13,404
2,803
L
Kumbhakarna
XxneutalkillerxX
Kumbhakarna
5,359
223
2,303
2,529
11,949
12,577
0
6,008
5,353
7,532
311
L
Atlas
juggla820
Atlas
12,251
4,821
715
3,471
12,500
7,275
0
6,591
5,567
28,067
0
W
Nemesis
10,365
2,235
1,086
3,845
9,623
6,773
0
4,039
5,584
0
15,433
L
Rama
nou2
Rama
6,647
4,920
527
794
6,619
2,662
0
3,196
3,193
0
12,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,986
Gold Earned
41,918
114
Minions Killed
104
0
Camps Cleared
0
1,185,030
Distance Traveled
966,885
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,322
777
31
3
0
216,648
0
L
Mercury
8,200
683
18
2
0
258,150
0
W
Atlas
8,774
731
53
4
0
213,968
0
W
Vamana
8,644
720
14
1
0
233,784
0
W
Fafnir
9,494
791
13
1
0
232,705
0
W
Kuzenbo
9,297
775
20
2
0
242,030
4
L
Kumbhakarna
8,242
687
8
1
0
135,805
0
L
Atlas
8,460
705
29
2
0
191,629
0
W
Nemesis
8,777
731
14
1
0
262,543
0
L
Rama
7,694
641
18
2
0
164,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role