Player Matchup

Freya
Freya
Gold V
Drgwhite
Freya
Gold V
Level 179
God Stats
2W - 1L
1,360 SR
Queue Stats
104W - 108L
1,390 MMR
Solo
Janus
Janus
Gold V
JuSlimeto
Janus
Gold V
Level 66
God Stats
2W - 1L
1,498 SR
Queue Stats
85W - 94L
1,405 MMR
Solo
Horus
Horus
Gold V
StrativariusYT
Horus
Gold V
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 21L
1,403 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Yohante_Tuki
Gilgamesh
Gold V
Level 159
God Stats
11W - 10L
1,537 SR
Queue Stats
298W - 307L
1,315 MMR
Party 2
Pele
Pele
Gold III
jungleking2425
Pele
Gold III
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 25L
1,469 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,479 SR
1,396 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,562 SR
1,397 MMR
Sol
Sol
Gold IV
BanishedYeti
Sol
Gold IV
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 37L
1,360 MMR
Party 1
Serqet
Serqet
Gold II
Euphoricroseox
Serqet
Gold II
Level 117
God Stats
31W - 23L
1,723 SR
Queue Stats
132W - 129L
1,403 MMR
Solo
Sylvanus
Sylvanus
Silver I
KALAÐIN
Sylvanus
Silver I
Level 129
God Stats
3W - 5L
1,743 SR
Queue Stats
37W - 38L
1,373 MMR
Solo
Nox
Nox
Gold IV
ZabuzaNoKijin
Nox
Gold IV
Level 76
God Stats
0W - 1L
1,176 SR
Queue Stats
20W - 18L
1,467 MMR
Party 1
Cthulhu
Cthulhu
Gold V
j2xclusive525
Cthulhu
Gold V
Level 156
God Stats
211W - 158L
1,669 SR
Queue Stats
725W - 747L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Drgwhite
Freya
15
1 / 1 / 4
8,890
556
8,750
12,447
4,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Janus
JuSlimeto
Janus
14
5 / 4 / 3
8,404
525
8,415
8,583
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 2 / 10
8,638
540
8,061
15,303
9,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
Yohante_Tuki
Gilgamesh
14
3 / 2 / 1
7,991
499
8,198
15,619
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 4
8,241
515
9,929
12,133
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bans
BacchusAresAo KuangBastet

VS

Bans
AthenaChang'eMedusaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 3
8,057
504
7,210
11,233
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
3 / 4 / 3
7,916
495
8,554
11,971
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
KALAÐIN
Sylvanus
12
2 / 3 / 4
7,857
491
6,925
15,429
13,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 2 / 4
8,217
514
8,928
7,894
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
3 / 2 / 1
9,265
579
13,660
15,430
17,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
14
Kills
11
11
Deaths
14
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Freya
Drgwhite
Freya
1
1
4
3
L
3
4
3
1.13
W
Janus
JuSlimeto
Janus
5
4
3
1.63
L
Sylvanus
KALAÐIN
Sylvanus
2
3
4
1.33
W
2
2
10
3.5
W
Gilgamesh
Yohante_Tuki
Gilgamesh
3
2
1
1.75
L
3
2
4
2.5
L
Cthulhu
3
2
1
1.75
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,353
Damage
45,277
64,085
Taken
61,957
30,078
Mitigated
41,637
19,878
Healing
22,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,210
3,634
0
4,786
11,233
3,535
0
6,526
4,699
62,883
0
W
Freya
Drgwhite
Freya
8,750
2,173
0
7,380
12,447
4,380
691
6,945
5,227
65,042
5,678
L
8,554
1,605
0
4,606
11,971
4,479
0
954
10,977
0
57,326
W
Janus
JuSlimeto
Janus
8,415
521
0
617
8,583
2,661
0
4,031
4,263
53,522
1,786
L
Sylvanus
KALAÐIN
Sylvanus
6,925
1,596
3,855
5,109
15,429
13,289
31
4,552
10,525
27,094
426
W
8,061
3,718
1,146
4,987
15,303
9,486
0
8,027
6,909
0
33,299
W
Gilgamesh
Yohante_Tuki
Gilgamesh
8,198
3,363
0
2,994
15,619
9,475
0
10,200
5,395
0
46,717
L
8,928
744
0
1,566
7,894
2,867
0
2,493
5,154
57,462
0
L
Cthulhu
13,660
658
182
2,773
15,430
17,467
241
1,420
13,120
71,271
3,044
W
9,929
1,916
0
2,754
12,133
4,076
0
4,597
6,846
0
70,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,164
Gold Earned
41,312
465
Minions Killed
476
0
Camps Cleared
0
1,633,123
Distance Traveled
1,502,908
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,057
504
106
7
0
294,687
0
W
Freya
8,890
556
129
8
0
299,131
4
L
Serqet
7,916
495
104
7
0
352,690
0
W
Janus
8,404
525
104
7
0
318,175
0
L
Sylvanus
7,857
491
30
2
0
250,967
2
W
Horus
8,638
540
45
3
0
342,433
5
W
Gilgamesh
7,991
499
87
5
0
296,859
8
L
Nox
8,217
514
116
7
0
311,678
5
L
Cthulhu
9,265
579
120
8
0
292,886
0
W
Pele
8,241
515
100
6
0
376,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role