Player Matchup

Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Akerron
Baron Samedi
Level 120
God Stats
6W - 5L
1,611 SR
Queue Stats
26W - 61L
1,359 Elo+
Party 1
Bacchus
Bacchus
BigJoey58325416
Bacchus
Level 15
God Stats
1W - 7L
1,434 SR
Queue Stats
2W - 15L
1,224 Elo+
Party 1
Sun Wukong
Sun Wukong
Thumbit
Sun Wukong
Level 15
God Stats
9W - 25L
1,173 SR
Queue Stats
17W - 47L
1,281 Elo+
Party 1
Team Averages
Level 80
1,443 SR
1,373 Elo+

VS

Team Averages
Level 74
1,584 SR
1,422 Elo+
Cliodhna
Cliodhna
ABerry1822
Cliodhna
Level 63
God Stats
1W - 0L
1,458 SR
Queue Stats
19W - 23L
1,434 Elo+
Solo
Rama
Rama
BRYSOreN
Rama
Level 49
God Stats
5W - 0L
1,925 SR
Queue Stats
56W - 48L
1,495 Elo+
Party 2
Ra
Ra
NeithNutBust
Ra
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,210 Elo+
Solo
Anubis
Anubis
X4ND3RDR4G
Anubis
Level 120
God Stats
250W - 209L
1,532 SR
Queue Stats
381W - 323L
1,502 Elo+
Solo
Ares
Ares
lDREIDl
Ares
Level 107
God Stats
6W - 3L
1,506 SR
Queue Stats
109W - 98L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 2 / 0
7,439
572
4,279
8,333
2,952
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
 
Mercury
14
2 / 1 / 1
7,394
569
6,427
11,291
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Akerron
Baron Samedi
12
1 / 4 / 1
6,411
493
3,783
8,468
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 1
6,169
475
2,736
11,591
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Thumbit
Sun Wukong
10
0 / 6 / 0
6,137
472
2,521
13,179
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ABerry1822
Cliodhna
13
4 / 1 / 4
7,644
588
4,728
9,306
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
13
2 / 0 / 2
7,486
576
6,658
4,174
1,615
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 1 / 1
9,430
725
9,134
8,191
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
X4ND3RDR4G
Anubis
14
3 / 2 / 4
7,984
614
6,877
5,670
2,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Ares
lDREIDl
Ares
12
1 / 1 / 4
7,647
588
8,192
9,755
8,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
16
16
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
2
0
1
L
Mercury
 
Mercury
2
1
1
2.5
W
Cliodhna
ABerry1822
Cliodhna
4
1
4
6
L
Baron Samedi
Akerron
Baron Samedi
1
4
1
0.38
W
Rama
2
0
2
3
L
0
3
1
0.17
W
6
1
1
6.5
L
Sun Wukong
Thumbit
Sun Wukong
0
6
0
0
W
Anubis
X4ND3RDR4G
Anubis
3
2
4
2.5
W
Ares
lDREIDl
Ares
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,746
Damage
35,589
52,862
Taken
37,096
24,152
Mitigated
18,966
17,150
Healing
18,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,279
2,614
0
3,559
8,333
2,952
980
1,891
6,442
0
60,831
L
Mercury
 
Mercury
6,427
3,429
0
5,345
11,291
3,247
0
4,985
5,972
0
53,948
W
Cliodhna
ABerry1822
Cliodhna
4,728
80
0
5,749
9,306
2,981
0
2,064
7,242
0
47,416
L
Baron Samedi
Akerron
Baron Samedi
3,783
118
0
1,896
8,468
2,364
0
3,338
5,071
41,130
805
W
Rama
6,658
4,849
0
2,770
4,174
1,615
871
629
3,545
0
55,203
L
2,736
60
0
2,873
11,591
9,664
0
4,677
6,914
14,033
0
W
9,134
909
828
4,409
8,191
3,497
700
0
8,191
66,061
1,351
L
Sun Wukong
Thumbit
Sun Wukong
2,521
169
0
3,477
13,179
5,925
0
7,120
4,952
0
32,255
W
Anubis
X4ND3RDR4G
Anubis
6,877
264
0
2,378
5,670
2,119
805
2,291
3,379
56,070
858
W
Ares
lDREIDl
Ares
8,192
304
0
1,944
9,755
8,754
877
1,465
8,290
31,959
2,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,550
Gold Earned
40,191
352
Minions Killed
436
0
Camps Cleared
0
1,279,495
Distance Traveled
1,300,642
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,439
572
120
9
0
228,662
0
L
Mercury
7,394
569
93
7
0
308,277
0
W
Cliodhna
7,644
588
79
6
0
336,052
1
L
Baron Samedi
6,411
493
67
5
0
243,176
2
W
Rama
7,486
576
106
8
0
234,358
2
L
Bacchus
6,169
475
18
1
0
240,865
0
W
Ra
9,430
725
133
10
0
232,833
7
L
Sun Wukong
6,137
472
54
4
0
258,515
0
W
Anubis
7,984
614
79
6
0
237,282
0
W
Ares
7,647
588
39
3
0
260,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role