Player Matchup

Hou Yi
Hou Yi
C0VID
Hou Yi
Level 64
God Stats
1W - 1L
1,781 SR
Queue Stats
24W - 13L
1,633 Elo+
Party 1
Scylla
Scylla
JoJuan
Scylla
Level 155
God Stats
11W - 9L
1,522 SR
Queue Stats
174W - 183L
1,463 Elo+
Solo
Ares
Ares
NikTakinYoCookie
Ares
Level 159
God Stats
7W - 4L
1,765 SR
Queue Stats
190W - 194L
1,484 Elo+
Party 1
Horus
Horus
RaginCajun3
Horus
Level 107
God Stats
4W - 2L
1,672 SR
Queue Stats
56W - 63L
1,491 Elo+
Party 1
Charybdis
Charybdis
ppfeifer
Charybdis
Level 143
God Stats
2W - 4L
1,442 SR
Queue Stats
119W - 102L
1,544 Elo+
Solo
Team Averages
Level 126
1,637 SR
1,523 Elo+

VS

Team Averages
Level 126
1,605 SR
1,541 Elo+
Shiva
Shiva
HentaiZim
Shiva
Level 172
God Stats
14W - 6L
1,705 SR
Queue Stats
78W - 64L
1,522 Elo+
Party 3
Medusa
Medusa
Internetguy
Medusa
Level 80
God Stats
9W - 4L
1,688 SR
Queue Stats
399W - 402L
1,570 Elo+
Party 2
Achilles
Achilles
Silentaspect
Achilles
Level 65
God Stats
43W - 41L
1,598 SR
Queue Stats
389W - 387L
1,544 Elo+
Party 2
Raijin
Raijin
TheW0rld123
Raijin
Level 158
God Stats
10W - 3L
1,805 SR
Queue Stats
347W - 348L
1,582 Elo+
Party 2
Sun Wukong
Sun Wukong
sheetroc
Sun Wukong
Level 157
God Stats
1W - 0L
1,231 SR
Queue Stats
71W - 62L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
C0VID
Hou Yi
14
3 / 5 / 2
7,597
475
7,030
11,994
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Scylla
JoJuan
Scylla
15
1 / 1 / 1
8,721
545
5,528
5,281
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 4 / 0
7,596
475
8,656
13,276
12,754
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 3 / 4
7,974
498
5,698
14,715
14,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
ppfeifer
Charybdis
13
0 / 6 / 3
7,705
482
6,488
9,433
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
HentaiZim
Shiva
16
4 / 1 / 3
9,811
613
8,962
13,682
10,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Medusa
15
4 / 3 / 5
8,994
562
8,233
9,440
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Silentaspect
Achilles
13
5 / 1 / 7
9,200
575
9,284
14,301
11,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Raijin
17
6 / 1 / 1
9,921
620
9,838
8,765
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
sheetroc
Sun Wukong
13
0 / 2 / 5
7,302
456
3,935
12,004
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
19
19
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
C0VID
Hou Yi
3
5
2
0.8
W
Shiva
HentaiZim
Shiva
4
1
3
5.5
W
Medusa
4
3
5
2.17
L
Scylla
JoJuan
Scylla
1
1
1
1.5
L
1
4
0
0.25
L
3
3
4
1.67
W
Achilles
Silentaspect
Achilles
5
1
7
8.5
W
Raijin
6
1
1
6.5
L
Charybdis
ppfeifer
Charybdis
0
6
3
0.25
W
Sun Wukong
sheetroc
Sun Wukong
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,400
Damage
40,252
54,699
Taken
58,192
34,834
Mitigated
34,484
15,756
Healing
17,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
C0VID
Hou Yi
7,030
1,857
0
5,302
11,994
3,870
0
1,681
10,135
0
57,498
W
Shiva
HentaiZim
Shiva
8,962
1,008
258
2,735
13,682
10,910
32
6,565
7,117
1,034
69,149
W
Medusa
8,233
3,222
0
3,151
9,440
3,140
0
483
8,957
0
70,086
L
Scylla
JoJuan
Scylla
5,528
96
0
955
5,281
1,477
0
2,285
2,706
81,822
1,393
L
8,656
608
0
2,705
13,276
12,754
0
2,194
11,016
59,548
0
L
5,698
1,950
400
3,808
14,715
14,114
0
2,202
12,359
277
20,526
W
Achilles
Silentaspect
Achilles
9,284
2,113
75
4,518
14,301
11,913
143
1,484
12,817
0
34,972
W
Raijin
9,838
652
0
614
8,765
3,080
44
2,839
5,926
81,468
1,201
L
Charybdis
ppfeifer
Charybdis
6,488
2,673
0
2,586
9,433
2,619
0
1,158
8,249
0
56,130
W
Sun Wukong
sheetroc
Sun Wukong
3,935
474
0
5,749
12,004
5,441
381
2,876
9,128
0
51,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
45,228
473
Minions Killed
538
0
Camps Cleared
0
1,587,577
Distance Traveled
1,640,558
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,597
475
100
6
0
334,801
2
W
Shiva
9,811
613
134
8
0
319,241
2
W
Medusa
8,994
562
112
7
0
333,065
0
L
Scylla
8,721
545
159
10
0
328,810
6
L
Ares
7,596
475
85
5
0
308,706
0
L
Horus
7,974
498
24
2
0
327,330
3
W
Achilles
9,200
575
47
3
0
323,905
2
W
Raijin
9,921
620
166
10
0
311,982
2
L
Charybdis
7,705
482
105
7
0
287,930
6
W
Sun Wukong
7,302
456
79
5
0
352,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role