Player Matchup

Mulan
Mulan
CATCRACKSMACK
Mulan
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 4L
1,853 Elo+
Solo
Ishtar
Ishtar
LDAK Finn
Ishtar
Level 166
God Stats
3W - 5L
1,386 SR
Queue Stats
347W - 318L
1,570 Elo+
Solo
Hel
Hel
LandMas
Hel
Level 159
God Stats
4W - 3L
1,725 SR
Queue Stats
168W - 138L
1,700 Elo+
Party 2
Ne Zha
Ne Zha
chemtiger21
Ne Zha
Level 147
God Stats
5W - 2L
1,729 SR
Queue Stats
44W - 37L
1,609 Elo+
Party 2
Sun Wukong
Sun Wukong
iggs17
Sun Wukong
Level 159
God Stats
6W - 8L
1,628 SR
Queue Stats
332W - 355L
1,550 Elo+
Solo
Team Averages
Level 157
1,593 SR
1,656 Elo+

VS

Team Averages
Level 153
1,550 SR
1,588 Elo+
Charybdis
Charybdis
Arkdesbrocolis
Charybdis
Level 158
God Stats
51W - 48L
1,614 SR
Queue Stats
442W - 385L
1,566 Elo+
Solo
Ra
Ra
DrStephenTheHawk
Ra
Level 157
God Stats
2W - 1L
1,841 SR
Queue Stats
71W - 58L
1,636 Elo+
Party 1
Tyr
Tyr
PresidentBobcat
Tyr
Level 185
God Stats
0W - 4L
1,139 SR
Queue Stats
202W - 175L
1,600 Elo+
Party 1
Artio
Artio
TheMorribin
Artio
Level 144
God Stats
5W - 8L
1,563 SR
Queue Stats
462W - 399L
1,590 Elo+
Solo
Hun Batz
Hun Batz
creake17
Hun Batz
Level 123
God Stats
13W - 12L
1,593 SR
Queue Stats
145W - 135L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
8,252
635
8,773
15,384
11,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
LDAK Finn
Ishtar
14
3 / 4 / 2
8,345
642
8,426
9,582
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
14
3 / 1 / 4
8,799
677
7,129
8,076
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
14
2 / 3 / 4
7,574
583
5,712
10,393
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
iggs17
Sun Wukong
15
3 / 2 / 2
8,934
687
8,522
14,395
10,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arkdesbrocolis
Charybdis
13
3 / 3 / 1
7,439
572
8,020
10,352
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 1
7,467
574
3,595
6,905
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 5 / 1
6,893
530
10,461
14,598
13,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 6
7,480
575
7,089
13,361
10,746
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
creake17
Hun Batz
13
5 / 2 / 2
7,385
568
6,008
10,249
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
15
Kills
13
13
Deaths
15
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Arkdesbrocolis
Charybdis
3
3
1
1.17
W
4
3
2
1.67
L
1
2
1
0.75
W
Ishtar
LDAK Finn
Ishtar
3
4
2
1
W
Hel
3
1
4
5
L
2
5
1
0.5
L
2
3
6
1.67
W
Ne Zha
2
3
4
1.33
L
Hun Batz
creake17
Hun Batz
5
2
2
3
W
Sun Wukong
iggs17
Sun Wukong
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,562
Damage
35,173
57,830
Taken
55,465
30,653
Mitigated
32,682
24,124
Healing
18,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Arkdesbrocolis
Charybdis
8,020
4,254
0
3,763
10,352
3,236
0
0
10,352
0
62,436
W
8,773
929
69
3,902
15,384
11,331
0
3,829
11,401
0
37,410
L
3,595
472
236
1,292
6,905
2,037
0
2,590
4,315
53,303
1,051
W
Ishtar
LDAK Finn
Ishtar
8,426
4,160
0
3,697
9,582
2,836
550
2,073
7,509
0
59,630
W
Hel
7,129
724
2,245
4,399
8,076
2,744
244
1,726
6,172
73,057
1,905
L
10,461
1,219
0
3,859
14,598
13,359
0
367
14,231
0
44,857
L
7,089
1,273
338
5,133
13,361
10,746
0
2,218
11,143
20,989
2,486
W
Ne Zha
5,712
1,951
0
4,500
10,393
3,584
809
1,794
8,517
0
52,661
L
Hun Batz
creake17
Hun Batz
6,008
2,067
0
4,016
10,249
3,304
0
1,935
8,314
0
53,929
W
Sun Wukong
iggs17
Sun Wukong
8,522
1,546
0
5,312
14,395
10,158
13
0
14,395
0
67,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,904
Gold Earned
36,664
533
Minions Killed
424
0
Camps Cleared
0
1,430,129
Distance Traveled
1,484,782
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,439
572
116
9
0
253,258
1
W
Mulan
8,252
635
50
4
0
296,234
4
L
Ra
7,467
574
136
10
0
310,571
5
W
Ishtar
8,345
642
115
9
0
262,640
2
W
Hel
8,799
677
154
12
0
282,751
3
L
Tyr
6,893
530
68
5
0
303,885
1
L
Artio
7,480
575
24
2
0
298,874
6
W
Ne Zha
7,574
583
89
7
0
316,159
0
L
Hun Batz
7,385
568
80
6
0
318,194
1
W
Sun Wukong
8,934
687
125
10
0
272,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role