Player Matchup

Medusa
Medusa
Kowolii
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 2
Kuzenbo
Kuzenbo
Mr2Mosquito
Kuzenbo
Level 69
God Stats
5W - 4L
1,620 SR
Queue Stats
44W - 43L
1,464 Elo+
Party 1
Fenrir
Fenrir
StretchDisAz136
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,456 Elo+
Party 1
Maui
Maui
Violet__Roses__
Maui
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 2
Janus
Janus
Whopper8888
Janus
Level 88
God Stats
1W - 2L
1,505 SR
Queue Stats
21W - 12L
1,507 Elo+
Party 1
Team Averages
Level 49
1,525 SR
1,385 Elo+

VS

Team Averages
Level 88
1,632 SR
1,463 Elo+
Anubis
Anubis
AnubisCommander
Anubis
Level 74
God Stats
10W - 8L
1,611 SR
Queue Stats
103W - 91L
1,532 Elo+
Party 3
Izanami
Izanami
NyanOfYaBusiness
Izanami
Level 69
God Stats
6W - 0L
1,674 SR
Queue Stats
144W - 121L
1,452 Elo+
Solo
Mulan
Mulan
cantaim73
Mulan
Level 69
God Stats
14W - 28L
1,432 SR
Queue Stats
195W - 248L
1,391 Elo+
Solo
Shiva
Shiva
celestinewishes
Shiva
Level 121
God Stats
131W - 99L
1,643 SR
Queue Stats
335W - 326L
1,474 Elo+
Party 3
Ymir
Ymir
luv-mako
Ymir
Level 109
God Stats
3W - 0L
1,798 SR
Queue Stats
148W - 136L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kowolii
Medusa
1
0 / 0 / 0
2,892
413
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
Mr2Mosquito
Kuzenbo
9
2 / 0 / 0
5,656
808
3,179
5,051
4,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 1
4,239
606
1,913
5,379
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 3 / 0
3,740
534
890
4,757
2,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 0
4,574
653
1,740
3,142
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,324
618
391
2,681
969
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

10
2 / 0 / 1
5,170
739
1,097
2,663
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
cantaim73
Mulan
8
0 / 1 / 0
4,351
622
3,577
5,346
1,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 1 / 1
3,951
564
2,463
5,438
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
7
1 / 1 / 1
4,694
671
2,115
6,202
2,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
4
4
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Medusa
Kowolii
Medusa
0
0
0
0
L
Kuzenbo
Mr2Mosquito
Kuzenbo
2
0
0
2
W
2
0
1
2.5
L
1
0
1
1.5
L
0
3
0
0
L
0
1
0
0
W
Mulan
cantaim73
Mulan
0
1
0
0
W
0
1
1
0.5
W
Ymir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,722
Damage
9,643
18,329
Taken
22,330
9,807
Mitigated
7,927
4,823
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
391
0
0
1,173
2,681
969
0
463
2,130
21,705
0
L
Medusa
Kowolii
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
Mr2Mosquito
Kuzenbo
3,179
949
0
1,774
5,051
4,743
0
570
4,481
23,218
1,899
W
1,097
655
0
1,361
2,663
688
520
261
2,402
0
34,171
L
1,913
289
0
2,452
5,379
1,516
0
361
5,018
0
18,421
L
890
290
0
24
4,757
2,789
0
1,022
3,735
10,748
0
L
1,740
149
0
573
3,142
759
0
420
2,722
23,835
0
W
Mulan
cantaim73
Mulan
3,577
105
0
1,173
5,346
1,979
0
1,441
3,865
0
22,406
W
2,463
801
134
2,722
5,438
1,556
0
897
4,507
0
17,014
W
Ymir
2,115
749
0
1,558
6,202
2,735
0
1,875
4,205
14,154
2,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,101
Gold Earned
22,490
163
Minions Killed
212
0
Camps Cleared
0
660,391
Distance Traveled
744,668
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,324
618
41
6
0
161,941
0
L
Medusa
2,892
413
0
0
0
10,525
0
L
Kuzenbo
5,656
808
48
7
0
140,031
0
W
Izanami
5,170
739
68
10
0
121,731
0
L
Fenrir
4,239
606
41
6
0
180,343
0
L
Maui
3,740
534
18
3
0
162,593
0
L
Janus
4,574
653
56
8
0
166,899
0
W
Mulan
4,351
622
46
7
0
131,856
0
W
Shiva
3,951
564
31
4
0
182,918
0
W
Ymir
4,694
671
26
4
0
146,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role