Player Matchup

Chaac
Chaac
The paulon
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Solo
Susano
Susano
TheBrownKingSB
Susano
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 40L
1,195 Elo+
Solo
Baron Samedi
Baron Samedi
baconrider150
Baron Samedi
Level 155
God Stats
6W - 6L
1,612 SR
Queue Stats
240W - 253L
1,423 Elo+
Solo
Team Averages
Level 108
1,537 SR
1,372 Elo+

VS

Team Averages
Level 106
1,675 SR
1,457 Elo+
Charybdis
Charybdis
BananasTurtle420
Charybdis
Level 110
God Stats
11W - 13L
1,533 SR
Queue Stats
402W - 410L
1,415 Elo+
Solo
Discordia
Discordia
christianss94
Discordia
Level 105
God Stats
23W - 15L
1,689 SR
Queue Stats
87W - 79L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
mareadn
Cthulhu
Level 102
God Stats
2W - 1L
1,803 SR
Queue Stats
214W - 200L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 4 / 1
8,495
772
6,880
10,992
7,907
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 5 / 0
9,309
846
5,518
9,555
3,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
baconrider150
Baron Samedi
14
1 / 6 / 4
8,645
786
10,033
9,744
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
3 / 3 / 8
9,975
907
6,833
9,472
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
christianss94
Discordia
14
6 / 2 / 5
9,979
907
5,979
6,555
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
mareadn
Cthulhu
18
6 / 0 / 8
10,728
975
10,586
10,704
11,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
15
15
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
3
3
8
2.33
L
Chaac
1
4
1
0.38
L
3
5
0
0.6
L
Baron Samedi
baconrider150
Baron Samedi
1
6
4
0.5
W
Discordia
christianss94
Discordia
6
2
5
4.25
W
Cthulhu
mareadn
Cthulhu
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,431
Damage
23,398
30,291
Taken
26,731
15,188
Mitigated
17,263
5,827
Healing
4,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
6,833
2,522
0
1,333
9,472
3,810
2,667
2,181
6,969
0
38,150
L
Chaac
6,880
939
0
2,037
10,992
7,907
0
5,088
5,780
0
20,019
L
5,518
970
0
1,228
9,555
3,349
0
3,101
6,421
0
27,869
L
Baron Samedi
baconrider150
Baron Samedi
10,033
235
545
2,017
9,744
3,932
0
5,966
3,728
21,829
0
W
Discordia
christianss94
Discordia
5,979
306
0
480
6,555
1,930
0
3,205
2,950
23,810
0
W
Cthulhu
mareadn
Cthulhu
10,586
1,104
251
2,253
10,704
11,523
445
3,421
6,695
27,584
4,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,449
Gold Earned
30,682
104
Minions Killed
149
0
Camps Cleared
0
598,624
Distance Traveled
673,611
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,975
907
58
5
0
203,869
0
L
Chaac
8,495
772
30
3
0
211,291
0
L
Susano
9,309
846
39
4
0
193,962
0
L
Baron Samedi
8,645
786
35
3
0
193,371
0
W
Discordia
9,979
907
44
4
0
216,626
0
W
Cthulhu
10,728
975
47
4
0
253,116
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role