Player Matchup

Sol
Sol
BigThomp
Sol
Level 124
God Stats
4W - 5L
1,355 SR
Queue Stats
508W - 506L
1,372 Elo+
Solo
Horus
Horus
R3p0rt-4ga1n
Horus
Level 167
God Stats
4W - 2L
1,418 SR
Queue Stats
128W - 122L
1,477 Elo+
Party 1
Ymir
Ymir
RMH_x3
Ymir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 22L
1,485 Elo+
Solo
Poseidon
Poseidon
SKzBear
Poseidon
Level 145
God Stats
2W - 2L
1,361 SR
Queue Stats
60W - 57L
1,465 Elo+
Party 1
Ullr
Ullr
iTrippy21
Ullr
Level 141
God Stats
1W - 2L
1,416 SR
Queue Stats
32W - 32L
1,466 Elo+
Party 1
Team Averages
Level 141
1,410 SR
1,453 Elo+

VS

Team Averages
Level 104
1,563 SR
1,454 Elo+
Chaac
Chaac
NORBERTOGOMEZ
Chaac
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,538 Elo+
Solo
Zhong Kui
Zhong Kui
Sideways_Waffle
Zhong Kui
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 77L
1,376 Elo+
Solo
Hun Batz
Hun Batz
Snag Take Note
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,496 Elo+
Solo
Freya
Freya
UgetNreported
Freya
Level 84
God Stats
3W - 2L
1,813 SR
Queue Stats
242W - 219L
1,455 Elo+
Solo
Ra
Ra
sangeputin
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 90L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 13
9,096
910
6,595
5,093
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 1 / 20
9,254
925
8,831
18,735
9,270
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ymir
RMH_x3
Ymir
15
4 / 1 / 18
9,408
941
3,831
10,032
8,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
SKzBear
Poseidon
16
8 / 3 / 14
9,590
959
17,233
7,616
3,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
15
5 / 2 / 13
9,457
946
8,978
8,802
3,272
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
7,411
741
10,429
12,530
13,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Sideways_Waffle
Zhong Kui
12
1 / 6 / 3
6,856
686
6,820
9,940
5,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hun Batz
13
0 / 5 / 2
6,828
683
6,767
9,985
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 3
6,747
675
6,339
8,687
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
4 / 5 / 0
8,321
832
4,615
8,405
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
17
24
Kills
6
7
Deaths
24
78
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
L
1
4
3
0.63
W
3
1
20
13
W
Ymir
RMH_x3
Ymir
4
1
18
13
W
Poseidon
SKzBear
Poseidon
8
3
14
5
L
Zhong Kui
Sideways_Waffle
Zhong Kui
1
6
3
0.42
L
Hun Batz
0
5
2
0.2
L
0
4
3
0.38
W
Ullr
5
2
13
5.75
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,468
Damage
34,970
50,278
Taken
49,547
25,732
Mitigated
28,906
25,196
Healing
13,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,595
2,414
0
593
5,093
1,845
2,052
1,363
3,685
17,867
2,006
L
10,429
1,304
0
3,252
12,530
13,853
0
6,752
5,778
0
13,841
W
8,831
3,708
4,083
9,686
18,735
9,270
270
6,717
11,837
0
10,284
W
Ymir
RMH_x3
Ymir
3,831
316
2,681
2,802
10,032
8,300
691
4,300
5,411
11,475
1,087
W
Poseidon
SKzBear
Poseidon
17,233
1,900
1,826
826
7,616
3,045
740
2,321
5,207
33,708
783
L
Zhong Kui
Sideways_Waffle
Zhong Kui
6,820
197
752
1,070
9,940
5,621
0
6,046
3,894
12,419
0
L
Hun Batz
6,767
626
79
1,916
9,985
3,853
0
5,282
4,703
0
13,783
L
6,339
1,963
1,017
1,451
8,687
2,791
0
3,468
5,219
14,788
0
W
Ullr
8,978
3,550
837
1,862
8,802
3,272
1,900
2,977
5,666
0
16,964
L
4,615
392
2,775
1,248
8,405
2,788
0
4,948
3,457
18,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,805
Gold Earned
36,163
109
Minions Killed
85
0
Camps Cleared
0
935,428
Distance Traveled
781,206
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,096
910
30
3
0
190,037
0
L
Chaac
7,411
741
6
1
0
176,866
0
W
Horus
9,254
925
5
1
0
202,138
0
W
Ymir
9,408
941
16
2
0
159,297
0
W
Poseidon
9,590
959
25
3
0
182,258
0
L
Zhong Kui
6,856
686
19
2
0
126,379
0
L
Hun Batz
6,828
683
11
1
0
164,708
1
L
Freya
6,747
675
19
2
0
150,767
0
W
Ullr
9,457
946
33
3
0
201,698
0
L
Ra
8,321
832
30
3
0
162,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role